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Technology
Kyle Morrand: The power of play

Kyle Morrand believes video game designers can change the attractions industry… and the world. The founder of 302 Interactive shares his vision


You started out as a game designer. How does the world of game design impact immersive attractions?
Game design is all about giving people agency — creating spaces where they can make choices and do things they wouldn’t normally get to do in real life. It’s like opening a door to a whole new set of actions and experiences.

By bringing game design principles into attractions, we shift the experience from something you just watch into something you’re fully a part of. Instead of being a passive viewer in a themed show or exhibit, you get to interact with the space, make decisions, and feel like you’re really in the middle of the action. It’s like taking the excitement and immersion of games and dropping it into real-world environments. So, instead of just experiencing an attraction, visitors get to live it. It’s a whole new level of fun and engagement.

What attractions work do you do at 302 Interactive?
At 302 Interactive, a lot of our work in attractions is about creating intuitive, interactive experiences by blending traditional game design with emerging technology. We’re always looking for ways to bridge that gap and give guests something that feels natural and fun to engage with. We’ve worked with various XR devices and combined them with physical displays and spaces to fully immerse people into an experience that makes them want to come back for more.

We’ve worked on confidential projects for some of the world’s largest theme parks and developed our own projects for independent venues such as virtual reality escape rooms.

One of the projects we’re really excited about is FanPort — a platform designed for immersive social experiences. It creates a whole new level of interaction for guests, and we’re already in talks with a few venues to activate their spaces with it. We’ve got some exciting partnerships in the works that’ll push what’s possible in attractions.

How is 4DX revolutionizing attractions? How might the use of 4DX in the attractions market evolve?
4DX changes the game by activating more of your senses while you’re watching a story unfold. Instead of just seeing and hearing the action, you can feel it—through things like motion, scents, and even changes in the environment around you. This makes the experience feel way more immersive overall.

We’ve already seen larger attractions like Disney and Universal play around with smells, motion, and other sensory effects to pull you deeper into the experience. The exciting part is that as 4DX tech evolves, we’ll likely see these kinds of experiences become more accessible for smaller attractions too. That means more venues will be able to offer these multi-sensory adventures, taking the idea of immersive attractions to a new level across the wider industry.

What other immersive technologies do you see revolutionising attractions?
One area I’m really excited about is using technology to create more connected and personalised experiences in attractions. Instead of going bigger and flashier, I’d love to see experiences that carry over from one attraction to the next, where your past interactions actually influence the story you’re a part of. Imagine an attraction where the choices you made or the things you did earlier stick with you, and the story evolves based on your personal journey — kind of like how progression works in video games.

This would make themed entertainment feel a lot more dynamic and personal, blurring the line between real-world experiences and video game adventures. It opens up a whole new way of engaging with themed entertainment that feels more meaningful and less like a one-time event.

Can you tell us more about FanPort?
FanPort is a social attraction that fuses the deep immersion of mixed reality with the accessibility and social connection of an open immersive space. FanPort is a customisable and scalable spatial platform for location-based entertainment venues to create experiences for audiences of between four and 16 people, allowing them to see the real world around them while interacting with incredible 3D scenes. The FanPort platform provides the portable and modular infrastructure for branded extended reality experiences within sports venues, museums, theme parks, and more.

Using mixed reality glasses, dynamic lighting, and spatial audio, FanPort allows attraction operators to take VR/AR technology and create immersive experiences that can exist anywhere. Museums, for example, can incorporate interactive installations that allow patrons to connect directly with the artwork, signage, and each other, while still seeing the world around them. Theme parks can reduce the strain of wait times by providing guests with AR games and trivia while standing in line. The possibilities are endless.

What excites you most about this project?
For me, the most exciting part of FanPort is how it blends physical theatre with digital interactions. It’s not just about the tech – it’s about creating a seamless experience where the real world and the digital world interact in a way that feels natural. Bringing those two elements together allows people to immerse themselves in the story, while still feeling connected to the space they’re in.

What trends do you see in your sector?
One big trend we’re following is how the ‘why’ behind playing games is evolving. It’s no longer just about playing for fun or killing time – people are gaming for all kinds of reasons now, like fitness, mental health, education, relaxation, and even storytelling. This shift is huge for the attractions industry because it opens up so many more opportunities to blend entertainment with everyday goals.

Now we can start thinking about how to bring playful, interactive experiences into places like the gym, the classroom, or even theatres in ways that feel natural and meaningful. It’s about making everyday life more playful and immersive, and that’s where I think the next wave of innovation is going to happen.
FANPORT

Launched by emerging technology development studios Draw & Code and 302 Interactive, FanPort combines a large LED screen or video-mapped display with AR glasses to allow holographic content to travel through portals into a shared physical experience space for four or more people.

