Latest
issue
GET ATTRACTIONS MANAGEMENT
magazine
Yes! Send me the FREE digital edition of Attractions Management and the FREE weekly Attractions Management ezines and breaking news alerts!
Not right now, thanksclose this window I've already subscribed. I've already subscribed.
Get Attractions Management digital magazine FREE
Sign up here ▸
Jobs   News   Features   Products   Company profilesProfiles   Magazine   Handbook   Advertise    Subscribe  
Theme parks
Block party

Merlin Entertainments has teamed up with Minecraft in a $110m deal to bring the phenomenally successful video franchise to life. So, what’s the game plan?


Over the past few years, Merlin Entertainments’ strategy has been to work with leading IPs, establishing partnerships to bring them to life in theme parks and attractions.

The entertainment giant has, of course, had a long-standing partnership with Lego, and more recently has announced a partnership with Sony Pictures Entertainment to bring the Jumanji franchise to its attractions. In 2021 Merlin teamed up with Hasbro to create Peppa Pig Theme Parks, and in 2024 an expansion of the deal saw Merlin and Hasbro sign an agreement with the Lego Group in order to bring Lego-themed Peppa attractions to Duplo-themed areas at a number of Merlin’s attractions.

Now Merlin has announced a collaboration with Mojang Studios, the creators of Minecraft, to bring the phenomenally successful video game to life in a series of immersive and interactive attractions around the world.

It has the potential to be the biggest partnership since the company teamed up with Lego to buy four Legoland parks in 2005 (Merlin currently operates 10 Legoland Parks, 24 Discovery Centres and one Legoland Waterpark).

Mutually beneficial
The appeal of the partnership for both parties is evident. Minecraft is the biggest selling video game of all time – it has sold more than 300 million copies across all platforms – while Merlin is the second biggest theme park operator in the world (after Disney).

“We’re everywhere digitally, Merlin is everywhere physically,” says Kayleen Walters, vice-president of franchise development for gaming at Microsoft, which acquired the Minecraft maker Mojang for $2.5bn in 2014. “It’s about how we expand Minecraft beyond the game. Mojang and Microsoft are experts on Minecraft and the brand, Merlin are the experts on location-based experiences; it is a shared vision.”

Merlin will be investing more than £85 million ($110 million) in the first two attractions, which are set to launch in the US and the UK between 2026 and 2027.

These will feature new concepts for Minecraft-themed guest accommodation, retail, and F&B, alongside a range of experiences – including a Minecraft-themed ride, as well as digitally enabled real-life experiences. Merlin also plans to bridge the gap between the real life and gaming experience by creating touchpoints within the attractions that allow visitors to unlock exclusive in-game content when they return to gaming.

Big ambitions
In the longer term, Merlin plans to open further Minecraft-themed experiences in other destinations globally.

“Minecraft is the best-selling video game of all time, and this world-first will see fans experience its thrill and creativity in real life, at theme parks and city-centre attractions in leading tourist destinations,” said Scott O’Neil, then CEO of Merlin, when the announcement was made.

“This is an exciting opportunity for our Merlin Magic Making team, working collaboratively with Mojang Studios to bring cross-reality experiences, themed accommodation and other elements to life for the largest gaming community in the world.”

A new era
Since the announcement, Scott O’Neil has left Merlin and Fiona Eastwood has stepped into the role of interim CEO.

“As I lead the business into 2025 in my new role of interim CEO, I look forward to us welcoming guests at new attractions in the US, Europe, and in Asia-Pacific, such as our Peppa Pig Dallas Fort-Worth opening in March, and unveiling more details of exciting investments in other key locations globally, such as our new partnership with Mojang Studios to bring Minecraft adventures to life,” said Eastwood in a LinkedIn post.

“I will be focused on delivering Merlin’s strategy with a particular focus on operational excellence, guest experience and performance.”

In other news, Merlin is set to launch Legoland Shanghai (the company’s first Legoland park in China) in summer 2025.
merlin

"I will be focused on delivering Merlin’s strategy with a particular focus on operational excellence, guest experience and performance" – Fiona Eastwood

