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Research
Common ground

Visitors co-create dark tourism experiences through social interaction, according to new research that challenges operators to design their exhibitions accordingly. The paper’s author Dr Rachael Ironside discusses the findings


Visits to dark heritage attractions are shaped less by exhibits, explanation panels and audio guides, and more by interactions with other visitors, according to recent research led by Dr Rachael Ironside at Aberdeen Business School, Robert Gordon University and funded by the British Academy.

The research project, entitled Talking about prisons: making sense of difficult heritage at Peterhead Prison Museum explored how people make sense of difficult histories by studying the way visitors experience exhibits at Peterhead Prison Museum, part of the Cove Group, in Scotland, UK.

The meaning of difficult exhibits is not fixed, according to the research, but is instead created moment by moment through conversations, empathy, curiosity, humour and shared reactions.

The findings challenge the idea that some heritage sites are inherently darker than others, arguing that the perceived darkness of an attraction is constantly shifting according to the dynamics of a particular visit, who is experiencing it and their relationship to the other visitors, as well as their cultural understanding of the subject matter.

The findings pose interesting questions about how much the visitor experience can be engineered via design, layout and interpretation, and suggests that operators should consider how their attraction mediates and supports visitor interaction.

“Visitors constantly look to one another to make sense of what they see,” says professor Dirk vom Lehn, professor of organisation and practice at King’s Business School. “These everyday interactions shape how dark an exhibit feels and what people take away. Exhibitions should be designed with social interaction in mind, not just individual reflection.”

One of the most surprising findings was how deeply social dark tourism is

“Dark heritage is not something people simply consume. It’s something they actively perform, negotiate and co-create with others,” says Dr Rachael Ironside, corresponding author and associate professor at Robert Gordon University. “Understanding this social dimension is essential for anyone seeking to present difficult histories responsibly.”

Here Dr Ironside talks us through the report’s main findings

What prompted this report?

This research was prompted by a gap in understanding in how people make sense of difficult heritage in real time. While prison museums and similar sites often aim to educate the public about justice, punishment and human rights, very little was known about how visitors interpret difficult histories as they move through dark sites, and the role of interaction in this. 

Studying these interactions matters because dark heritage sites play a growing role in shaping public narratives about difficult pasts. Understanding how meaning is made helps site operators to understand how their exhibits are being engaged with and whether the intended interpretation is achieved in practice. 

What were the headline findings? 

Our main findings illustrate that visitors co-produce their experience at difficult heritage sites together. Meaning emerges through conversation, joint interaction with artefacts, shared emotional responses and even jokes.

We also observed that the ‘darkness’ of a site isn’t fixed or necessarily determined by the exhibit’s design; rather what feels meaningful or potentially disturbing is negotiated through interaction and shared cultural understanding. It is often the subtle emotional and embodied responses which matter – as people lean in, step back, mimic how a form of punishment was used, gasp, laugh – that shapes how people interpret difficult exhibits. 

Did any of the findings surprise you?

One of the most surprising findings was how deeply social dark tourism is. We might assume that visitors process difficult heritage materials and artefacts individually, through personal reflection. Instead, people rely heavily on companions – and even strangers – to interpret what they’re seeing.

Another unexpected insight was the role of humour. Humour is complex in dark tourism, we know entertainment is a key motivator for visitors exploring dark sites, but it presents challenges when presenting difficult pasts. Our findings revealed that humour is often used by visitors, and while sometimes this did appear to dismiss the severity of an exhibit, on other occasions it instigated some deeply human moments, helping people to connect and negotiate difficult topics. 

How can museum and attractions operators use these findings to improve their offerings?

Our findings point to the need for dark attractions to design exhibits that foster interaction between visitors. We found in our case study site that the use of headsets for the whole experience, while of excellent quality, often hampered conversation and interaction between visitors. We also noticed that the presence and behaviour of strangers can be just as influential on visitor engagement as companions, especially in the way they approach and exit an exhibit space. Our findings may help museum professionals to design attractions that account for how people respond to each other, and support both personal contemplation and group interaction. 

How can operators support visitors in making sense of the content and dealing with their emotional reactions to it? 

Visitors often turn to each other to manage and share their own emotional response to an exhibit whether that is shock, sadness, discomfort or empathy. We also noticed that attractions staff can play an important role in helping visitors to understand and make sense of what they have seen, often resulting in quite difficult topics of conversation (such as talking about family members who were impacted by the issues on display).

