Latest
issue
Get Attractions Management digital magazine FREE
Sign up here ▸
Jobs   News   Features   Products   Company profilesProfiles   Magazine   Handbook   Advertise    Subscribe  
People
Danny Burzlaff

The Metaverse offers the attractions world the incredible ability to transport and engage guests from anywhere in the world, redefining the meaning of footfall


The UNIT9 Group has launched a new division, Attractions by UNIT9, to partner with museums, cultural institutions and theme parks to explore the opportunities that come with advancements in AR, VR, XR, Web3, metaverse experiences, immersive theatre, gamification, world-building, avatar creation and high-craft 3D.

The venture is launched by Daniel Burzlaff, who previously worked at Universal Studios Florida and SeaWorld Orlando, and has helped design immersive content for The Wizarding World of Harry Potter at Universal Studios Beijing and the Roald Dahl Story Company UK.

Recent attractions projects by UNIT9 include immersive virtual art and gaming experience Unframed at the Metropolitan Museum of Art in New York; augmented reality app Moonshot at the John F Kennedy Presidential Library and Museum in Boston; and the multisensory Bentley Centenary installation at the Bentley Visitor Centre.

The company is currently working on a new project with former client the Centre for World Culture based in Saudi Arabia, as well as an immersive cultural experience in Egypt.

Why is the visitor attraction market so exciting for UNIT9?
The visitor attractions market holds so many opportunities for exploration, education and adventure.

Audiences are ready for an elevated tech-led connection and we’re incredibly excited to be able to match that growing demand with interactive, engaging visitor experiences.

What trends are you seeing in the attractions market?
We’re seeing families becoming a lot more reliant on their children to direct entertainment and call the shots on experience decisions.

This influential younger cohort – Gen Alpha – are the first generation to grow up truly digitally native with tech savvy parents. Not only will they be expecting digital touches in every experience they engage with – they will be actively demanding it.

We expect to see tech becoming a more fluid, intuitive and seamlessly integrated aspect of the visitor experience. Especially AI systems and the personalised interactivity they facilitate, which will increasingly become the norm as the technical sophistication of audiences rises.

Are there any particularly innovative technologies shaping this market right now?
There are a few areas I’m pretty excited about right now. Hyper immersive activations – where guests are thrust into the adventure through interactive, customisable and shareable experiences imbued with cutting-edge technology, social interactions and a strong theme to tie it all together – are location-based entertainment gold dust. Disney’s Galactic Starcruiser Hotel is a prime example of this.

Along with those types of experiences, AI and AR are doing a huge amount to shape the market. AI continues to enhance the user journey with personalised storytelling, allowing the guest to essentially become the hero of their own adventure. And AR is fast becoming a critical component of the most engaging guest experiences – from a personal concierge to an innovative game mechanic or engaging educational device.

Why should attractions providers take notice of the Metaverse?
The Metaverse is the next iteration of the internet. It’s a platform that will pave the future of interactivity and engagement and will totally change the way we interact with the world.

The Metaverse offers the attractions world the incredible ability to transport and engage guests from anywhere in the world, redefining the meaning of footfall.

Not only that, it can also support a physical visit to an attraction, enhancing an environment with digital augmentations or by offering access to a virtual concierge system and allowing the guest to customise their visit, order food, purchase merchandise and enjoy a personalised tour. These new revenue streams not only offer lucrative profit opportunities, they also bring the potential to connect with new guests in new ways pre, during and post visit, extending the user journey and building loyalty among visitors.

What are you working on right now?
I can’t go into too much detail, but we have a very interesting project incorporating intuitive and fluid AI systems that respond to user input, curating specific entertainment and educational responses in real time so that guests can enjoy a personalised experience.

We’re also working on a multisensory immersive destination within a cultural park.