Read more from this issue of Attractions Management magazine

View contents of Attractions Management 2025 issue 1
  • Editor's letter: A fresh perspective
    As a new report argues that silence can help visitors better appreciate zoos, Magali Robathan explores a different way of operating
  • People: Marian Lee
    As Netflix announces the launch of immersive attraction Netflix House, we hear about the plans from the company’s CMO
  • People: Frida Escobedo
    The first woman to design a wing at the Metropolitan Museum of Art shares her vision for a more usable and welcoming space for modern and contemporary art
  • People: Delta Kay
    Indigenous experiences are important for fostering respect, and must not be co-opted by non Indigenous operators, says Aboriginal tour guide Delta Kay
  • Theme parks: Bob Weis
    The former president of Imagineering pulls back the curtain to give a behind the scenes look at how some of Disney’s biggest projects took shape
  • Museums: Space to learn
    From the world’s first AI art museum to the latest cultural institution transforming a rural Japanese island... We check out some intriguing museums taking shape across the globe
  • Technology: Guiding light
    Genell Zuciya, creator of attractions for Disney and Meow Wolf, explores the transformative power of lighting
  • Immersive attractions: The magic ingredient
    With its ability to transform visitors’ emotions, music is key to creating powerful experiences, says composer Dom James
  • Theme parks: Block party
    Merlin meets Minecraft in a $85m deal set to bring the world’s biggest selling video game to life. Could this be Merlin’s most significant partnership?
  • Museums: A new dawn
    The first phase of a ground-breaking new museum campus has opened in Benin City, Nigeria. Is this the future for post-colonial institutions?
  • Theme parks: Universal Epic Universe: countdown to opening
    Billed as the most ambitious theme park Universal has ever created, Epic Universe is taking shape in Florida. We check it out
  • Research: Quiet zoos
    Could a quieter zoo environment restore zoos’ original purpose as restorative retreats for overstimulated minds? The authors of a new research paper certainly think so
The new attractions will feature Minecraft rides, accommodation and F&B
The new attractions will feature Minecraft rides, accommodation and F&B / Image courtesy of Merlin and TM && Mojang AB
Merlin and Mojang will initially invest around $110m in the new attractions
Merlin and Mojang will initially invest around $110m in the new attractions / Image courtesy of Merlin and TM && Mojang AB
COMPANY PROFILES
Alterface

Alterface’s Creative Division team is seasoned in concept and ride development, as well as storyte [more...]
TechnoAlpin Indoor

TechnoAlpin is the world leader for snowmaking systems. With the Indoor snow division, TechnoAlpin c [more...]
iPlayCO

iPlayCo was established in 1999. [more...]
IAAPA EMEA

IAAPA Expo Europe was established in 2006 and has grown to the largest international conference and [more...]
+ More profiles  
CATALOGUE GALLERY
 

+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

23-26 Aug 2026

Elevate Spa Riviera Maya Edition

The Riviera Maya Edition Kanai, Playa del Carmen, Mexico
28-29 Sep 2026

Wellness Destination AI Tech Summit – Tourism, Hospitality & Real Estate, 28-29 Sept 2026

Grand Ballroom, METT Singapore, Singapore
+ More diary  
LATEST ISSUES
+ View Magazine Archive

Attractions Management

2026 issue 1


View issue contents
View on turning pages
Download PDF
FREE digital subscription
Print subscription

Attractions Management

2025 issue 2


View issue contents
View on turning pages
Download PDF
FREE digital subscription
Print subscription

Attractions Management

2025 issue 1


View issue contents
View on turning pages
Download PDF
FREE digital subscription
Print subscription

Attractions Management

2024 issue 4


View issue contents
View on turning pages
Download PDF
FREE digital subscription
Print subscription

Attractions Management News

06 Apr 2020 issue 153


View on turning pages
Download PDF
View archive
FREE digital subscription
Print subscription

Attractions Handbook

2019


View issue contents
View on turning pages
Download PDF
FREE digital subscription
Print subscription
 
ABOUT LEISURE MEDIA
LEISURE MEDIA MAGAZINES
LEISURE MEDIA HANDBOOKS
LEISURE MEDIA WEBSITES
LEISURE MEDIA PRODUCT SEARCH
 
ATTRACTIONS MANAGEMENT
ATTRACTIONS MANAGEMENT NEWS
ATTRACTIONS HANDBOOK
PRINT SUBSCRIPTIONS
FREE DIGITAL SUBSCRIPTIONS
ADVERTISE . CONTACT US

Leisure Media
Tel: +44 (0)1462 431385

©Cybertrek 2026
Get Attractions Management digital magazine FREE
Sign up here ▸
Jobs    News   Products   Magazine   Subscribe
Theme parks
Block party

Merlin Entertainments has teamed up with Minecraft in a $110m deal to bring the phenomenally successful video franchise to life. So, what’s the game plan?


Over the past few years, Merlin Entertainments’ strategy has been to work with leading IPs, establishing partnerships to bring them to life in theme parks and attractions.

The entertainment giant has, of course, had a long-standing partnership with Lego, and more recently has announced a partnership with Sony Pictures Entertainment to bring the Jumanji franchise to its attractions. In 2021 Merlin teamed up with Hasbro to create Peppa Pig Theme Parks, and in 2024 an expansion of the deal saw Merlin and Hasbro sign an agreement with the Lego Group in order to bring Lego-themed Peppa attractions to Duplo-themed areas at a number of Merlin’s attractions.