Operators can support this by offering reflective prompts to help groups process and make sense of what they have seen together, design exhibits that make space for interaction, offer cues (if needed) that signal when a space contains distressing material and train staff to deal with difficult conversations that may emerge in these spaces. 

Do you have any suggestions about how they might respond to the fact that meaning is co-created at dark sites?

These findings highlight an opportunity, rather than a challenge, for dark heritage sites. They suggest that rather than being in complete control of interpretation, operators are facilitators of this process. Visitors bring their own histories, experiences, questions and emotions to dark sites and turn to each other to make sense of what they see. Operators may benefit from reviewing their current offering and observing visitor interactions to consider whether their exhibits account for this. Do they encourage conversation? Prompt reflection? Does the space at and between exhibits encourage this or hinder it?

Can you think of any museums that engage with the social dimension of meaning-making in an interesting way? 

I recently visited the National Prison Museum (Gevangenisemuseum) in Veenhuizen, Netherlands with my research colleague, Alona Roitershtein. We really enjoyed the exhibits that brought modern issues of crime and punishment forward with interactive exhibitions.

The prompt to interact wasn’t obvious, but the varied storytelling components, opportunity to pass judgement on the cases, and layout of the exhibition meant that we had some really interesting discussions, and we continued those conversations after our visit – we still speak about it now. I think the important lesson here is that prompts for interaction don’t need to be obvious; they can emerge through creative, novel layouts and designs that evoke curiosity. 

What’s next for the research?

We’re very keen to continue our research into other dark tourism attractions and beyond. We are currently working on a proposal to extend this initial case study into a UK-wide study of penal heritage attractions, however, we would also welcome collaboration or conversations with those working in attractions and would like to explore visitor interaction further. 

Dr Rachael Ironside
Rachael Ironside

"Dark heritage is not something people simply consume. It’s something they actively co-create with others" – Rachael Ironside 

Read more from this issue of Attractions Management magazine

View contents of Attractions Management 2026 issue 1
  • Editor's letter: Time to be bold
    This spring, the Eden Project turns 25. Its success shows the power of dreaming, and is a symbol of the ‘unquenchable optimism’ the world needs right now
  • AM People: Dr Frederic Bertley
    As the president of one of America’s top science centres wins a Thea Catalyst Award, he tells us why his mission is more urgent than ever
  • AM People: Vichayuth Meenaphant
    A radical zoo building planned for Poland’s Orientarium attraction will transform the way visitors interact with the animals, says its designer
  • AM People: Andy Jasper
    With construction starting on Eden Morecambe and celebrations underway in Cornwall, it’s an exciting time for the Eden Project
  • Theme parks: Guy Vassel
    As Parc Asterix embarks on its biggest ever development project and expands outside of France for the first time, its deputy director lets us in on the plans
  • Interview: Anna Warnecke
    Ahead of the opening of a major new time-travelling theme park in north east England, the CEO of Kynren shares the vision
  • Art museum: The art of stillness
    Thailand’s most anticipated art museum has been designed to foster slow, spiritual encounters with contemporary art
  • Museum: Story time
    More than a decade after filmmaker George Lucas pitched the idea of funding an art museum for the people, his $1bn institution is preparing to open in LA
  • Visitor attraction: In the spotlight
    Revered in South Africa, but branded a traitor in the UK, Victorian activist Emily Hobhouse is the subject of an award-winning Cornish museum. We speak to its founder
  • Immersive attractions: Nick Moran
    Wild West open world adventure Phantom Peak is embarking on a new era with a huge new venue and major expansion plans
  • Research: Common ground
    Visitors create their own experiences at dark tourism attractions - should operators focus less on design and more on supporting interaction?
Crowd in front of prison guard
Dark heritage attractions should be designed with social interactions in mind / Courtesy Peterhead Prison Museum
Family looking inside prison cell
Humour plays a complex role in dark tourism / Courtesy Peterhead Prison Museum
Woman looking at prisoner portraits
Attractions operators have long struggled with how to present difficult histories / Shutterstock/ProximaCentauri1
Dr Rachael Ironside
Dr Ironside’s research explores dark tourism, heritage and culture / Kami Thompson
Couples looking shocked
Children and adult looking at exhibit
Operators can support visitors in making sense of difficult subject matter / Shutterstock/Monkey Business Images
Crowd with headsets in museum
The research found that the use of headsets can hamper interaction / Shutterstock/Antonie de Rooji
COMPANY PROFILES
Vekoma Rides Manufacturing B.V.