Read more from this issue of Attractions Management magazine

View contents of Attractions Management 2022 issue 2
  • Editor's letter: Open for all
    We must listen to the communities we’re trying to serve if we’re going to make attractions inclusive for everyone, says Magali Robathan
  • People: Nicolas de Villiers
    The head of Puy du Fou on taking on America
  • People: Dr Sue Walker
    Chester Zoo’s head of science on a project aiming to save animals from extinction
  • People: Danny Burzlaff
    On AR, VR, world-building, avatar creation and the metaverse
  • Interview: Chris Mather
    As the Gretna Green Experience opens in Scotland, Mather & Co’s CEO shares the highs and lows of almost three decades in exhibition design
  • Waterparks: Down to earth
    The world’s first ‘living waterslides’, a hydroponic farm, rooftop beehives and more than 1,500 trees – all part of the Therme Manchester next generation waterpark’s aims to be as green as possible
  • Museums: Gardens of the future
    Dubai’s new Museum of the Future has opened with a bang. We look at how the innovative landscaping aims to support the museum’s message
  • Technology: A whole new world
    The metaverse is coming, and the attractions industry needs to pay attention. Lesley Morisetti explores the challenges and opportunities
  • Talking point: Neurodiversity and attractions
    How can museums and attractions ensure they are as welcoming as possible for visitors with sensory needs? The experts share their tips
  • Immersive art: In the picture
    Van Gogh: The Immersive Experience is part of a massive trend promising to offer new perspectives on art and artists
  • Awards: Museums & Heritage Awards
    As the Oscars of the museum world celebrate the best, brightest and most creative, we take a look at this year’s winners
  • Tourism: The winds of change
    Attractions providers not willing to take risks and get truly creative will get left behind, says Dr Terry Stevens. Here’s how to stay ahead of the curve
  • Research: A sustainable future
    Research shows that consumers want attractions to get greener, faster, and they’re actively pushing for change. BVA BDRC’s Jon Young talks us through the numbers
Bentley Visitor Centre
Bentley Visitor Centre / Photo: UNIT9
Goodwood
Goodwood / Photo: UNIT9
JFK Moonshot
JFK Moonshot / Photo: UNIT9
The Met Unframed – projects worked on by UNIT9
The Met Unframed – projects worked on by UNIT9 / Photo: UNIT9
COMPANY PROFILES
DJW

David & Lynn Willrich started the Company over thirty years ago, from the Audio Visual Department [more...]
Holovis

Holovis is a privately owned company established in 2004 by CEO Stuart Hetherington. [more...]
IDEATTACK

IDEATTACK is a full-service planning and design company with headquarters in Los Angeles. [more...]
RMA Ltd

RMA Ltd is a one-stop global company that can design, build and produce from a greenfield site upw [more...]
+ More profiles  
CATALOGUE GALLERY
 

+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

23-26 Aug 2026

Elevate Spa Riviera Maya Edition

The Riviera Maya Edition Kanai, Playa del Carmen, Mexico
29 Sep - 02 Oct 2026

Synergy - The Retreat Show

Pical Resort, Valamar Collection, Porec, Croatia
+ More diary  
LATEST ISSUES
+ View Magazine Archive

Attractions Management

2026 issue 1


View issue contents
View on turning pages
Download PDF
FREE digital subscription
Print subscription

Attractions Management

2025 issue 2


View issue contents
View on turning pages
Download PDF
FREE digital subscription
Print subscription

Attractions Management

2025 issue 1


View issue contents
View on turning pages
Download PDF
FREE digital subscription
Print subscription

Attractions Management

2024 issue 4


View issue contents
View on turning pages
Download PDF
FREE digital subscription
Print subscription

Attractions Management News

06 Apr 2020 issue 153


View on turning pages
Download PDF
View archive
FREE digital subscription
Print subscription

Attractions Handbook

2019


View issue contents
View on turning pages
Download PDF
FREE digital subscription
Print subscription
 
ABOUT LEISURE MEDIA
LEISURE MEDIA MAGAZINES
LEISURE MEDIA HANDBOOKS
LEISURE MEDIA WEBSITES
LEISURE MEDIA PRODUCT SEARCH
 
ATTRACTIONS MANAGEMENT
ATTRACTIONS MANAGEMENT NEWS
ATTRACTIONS HANDBOOK
PRINT SUBSCRIPTIONS
FREE DIGITAL SUBSCRIPTIONS
ADVERTISE . CONTACT US

Leisure Media
Tel: +44 (0)1462 431385

©Cybertrek 2026
Get Attractions Management digital magazine FREE
Sign up here ▸
Jobs    News   Products   Magazine   Subscribe
People
Danny Burzlaff

The Metaverse offers the attractions world the incredible ability to transport and engage guests from anywhere in the world, redefining the meaning of footfall


The UNIT9 Group has launched a new division, Attractions by UNIT9, to partner with museums, cultural institutions and theme parks to explore the opportunities that come with advancements in AR, VR, XR, Web3, metaverse experiences, immersive theatre, gamification, world-building, avatar creation and high-craft 3D.

The venture is launched by Daniel Burzlaff, who previously worked at Universal Studios Florida and SeaWorld Orlando, and has helped design immersive content for The Wizarding World of Harry Potter at Universal Studios Beijing and the Roald Dahl Story Company UK.