Now Merlin has announced a collaboration with Mojang Studios, the creators of Minecraft, to bring the phenomenally successful video game to life in a series of immersive and interactive attractions around the world.

It has the potential to be the biggest partnership since the company teamed up with Lego to buy four Legoland parks in 2005 (Merlin currently operates 10 Legoland Parks, 24 Discovery Centres and one Legoland Waterpark).

Mutually beneficial
The appeal of the partnership for both parties is evident. Minecraft is the biggest selling video game of all time – it has sold more than 300 million copies across all platforms – while Merlin is the second biggest theme park operator in the world (after Disney).

“We’re everywhere digitally, Merlin is everywhere physically,” says Kayleen Walters, vice-president of franchise development for gaming at Microsoft, which acquired the Minecraft maker Mojang for $2.5bn in 2014. “It’s about how we expand Minecraft beyond the game. Mojang and Microsoft are experts on Minecraft and the brand, Merlin are the experts on location-based experiences; it is a shared vision.”

Merlin will be investing more than £85 million ($110 million) in the first two attractions, which are set to launch in the US and the UK between 2026 and 2027.

These will feature new concepts for Minecraft-themed guest accommodation, retail, and F&B, alongside a range of experiences – including a Minecraft-themed ride, as well as digitally enabled real-life experiences. Merlin also plans to bridge the gap between the real life and gaming experience by creating touchpoints within the attractions that allow visitors to unlock exclusive in-game content when they return to gaming.

Big ambitions
In the longer term, Merlin plans to open further Minecraft-themed experiences in other destinations globally.

“Minecraft is the best-selling video game of all time, and this world-first will see fans experience its thrill and creativity in real life, at theme parks and city-centre attractions in leading tourist destinations,” said Scott O’Neil, then CEO of Merlin, when the announcement was made.

“This is an exciting opportunity for our Merlin Magic Making team, working collaboratively with Mojang Studios to bring cross-reality experiences, themed accommodation and other elements to life for the largest gaming community in the world.”

A new era
Since the announcement, Scott O’Neil has left Merlin and Fiona Eastwood has stepped into the role of interim CEO.

“As I lead the business into 2025 in my new role of interim CEO, I look forward to us welcoming guests at new attractions in the US, Europe, and in Asia-Pacific, such as our Peppa Pig Dallas Fort-Worth opening in March, and unveiling more details of exciting investments in other key locations globally, such as our new partnership with Mojang Studios to bring Minecraft adventures to life,” said Eastwood in a LinkedIn post.

“I will be focused on delivering Merlin’s strategy with a particular focus on operational excellence, guest experience and performance.”

In other news, Merlin is set to launch Legoland Shanghai (the company’s first Legoland park in China) in summer 2025.
merlin

"I will be focused on delivering Merlin’s strategy with a particular focus on operational excellence, guest experience and performance" – Fiona Eastwood