Vekoma Rides has a large variety of coasters and attractions. [more...]
Holovis

Holovis is a privately owned company established in 2004 by CEO Stuart Hetherington. [more...]
RMA Ltd

RMA Ltd is a one-stop global company that can design, build and produce from a greenfield site upw [more...]
IAAPA EMEA

IAAPA Expo Europe was established in 2006 and has grown to the largest international conference and [more...]
+ More profiles  
CATALOGUE GALLERY
 

+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

23-26 Aug 2026

Elevate Spa Riviera Maya Edition

The Riviera Maya Edition Kanai, Playa del Carmen, Mexico
29 Sep - 02 Oct 2026

Synergy - The Retreat Show

Pical Resort, Valamar Collection, Porec, Croatia
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Research
Common ground

Visitors co-create dark tourism experiences through social interaction, according to new research that challenges operators to design their exhibitions accordingly. The paper’s author Dr Rachael Ironside discusses the findings


Visits to dark heritage attractions are shaped less by exhibits, explanation panels and audio guides, and more by interactions with other visitors, according to recent research led by Dr Rachael Ironside at Aberdeen Business School, Robert Gordon University and funded by the British Academy.

The research project, entitled Talking about prisons: making sense of difficult heritage at Peterhead Prison Museum explored how people make sense of difficult histories by studying the way visitors experience exhibits at Peterhead Prison Museum, part of the Cove Group, in Scotland, UK.

The meaning of difficult exhibits is not fixed, according to the research, but is instead created moment by moment through conversations, empathy, curiosity, humour and shared reactions.

The findings challenge the idea that some heritage sites are inherently darker than others, arguing that the perceived darkness of an attraction is constantly shifting according to the dynamics of a particular visit, who is experiencing it and their relationship to the other visitors, as well as their cultural understanding of the subject matter.

The findings pose interesting questions about how much the visitor experience can be engineered via design, layout and interpretation, and suggests that operators should consider how their attraction mediates and supports visitor interaction.

“Visitors constantly look to one another to make sense of what they see,” says professor Dirk vom Lehn, professor of organisation and practice at King’s Business School. “These everyday interactions shape how dark an exhibit feels and what people take away. Exhibitions should be designed with social interaction in mind, not just individual reflection.”

One of the most surprising findings was how deeply social dark tourism is

“Dark heritage is not something people simply consume. It’s something they actively perform, negotiate and co-create with others,” says Dr Rachael Ironside, corresponding author and associate professor at Robert Gordon University. “Understanding this social dimension is essential for anyone seeking to present difficult histories responsibly.”

Here Dr Ironside talks us through the report’s main findings

What prompted this report?

This research was prompted by a gap in understanding in how people make sense of difficult heritage in real time. While prison museums and similar sites often aim to educate the public about justice, punishment and human rights, very little was known about how visitors interpret difficult histories as they move through dark sites, and the role of interaction in this. 

Studying these interactions matters because dark heritage sites play a growing role in shaping public narratives about difficult pasts. Understanding how meaning is made helps site operators to understand how their exhibits are being engaged with and whether the intended interpretation is achieved in practice. 

What were the headline findings? 

Our main findings illustrate that visitors co-produce their experience at difficult heritage sites together. Meaning emerges through conversation, joint interaction with artefacts, shared emotional responses and even jokes.

We also observed that the ‘darkness’ of a site isn’t fixed or necessarily determined by the exhibit’s design; rather what feels meaningful or potentially disturbing is negotiated through interaction and shared cultural understanding. It is often the subtle emotional and embodied responses which matter – as people lean in, step back, mimic how a form of punishment was used, gasp, laugh – that shapes how people interpret difficult exhibits. 

Did any of the findings surprise you?

One of the most surprising findings was how deeply social dark tourism is. We might assume that visitors process difficult heritage materials and artefacts individually, through personal reflection. Instead, people rely heavily on companions – and even strangers – to interpret what they’re seeing.

Another unexpected insight was the role of humour. Humour is complex in dark tourism, we know entertainment is a key motivator for visitors exploring dark sites, but it presents challenges when presenting difficult pasts. Our findings revealed that humour is often used by visitors, and while sometimes this did appear to dismiss the severity of an exhibit, on other occasions it instigated some deeply human moments, helping people to connect and negotiate difficult topics. 

How can museum and attractions operators use these findings to improve their offerings?

Our findings point to the need for dark attractions to design exhibits that foster interaction between visitors. We found in our case study site that the use of headsets for the whole experience, while of excellent quality, often hampered conversation and interaction between visitors. We also noticed that the presence and behaviour of strangers can be just as influential on visitor engagement as companions, especially in the way they approach and exit an exhibit space. Our findings may help museum professionals to design attractions that account for how people respond to each other, and support both personal contemplation and group interaction. 