Recent attractions projects by UNIT9 include immersive virtual art and gaming experience Unframed at the Metropolitan Museum of Art in New York; augmented reality app Moonshot at the John F Kennedy Presidential Library and Museum in Boston; and the multisensory Bentley Centenary installation at the Bentley Visitor Centre.

The company is currently working on a new project with former client the Centre for World Culture based in Saudi Arabia, as well as an immersive cultural experience in Egypt.

Why is the visitor attraction market so exciting for UNIT9?
The visitor attractions market holds so many opportunities for exploration, education and adventure.

Audiences are ready for an elevated tech-led connection and we’re incredibly excited to be able to match that growing demand with interactive, engaging visitor experiences.

What trends are you seeing in the attractions market?
We’re seeing families becoming a lot more reliant on their children to direct entertainment and call the shots on experience decisions.

This influential younger cohort – Gen Alpha – are the first generation to grow up truly digitally native with tech savvy parents. Not only will they be expecting digital touches in every experience they engage with – they will be actively demanding it.

We expect to see tech becoming a more fluid, intuitive and seamlessly integrated aspect of the visitor experience. Especially AI systems and the personalised interactivity they facilitate, which will increasingly become the norm as the technical sophistication of audiences rises.

Are there any particularly innovative technologies shaping this market right now?
There are a few areas I’m pretty excited about right now. Hyper immersive activations – where guests are thrust into the adventure through interactive, customisable and shareable experiences imbued with cutting-edge technology, social interactions and a strong theme to tie it all together – are location-based entertainment gold dust. Disney’s Galactic Starcruiser Hotel is a prime example of this.

Along with those types of experiences, AI and AR are doing a huge amount to shape the market. AI continues to enhance the user journey with personalised storytelling, allowing the guest to essentially become the hero of their own adventure. And AR is fast becoming a critical component of the most engaging guest experiences – from a personal concierge to an innovative game mechanic or engaging educational device.

Why should attractions providers take notice of the Metaverse?
The Metaverse is the next iteration of the internet. It’s a platform that will pave the future of interactivity and engagement and will totally change the way we interact with the world.

The Metaverse offers the attractions world the incredible ability to transport and engage guests from anywhere in the world, redefining the meaning of footfall.

Not only that, it can also support a physical visit to an attraction, enhancing an environment with digital augmentations or by offering access to a virtual concierge system and allowing the guest to customise their visit, order food, purchase merchandise and enjoy a personalised tour. These new revenue streams not only offer lucrative profit opportunities, they also bring the potential to connect with new guests in new ways pre, during and post visit, extending the user journey and building loyalty among visitors.

What are you working on right now?
I can’t go into too much detail, but we have a very interesting project incorporating intuitive and fluid AI systems that respond to user input, curating specific entertainment and educational responses in real time so that guests can enjoy a personalised experience.

We’re also working on a multisensory immersive destination within a cultural park.