FanPort was launched in June 2024 / Photo: Draw & Code

Read more from this issue of Attractions Management magazine

View contents of Attractions Management 2024 issue 4
/ Photo: Draw & Code
/ Photo: Draw & Code
Little Lion Ents’ Chaos Karts blurs the line between video game and live entertainment
Little Lion Ents’ Chaos Karts blurs the line between video game and live entertainment / Photo: Little Lion Entertainment Ltd
Futuroscope is one of many theme parks that have begun to feature 4D experiences
Futuroscope is one of many theme parks that have begun to feature 4D experiences / Photo: Futuroscope
COMPANY PROFILES
IDEATTACK

IDEATTACK is a full-service planning and design company with headquarters in Los Angeles. [more...]
Taylor Made Designs

Founded in 1993, Taylor Made Designs supply corporate clothing and brand-enhancing merchandise to [more...]
ProSlide Technology, Inc.

A former national ski team racer, ProSlide® CEO Rick Hunter’s goal has been to integrate the smoot [more...]
iPlayCO

iPlayCo was established in 1999. [more...]
+ More profiles  
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DIRECTORY
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Elevate Spa Riviera Maya Edition

The Riviera Maya Edition Kanai, Playa del Carmen, Mexico
29 Sep - 02 Oct 2026

Synergy - The Retreat Show

Pical Resort, Valamar Collection, Porec, Croatia
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Technology
Kyle Morrand: The power of play

Kyle Morrand believes video game designers can change the attractions industry… and the world. The founder of 302 Interactive shares his vision


You started out as a game designer. How does the world of game design impact immersive attractions?
Game design is all about giving people agency — creating spaces where they can make choices and do things they wouldn’t normally get to do in real life. It’s like opening a door to a whole new set of actions and experiences.

By bringing game design principles into attractions, we shift the experience from something you just watch into something you’re fully a part of. Instead of being a passive viewer in a themed show or exhibit, you get to interact with the space, make decisions, and feel like you’re really in the middle of the action. It’s like taking the excitement and immersion of games and dropping it into real-world environments. So, instead of just experiencing an attraction, visitors get to live it. It’s a whole new level of fun and engagement.

What attractions work do you do at 302 Interactive?
At 302 Interactive, a lot of our work in attractions is about creating intuitive, interactive experiences by blending traditional game design with emerging technology. We’re always looking for ways to bridge that gap and give guests something that feels natural and fun to engage with. We’ve worked with various XR devices and combined them with physical displays and spaces to fully immerse people into an experience that makes them want to come back for more.

We’ve worked on confidential projects for some of the world’s largest theme parks and developed our own projects for independent venues such as virtual reality escape rooms.

One of the projects we’re really excited about is FanPort — a platform designed for immersive social experiences. It creates a whole new level of interaction for guests, and we’re already in talks with a few venues to activate their spaces with it. We’ve got some exciting partnerships in the works that’ll push what’s possible in attractions.

How is 4DX revolutionizing attractions? How might the use of 4DX in the attractions market evolve?
4DX changes the game by activating more of your senses while you’re watching a story unfold. Instead of just seeing and hearing the action, you can feel it—through things like motion, scents, and even changes in the environment around you. This makes the experience feel way more immersive overall.

We’ve already seen larger attractions like Disney and Universal play around with smells, motion, and other sensory effects to pull you deeper into the experience. The exciting part is that as 4DX tech evolves, we’ll likely see these kinds of experiences become more accessible for smaller attractions too. That means more venues will be able to offer these multi-sensory adventures, taking the idea of immersive attractions to a new level across the wider industry.

What other immersive technologies do you see revolutionising attractions?
One area I’m really excited about is using technology to create more connected and personalised experiences in attractions. Instead of going bigger and flashier, I’d love to see experiences that carry over from one attraction to the next, where your past interactions actually influence the story you’re a part of. Imagine an attraction where the choices you made or the things you did earlier stick with you, and the story evolves based on your personal journey — kind of like how progression works in video games.

This would make themed entertainment feel a lot more dynamic and personal, blurring the line between real-world experiences and video game adventures. It opens up a whole new way of engaging with themed entertainment that feels more meaningful and less like a one-time event.

Can you tell us more about FanPort?
FanPort is a social attraction that fuses the deep immersion of mixed reality with the accessibility and social connection of an open immersive space. FanPort is a customisable and scalable spatial platform for location-based entertainment venues to create experiences for audiences of between four and 16 people, allowing them to see the real world around them while interacting with incredible 3D scenes. The FanPort platform provides the portable and modular infrastructure for branded extended reality experiences within sports venues, museums, theme parks, and more.

Using mixed reality glasses, dynamic lighting, and spatial audio, FanPort allows attraction operators to take VR/AR technology and create immersive experiences that can exist anywhere. Museums, for example, can incorporate interactive installations that allow patrons to connect directly with the artwork, signage, and each other, while still seeing the world around them. Theme parks can reduce the strain of wait times by providing guests with AR games and trivia while standing in line. The possibilities are endless.

What excites you most about this project?
For me, the most exciting part of FanPort is how it blends physical theatre with digital interactions. It’s not just about the tech – it’s about creating a seamless experience where the real world and the digital world interact in a way that feels natural. Bringing those two elements together allows people to immerse themselves in the story, while still feeling connected to the space they’re in.