Read more from this issue of Attractions Management magazine

View contents of Attractions Management 2025 issue 1
  • Editor's letter: A fresh perspective
    As a new report argues that silence can help visitors better appreciate zoos, Magali Robathan explores a different way of operating
  • People: Marian Lee
    As Netflix announces the launch of immersive attraction Netflix House, we hear about the plans from the company’s CMO
  • People: Frida Escobedo
    The first woman to design a wing at the Metropolitan Museum of Art shares her vision for a more usable and welcoming space for modern and contemporary art
  • People: Delta Kay
    Indigenous experiences are important for fostering respect, and must not be co-opted by non Indigenous operators, says Aboriginal tour guide Delta Kay
  • Theme parks: Bob Weis
    The former president of Imagineering pulls back the curtain to give a behind the scenes look at how some of Disney’s biggest projects took shape
  • Museums: Space to learn
    From the world’s first AI art museum to the latest cultural institution transforming a rural Japanese island... We check out some intriguing museums taking shape across the globe
  • Technology: Guiding light
    Genell Zuciya, creator of attractions for Disney and Meow Wolf, explores the transformative power of lighting
  • Immersive attractions: The magic ingredient
    With its ability to transform visitors’ emotions, music is key to creating powerful experiences, says composer Dom James
  • Theme parks: Block party
    Merlin meets Minecraft in a $85m deal set to bring the world’s biggest selling video game to life. Could this be Merlin’s most significant partnership?
  • Museums: A new dawn
    The first phase of a ground-breaking new museum campus has opened in Benin City, Nigeria. Is this the future for post-colonial institutions?
  • Theme parks: Universal Epic Universe: countdown to opening
    Billed as the most ambitious theme park Universal has ever created, Epic Universe is taking shape in Florida. We check it out
  • Research: Quiet zoos
    Could a quieter zoo environment restore zoos’ original purpose as restorative retreats for overstimulated minds? The authors of a new research paper certainly think so
The new attractions will feature Minecraft rides, accommodation and F&B
The new attractions will feature Minecraft rides, accommodation and F&B / Image courtesy of Merlin and TM && Mojang AB
Merlin and Mojang will initially invest around $110m in the new attractions
Merlin and Mojang will initially invest around $110m in the new attractions / Image courtesy of Merlin and TM && Mojang AB
LATEST NEWS
OMA completes New Museum transformation with landmark expansion and Oberon restaurant
OMA has completed a major transformation of New York's New Museum, creating a larger cultural campus that combines expanded exhibition spaces with learning, performance, hospitality and public programming.
David Rockwell creates immersive magic destination, The Hand and The Eye
A US$50 million (£44.2 million, €51.2 million) transformation of Chicago's historic McCormick Mansion has created a new destination that combines live magic, immersive theatre, dining and private membership under one roof.
Montana Heritage Center opens with immersive exhibits and US$107 million investment
The Montana Historical Society has officially celebrated the opening of its new Montana Heritage Center, a US$107 million (£79 million, €92 million) destination that combines immersive storytelling with cutting-edge audiovisual technology to bring the sta
Universal launches new theme park model with Kids Resort
Universal Destinations and Experiences has launched a new regional theme park model with the opening of Universal Kids Resort in Frisco, Texas.
San Antonio Zoo reports $283 million economic impact as expansion plans progress
San Antonio Zoo has reported a US$283 million economic impact for 2025, following a decade- long transformation programme that has seen almost US$200 million invested into the Texas attraction.
Great Barrier Reef attraction set for AU$180 million reinvention
Plans for the AU$180 million redevelopment of Reef HQ Aquarium in Townsville, Australia, are progressing, with the project set to transform the attraction into a global centre for reef education and conservation.
Mubadala makes €1 billion bid for Pierre and Vacances
Abu Dhabi-based investment firm Mubadala Capital has made a binding, fully financed €1 billion offer to acquire Pierre and Vacances SA, the European holiday resort operator behind the continental European Center Parcs business.
Disney confirms US$30 billion investment programme as it highlights its economic impact
Disney has reaffirmed its commitment to investing US$30 billion in its US parks and cruise business by 2033, using new America250 celebrations to underline the role its attractions play in supporting jobs, tourism and economic growth.
Expo 2030 Riyadh will create a permanent global destination
Expo 2030 Riyadh is being planned as a permanent visitor destination, with organisers confirming the six-million-square-metre site will become a Global Village after the event closes.
Australian waterpark acquisition creates new leisure attractions group
The owner of one of Australia's best-known waterparks has acquired a major competitor, creating a new attractions business spanning two of the country's largest visitor destinations.
London Museum reveals 2026 opening date for new Smithfield home
The London Museum’s new site will open in Smithfield, East London, on 28 November 2026.
Toverland unveils €98m expansion plan as park prepares to launch resort development
The Toverland theme park in the Netherlands has announced a €98m expansion programme that will add a resort, new attractions and staff facilities as it pursues plans to become a multi- day destination.
+ More news   
 
COMPANY PROFILES
Alterface

Alterface’s Creative Division team is seasoned in concept and ride development, as well as storyte [more...]
TechnoAlpin Indoor

TechnoAlpin is the world leader for snowmaking systems. With the Indoor snow division, TechnoAlpin c [more...]
iPlayCO

iPlayCo was established in 1999. [more...]
IAAPA EMEA

IAAPA Expo Europe was established in 2006 and has grown to the largest international conference and [more...]
+ More profiles  
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

23-26 Aug 2026

Elevate Spa Riviera Maya Edition

The Riviera Maya Edition Kanai, Playa del Carmen, Mexico
28-29 Sep 2026

Wellness Destination AI Tech Summit – Tourism, Hospitality & Real Estate, 28-29 Sept 2026

Grand Ballroom, METT Singapore, Singapore
+ More diary  
 


ADVERTISE . CONTACT US

Leisure Media
Tel: +44 (0)1462 431385

©Cybertrek 2026

ABOUT LEISURE MEDIA
LEISURE MEDIA MAGAZINES
LEISURE MEDIA HANDBOOKS
LEISURE MEDIA WEBSITES
LEISURE MEDIA PRODUCT SEARCH
ATTRACTIONS MANAGEMENT NEWS
ATTRACTIONS HANDBOOK
PRINT SUBSCRIPTIONS
FREE DIGITAL SUBSCRIPTIONS