How can operators support visitors in making sense of the content and dealing with their emotional reactions to it? 

Visitors often turn to each other to manage and share their own emotional response to an exhibit whether that is shock, sadness, discomfort or empathy. We also noticed that attractions staff can play an important role in helping visitors to understand and make sense of what they have seen, often resulting in quite difficult topics of conversation (such as talking about family members who were impacted by the issues on display).

Operators can support this by offering reflective prompts to help groups process and make sense of what they have seen together, design exhibits that make space for interaction, offer cues (if needed) that signal when a space contains distressing material and train staff to deal with difficult conversations that may emerge in these spaces. 

Do you have any suggestions about how they might respond to the fact that meaning is co-created at dark sites?

These findings highlight an opportunity, rather than a challenge, for dark heritage sites. They suggest that rather than being in complete control of interpretation, operators are facilitators of this process. Visitors bring their own histories, experiences, questions and emotions to dark sites and turn to each other to make sense of what they see. Operators may benefit from reviewing their current offering and observing visitor interactions to consider whether their exhibits account for this. Do they encourage conversation? Prompt reflection? Does the space at and between exhibits encourage this or hinder it?

Can you think of any museums that engage with the social dimension of meaning-making in an interesting way? 

I recently visited the National Prison Museum (Gevangenisemuseum) in Veenhuizen, Netherlands with my research colleague, Alona Roitershtein. We really enjoyed the exhibits that brought modern issues of crime and punishment forward with interactive exhibitions.

The prompt to interact wasn’t obvious, but the varied storytelling components, opportunity to pass judgement on the cases, and layout of the exhibition meant that we had some really interesting discussions, and we continued those conversations after our visit – we still speak about it now. I think the important lesson here is that prompts for interaction don’t need to be obvious; they can emerge through creative, novel layouts and designs that evoke curiosity. 

What’s next for the research?

We’re very keen to continue our research into other dark tourism attractions and beyond. We are currently working on a proposal to extend this initial case study into a UK-wide study of penal heritage attractions, however, we would also welcome collaboration or conversations with those working in attractions and would like to explore visitor interaction further. 

Dr Rachael Ironside
Rachael Ironside

"Dark heritage is not something people simply consume. It’s something they actively co-create with others" – Rachael Ironside 