What trends do you see in your sector?
One big trend we’re following is how the ‘why’ behind playing games is evolving. It’s no longer just about playing for fun or killing time – people are gaming for all kinds of reasons now, like fitness, mental health, education, relaxation, and even storytelling. This shift is huge for the attractions industry because it opens up so many more opportunities to blend entertainment with everyday goals.

Now we can start thinking about how to bring playful, interactive experiences into places like the gym, the classroom, or even theatres in ways that feel natural and meaningful. It’s about making everyday life more playful and immersive, and that’s where I think the next wave of innovation is going to happen.
FANPORT

Launched by emerging technology development studios Draw & Code and 302 Interactive, FanPort combines a large LED screen or video-mapped display with AR glasses to allow holographic content to travel through portals into a shared physical experience space for four or more people.

FanPort was launched in June 2024 / Photo: Draw & Code

Read more from this issue of Attractions Management magazine

View contents of Attractions Management 2024 issue 4
/ Photo: Draw & Code
/ Photo: Draw & Code
Little Lion Ents’ Chaos Karts blurs the line between video game and live entertainment
Little Lion Ents’ Chaos Karts blurs the line between video game and live entertainment / Photo: Little Lion Entertainment Ltd
Futuroscope is one of many theme parks that have begun to feature 4D experiences
Futuroscope is one of many theme parks that have begun to feature 4D experiences / Photo: Futuroscope
LATEST NEWS
Expo 2030 Riyadh will create a permanent global destination
Expo 2030 Riyadh is being planned as a permanent visitor destination, with organisers confirming the six-million-square-metre site will become a Global Village after the event closes.
Australian waterpark acquisition creates new leisure attractions group
The owner of one of Australia's best-known waterparks has acquired a major competitor, creating a new attractions business spanning two of the country's largest visitor destinations.
London Museum reveals 2026 opening date for new Smithfield home
The London Museum’s new site will open in Smithfield, East London, on 28 November 2026.
Toverland unveils €98m expansion plan as park prepares to launch resort development
The Toverland theme park in the Netherlands has announced a €98m expansion programme that will add a resort, new attractions and staff facilities as it pursues plans to become a multi- day destination.
Butterfly sanctuary to host hot yoga during retreat at Jersey Zoo for Hotel de France
Hotel de France, located on the British Isle of Jersey, has created a wellness retreat package that includes a hot yoga session that will take place in Jersey Zoo’s butterfly sanctuary.
Warner Bros Discovery collaborates on upcoming Pompeii attraction
A new immersive attraction designed to transport visitors into the final hours of ancient Pompeii is preparing to open near the world-famous archaeological site in southern Italy.
Bob Rogers hands BRC to long-serving leadership team
Experience design company, BRC Imagination Arts, has completed a transition that sees founder Bob Rogers pass ownership of the business to four long-serving senior executives, while remaining actively involved with the company.
Rainer Maelzer joins Therme Group as chief entertainment officer
Rainer Maelzer, an experiential entertainment innovator, has been appointed chief entertainment officer by Therme Group.
Movie Park Germany reveals new Paramount attraction as part of its 30th anniversary celebrations
Movie Park Germany has opened a new Paramount Pictures-themed attraction as part of its 30th anniversary celebrations, using immersive storytelling and adaptive reuse to reinforce the park’s longstanding “Hollywood in Germany” positioning.
Therme Manchester reveals 90:90 strategy – 90 per cent of the UK population within a 90-minute drive of a Therme
Therme Manchester’s 28-acre development, which will include interconnected glass pavilions that measure 65,000sq m, will be the largest bathing and wellbeing attraction in the world once complete, according to prof David Russell, CEO of Therme UK. 
Efteling expands family offer with new Hooghmoed drop tower
Efteling has opened Hooghmoed, a new family drop tower designed to broaden the appeal of its recently launched Sirene Island themed area and introduce younger visitors to thrill attractions.
Universal and Puy du Fou projects point to rise of Oxford–Cambridge corridor
A proposed Puy du Fou development near Bicester and Universal Destinations and Experiences’ planned resort in Bedford are emerging as part of a wider transformation of the Oxford– Cambridge Growth Corridor into a major centre for UK leisure and tourism inv
+ More news   
 
COMPANY PROFILES
IDEATTACK

IDEATTACK is a full-service planning and design company with headquarters in Los Angeles. [more...]
Taylor Made Designs

Founded in 1993, Taylor Made Designs supply corporate clothing and brand-enhancing merchandise to [more...]
ProSlide Technology, Inc.

A former national ski team racer, ProSlide® CEO Rick Hunter’s goal has been to integrate the smoot [more...]
iPlayCO

iPlayCo was established in 1999. [more...]
+ More profiles  
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

23-26 Aug 2026

Elevate Spa Riviera Maya Edition

The Riviera Maya Edition Kanai, Playa del Carmen, Mexico
29 Sep - 02 Oct 2026

Synergy - The Retreat Show

Pical Resort, Valamar Collection, Porec, Croatia
+ More diary  
 


ADVERTISE . CONTACT US

Leisure Media
Tel: +44 (0)1462 431385

©Cybertrek 2026

ABOUT LEISURE MEDIA
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