Read more from this issue of Attractions Management magazine

View contents of Attractions Management 2022 issue 2
  • Editor's letter: Open for all
    We must listen to the communities we’re trying to serve if we’re going to make attractions inclusive for everyone, says Magali Robathan
  • People: Nicolas de Villiers
    The head of Puy du Fou on taking on America
  • People: Dr Sue Walker
    Chester Zoo’s head of science on a project aiming to save animals from extinction
  • People: Danny Burzlaff
    On AR, VR, world-building, avatar creation and the metaverse
  • Interview: Chris Mather
    As the Gretna Green Experience opens in Scotland, Mather & Co’s CEO shares the highs and lows of almost three decades in exhibition design
  • Waterparks: Down to earth
    The world’s first ‘living waterslides’, a hydroponic farm, rooftop beehives and more than 1,500 trees – all part of the Therme Manchester next generation waterpark’s aims to be as green as possible
  • Museums: Gardens of the future
    Dubai’s new Museum of the Future has opened with a bang. We look at how the innovative landscaping aims to support the museum’s message
  • Technology: A whole new world
    The metaverse is coming, and the attractions industry needs to pay attention. Lesley Morisetti explores the challenges and opportunities
  • Talking point: Neurodiversity and attractions
    How can museums and attractions ensure they are as welcoming as possible for visitors with sensory needs? The experts share their tips
  • Immersive art: In the picture
    Van Gogh: The Immersive Experience is part of a massive trend promising to offer new perspectives on art and artists
  • Awards: Museums & Heritage Awards
    As the Oscars of the museum world celebrate the best, brightest and most creative, we take a look at this year’s winners
  • Tourism: The winds of change
    Attractions providers not willing to take risks and get truly creative will get left behind, says Dr Terry Stevens. Here’s how to stay ahead of the curve
  • Research: A sustainable future
    Research shows that consumers want attractions to get greener, faster, and they’re actively pushing for change. BVA BDRC’s Jon Young talks us through the numbers
Bentley Visitor Centre
Bentley Visitor Centre / Photo: UNIT9
Goodwood
Goodwood / Photo: UNIT9
JFK Moonshot
JFK Moonshot / Photo: UNIT9
The Met Unframed – projects worked on by UNIT9
The Met Unframed – projects worked on by UNIT9 / Photo: UNIT9
LATEST NEWS
Expo 2030 Riyadh will create a permanent global destination
Expo 2030 Riyadh is being planned as a permanent visitor destination, with organisers confirming the six-million-square-metre site will become a Global Village after the event closes.
Australian waterpark acquisition creates new leisure attractions group
The owner of one of Australia's best-known waterparks has acquired a major competitor, creating a new attractions business spanning two of the country's largest visitor destinations.
London Museum reveals 2026 opening date for new Smithfield home
The London Museum’s new site will open in Smithfield, East London, on 28 November 2026.
Toverland unveils €98m expansion plan as park prepares to launch resort development
The Toverland theme park in the Netherlands has announced a €98m expansion programme that will add a resort, new attractions and staff facilities as it pursues plans to become a multi- day destination.
Butterfly sanctuary to host hot yoga during retreat at Jersey Zoo for Hotel de France
Hotel de France, located on the British Isle of Jersey, has created a wellness retreat package that includes a hot yoga session that will take place in Jersey Zoo’s butterfly sanctuary.
Warner Bros Discovery collaborates on upcoming Pompeii attraction
A new immersive attraction designed to transport visitors into the final hours of ancient Pompeii is preparing to open near the world-famous archaeological site in southern Italy.
Bob Rogers hands BRC to long-serving leadership team
Experience design company, BRC Imagination Arts, has completed a transition that sees founder Bob Rogers pass ownership of the business to four long-serving senior executives, while remaining actively involved with the company.
Rainer Maelzer joins Therme Group as chief entertainment officer
Rainer Maelzer, an experiential entertainment innovator, has been appointed chief entertainment officer by Therme Group.
Movie Park Germany reveals new Paramount attraction as part of its 30th anniversary celebrations
Movie Park Germany has opened a new Paramount Pictures-themed attraction as part of its 30th anniversary celebrations, using immersive storytelling and adaptive reuse to reinforce the park’s longstanding “Hollywood in Germany” positioning.
Therme Manchester reveals 90:90 strategy – 90 per cent of the UK population within a 90-minute drive of a Therme
Therme Manchester’s 28-acre development, which will include interconnected glass pavilions that measure 65,000sq m, will be the largest bathing and wellbeing attraction in the world once complete, according to prof David Russell, CEO of Therme UK. 
Efteling expands family offer with new Hooghmoed drop tower
Efteling has opened Hooghmoed, a new family drop tower designed to broaden the appeal of its recently launched Sirene Island themed area and introduce younger visitors to thrill attractions.
Universal and Puy du Fou projects point to rise of Oxford–Cambridge corridor
A proposed Puy du Fou development near Bicester and Universal Destinations and Experiences’ planned resort in Bedford are emerging as part of a wider transformation of the Oxford– Cambridge Growth Corridor into a major centre for UK leisure and tourism inv
+ More news   
 
COMPANY PROFILES
DJW

David & Lynn Willrich started the Company over thirty years ago, from the Audio Visual Department [more...]
Holovis

Holovis is a privately owned company established in 2004 by CEO Stuart Hetherington. [more...]
IDEATTACK

IDEATTACK is a full-service planning and design company with headquarters in Los Angeles. [more...]
RMA Ltd

RMA Ltd is a one-stop global company that can design, build and produce from a greenfield site upw [more...]
+ More profiles  
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

23-26 Aug 2026

Elevate Spa Riviera Maya Edition

The Riviera Maya Edition Kanai, Playa del Carmen, Mexico
29 Sep - 02 Oct 2026

Synergy - The Retreat Show

Pical Resort, Valamar Collection, Porec, Croatia
+ More diary  
 


ADVERTISE . CONTACT US

Leisure Media
Tel: +44 (0)1462 431385

©Cybertrek 2026

ABOUT LEISURE MEDIA
LEISURE MEDIA MAGAZINES
LEISURE MEDIA HANDBOOKS
LEISURE MEDIA WEBSITES
LEISURE MEDIA PRODUCT SEARCH
ATTRACTIONS MANAGEMENT NEWS
ATTRACTIONS HANDBOOK
PRINT SUBSCRIPTIONS
FREE DIGITAL SUBSCRIPTIONS