Read more from this issue of Attractions Management magazine

View contents of Attractions Management 2026 issue 1
  • Editor's letter: Time to be bold
    This spring, the Eden Project turns 25. Its success shows the power of dreaming, and is a symbol of the ‘unquenchable optimism’ the world needs right now
  • AM People: Dr Frederic Bertley
    As the president of one of America’s top science centres wins a Thea Catalyst Award, he tells us why his mission is more urgent than ever
  • AM People: Vichayuth Meenaphant
    A radical zoo building planned for Poland’s Orientarium attraction will transform the way visitors interact with the animals, says its designer
  • AM People: Andy Jasper
    With construction starting on Eden Morecambe and celebrations underway in Cornwall, it’s an exciting time for the Eden Project
  • Theme parks: Guy Vassel
    As Parc Asterix embarks on its biggest ever development project and expands outside of France for the first time, its deputy director lets us in on the plans
  • Interview: Anna Warnecke
    Ahead of the opening of a major new time-travelling theme park in north east England, the CEO of Kynren shares the vision
  • Art museum: The art of stillness
    Thailand’s most anticipated art museum has been designed to foster slow, spiritual encounters with contemporary art
  • Museum: Story time
    More than a decade after filmmaker George Lucas pitched the idea of funding an art museum for the people, his $1bn institution is preparing to open in LA
  • Visitor attraction: In the spotlight
    Revered in South Africa, but branded a traitor in the UK, Victorian activist Emily Hobhouse is the subject of an award-winning Cornish museum. We speak to its founder
  • Immersive attractions: Nick Moran
    Wild West open world adventure Phantom Peak is embarking on a new era with a huge new venue and major expansion plans
  • Research: Common ground
    Visitors create their own experiences at dark tourism attractions - should operators focus less on design and more on supporting interaction?
Crowd in front of prison guard
Dark heritage attractions should be designed with social interactions in mind / Courtesy Peterhead Prison Museum
Family looking inside prison cell
Humour plays a complex role in dark tourism / Courtesy Peterhead Prison Museum
Woman looking at prisoner portraits
Attractions operators have long struggled with how to present difficult histories / Shutterstock/ProximaCentauri1
Dr Rachael Ironside
Dr Ironside’s research explores dark tourism, heritage and culture / Kami Thompson
Couples looking shocked
Children and adult looking at exhibit
Operators can support visitors in making sense of difficult subject matter / Shutterstock/Monkey Business Images
Crowd with headsets in museum
The research found that the use of headsets can hamper interaction / Shutterstock/Antonie de Rooji
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Mubadala makes €1 billion bid for Pierre and Vacances
Abu Dhabi-based investment firm Mubadala Capital has made a binding, fully financed €1 billion offer to acquire Pierre and Vacances SA, the European holiday resort operator behind the continental European Center Parcs business.
Disney confirms US$30 billion investment programme as it highlights its economic impact
Disney has reaffirmed its commitment to investing US$30 billion in its US parks and cruise business by 2033, using new America250 celebrations to underline the role its attractions play in supporting jobs, tourism and economic growth.
Expo 2030 Riyadh will create a permanent global destination
Expo 2030 Riyadh is being planned as a permanent visitor destination, with organisers confirming the six-million-square-metre site will become a Global Village after the event closes.
Australian waterpark acquisition creates new leisure attractions group
The owner of one of Australia's best-known waterparks has acquired a major competitor, creating a new attractions business spanning two of the country's largest visitor destinations.
London Museum reveals 2026 opening date for new Smithfield home
The London Museum’s new site will open in Smithfield, East London, on 28 November 2026.
Toverland unveils €98m expansion plan as park prepares to launch resort development
The Toverland theme park in the Netherlands has announced a €98m expansion programme that will add a resort, new attractions and staff facilities as it pursues plans to become a multi- day destination.
Butterfly sanctuary to host hot yoga during retreat at Jersey Zoo for Hotel de France
Hotel de France, located on the British Isle of Jersey, has created a wellness retreat package that includes a hot yoga session that will take place in Jersey Zoo’s butterfly sanctuary.
Warner Bros Discovery collaborates on upcoming Pompeii attraction
A new immersive attraction designed to transport visitors into the final hours of ancient Pompeii is preparing to open near the world-famous archaeological site in southern Italy.
Bob Rogers hands BRC to long-serving leadership team
Experience design company, BRC Imagination Arts, has completed a transition that sees founder Bob Rogers pass ownership of the business to four long-serving senior executives, while remaining actively involved with the company.
Rainer Maelzer joins Therme Group as chief entertainment officer
Rainer Maelzer, an experiential entertainment innovator, has been appointed chief entertainment officer by Therme Group.
Movie Park Germany reveals new Paramount attraction as part of its 30th anniversary celebrations
Movie Park Germany has opened a new Paramount Pictures-themed attraction as part of its 30th anniversary celebrations, using immersive storytelling and adaptive reuse to reinforce the park’s longstanding “Hollywood in Germany” positioning.
Therme Manchester reveals 90:90 strategy – 90 per cent of the UK population within a 90-minute drive of a Therme
Therme Manchester’s 28-acre development, which will include interconnected glass pavilions that measure 65,000sq m, will be the largest bathing and wellbeing attraction in the world once complete, according to prof David Russell, CEO of Therme UK. 
+ More news   
 
COMPANY PROFILES
Vekoma Rides Manufacturing B.V.

Vekoma Rides has a large variety of coasters and attractions. [more...]
Holovis

Holovis is a privately owned company established in 2004 by CEO Stuart Hetherington. [more...]
RMA Ltd

RMA Ltd is a one-stop global company that can design, build and produce from a greenfield site upw [more...]
IAAPA EMEA

IAAPA Expo Europe was established in 2006 and has grown to the largest international conference and [more...]
+ More profiles  
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

23-26 Aug 2026

Elevate Spa Riviera Maya Edition

The Riviera Maya Edition Kanai, Playa del Carmen, Mexico
29 Sep - 02 Oct 2026

Synergy - The Retreat Show

Pical Resort, Valamar Collection, Porec, Croatia
+ More diary  
 


ADVERTISE . CONTACT US

Leisure Media
Tel: +44 (0)1462 431385

©Cybertrek 2026

ABOUT LEISURE MEDIA
LEISURE MEDIA MAGAZINES
LEISURE MEDIA HANDBOOKS
LEISURE MEDIA WEBSITES
LEISURE MEDIA PRODUCT SEARCH
ATTRACTIONS MANAGEMENT NEWS
ATTRACTIONS HANDBOOK
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