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Editor’s letter
Dreaming of Inclusivity

Exciting new kit is being used to support people with disabilities ranging from blindness to missing limbs. This opens up the possibility of creating attractions where they can enjoy the experience with friends and family in a way not previously possible

By Liz Terry | Published in Attractions Management 2017 issue 1


Imagine being able to create an attraction which is equally accessible and enjoyable for people with physical or sensory disabilities and the able bodied. We could enable families and friendship groups with members who struggle with their vision, mobility or senses to enjoy a day out where everyone can fully participate, with all the joy that brings.

Now that possibility is increasingly within reach, thanks to a raft of new technology emerging in the fields of 3D sound,bvirtual and augmented reality (VR and AR), robotics and brain computer interfaces (BCI). We, as an industry, need to be paying very careful attention to these developments.

Some of this exciting new technology was on show recently at the world’s first Cybathlon, held in Zurich, Switzerland. This event –essentially a bionic Olympic Games – saw severely disabled people competing in a range of different races, challenges and tasks using the latest robotics and innovations in prosthetics. This included powered exoskeleton races, powered prosthetics races and BCI races, where competitors used brain signals both to control avatars in a specially developed computer game and also to control various devices, such as motorised tractor wheelchairs.

Unlike the Paralympics, where athletes are prohibited from using powered aids, Cybathlon puts technology at the centre of the competition, showcasing its potential uses in day to day life for those with severe disabilities.

There are many directly transferable ideas for attractions innovators which could be gleaned from strong collaboration with the research and development teams working on these projects in labs and universities around the world.

Also exciting is the development work being done around VR and AR technology, where some truly groundbreaking discoveries are being made in relation to sensory challenges.

Oculus Touch, part of the Oculus VR system, is enabling people born with missing fingers to experience what it’s like to have a full set – the technology tricks the brain, so that actual sensation can be felt in fingers which have never been there.

This is thought likely because feelings of phantom movement are modulated by the parts of the brain that deal with sight, so the brain is reorganising in response to the experience.

Researchers are also finding powerful ways to connect people with vision impairment to the everyday world around them. These include wearable VR and AR aids which respond to the wearer’s head movement and magnify whatever they’re looking at. These systems have enabled users with limited vision to see more clearly and, in some cases, to read.

Auditory and haptic virtual environments which enable blind people to experience environments and build brain maps of them are also being developed using 3D sound technology.

It’s possible to foresee a day – once all this wonderful emerging technology has been developed and democratised through low-cost applications – when designers have the right tools to create the next generation of inclusive attractions.

Liz Terry, editor. Twitter: @elizterry

Read more from this issue of Attractions Management magazine

View contents of Attractions Management 2017 issue 1
COMPANY PROFILES
Painting With Light

By combining lighting, video, scenic and architectural elements, sound and special effects we tell s [more...]
RMA Ltd

RMA Ltd is a one-stop global company that can design, build and produce from a greenfield site upw [more...]
Clip 'n Climb

Clip ‘n Climb currently offers facility owners and investors more than 40 colourful and unique Cha [more...]
DJW

David & Lynn Willrich started the Company over thirty years ago, from the Audio Visual Department [more...]
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Editor’s letter
Dreaming of Inclusivity

Exciting new kit is being used to support people with disabilities ranging from blindness to missing limbs. This opens up the possibility of creating attractions where they can enjoy the experience with friends and family in a way not previously possible

By Liz Terry | Published in Attractions Management 2017 issue 1


Imagine being able to create an attraction which is equally accessible and enjoyable for people with physical or sensory disabilities and the able bodied. We could enable families and friendship groups with members who struggle with their vision, mobility or senses to enjoy a day out where everyone can fully participate, with all the joy that brings.

Now that possibility is increasingly within reach, thanks to a raft of new technology emerging in the fields of 3D sound,bvirtual and augmented reality (VR and AR), robotics and brain computer interfaces (BCI). We, as an industry, need to be paying very careful attention to these developments.

Some of this exciting new technology was on show recently at the world’s first Cybathlon, held in Zurich, Switzerland. This event –essentially a bionic Olympic Games – saw severely disabled people competing in a range of different races, challenges and tasks using the latest robotics and innovations in prosthetics. This included powered exoskeleton races, powered prosthetics races and BCI races, where competitors used brain signals both to control avatars in a specially developed computer game and also to control various devices, such as motorised tractor wheelchairs.

Unlike the Paralympics, where athletes are prohibited from using powered aids, Cybathlon puts technology at the centre of the competition, showcasing its potential uses in day to day life for those with severe disabilities.

There are many directly transferable ideas for attractions innovators which could be gleaned from strong collaboration with the research and development teams working on these projects in labs and universities around the world.

Also exciting is the development work being done around VR and AR technology, where some truly groundbreaking discoveries are being made in relation to sensory challenges.

Oculus Touch, part of the Oculus VR system, is enabling people born with missing fingers to experience what it’s like to have a full set – the technology tricks the brain, so that actual sensation can be felt in fingers which have never been there.

This is thought likely because feelings of phantom movement are modulated by the parts of the brain that deal with sight, so the brain is reorganising in response to the experience.

Researchers are also finding powerful ways to connect people with vision impairment to the everyday world around them. These include wearable VR and AR aids which respond to the wearer’s head movement and magnify whatever they’re looking at. These systems have enabled users with limited vision to see more clearly and, in some cases, to read.

Auditory and haptic virtual environments which enable blind people to experience environments and build brain maps of them are also being developed using 3D sound technology.

It’s possible to foresee a day – once all this wonderful emerging technology has been developed and democratised through low-cost applications – when designers have the right tools to create the next generation of inclusive attractions.

Liz Terry, editor. Twitter: @elizterry

Read more from this issue of Attractions Management magazine

View contents of Attractions Management 2017 issue 1
LATEST NEWS
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The owner of one of Australia's best-known waterparks has acquired a major competitor, creating a new attractions business spanning two of the country's largest visitor destinations.
London Museum reveals 2026 opening date for new Smithfield home
The London Museum’s new site will open in Smithfield, East London, on 28 November 2026.
Toverland unveils €98m expansion plan as park prepares to launch resort development
The Toverland theme park in the Netherlands has announced a €98m expansion programme that will add a resort, new attractions and staff facilities as it pursues plans to become a multi- day destination.
Butterfly sanctuary to host hot yoga during retreat at Jersey Zoo for Hotel de France
Hotel de France, located on the British Isle of Jersey, has created a wellness retreat package that includes a hot yoga session that will take place in Jersey Zoo’s butterfly sanctuary.
Warner Bros Discovery collaborates on upcoming Pompeii attraction
A new immersive attraction designed to transport visitors into the final hours of ancient Pompeii is preparing to open near the world-famous archaeological site in southern Italy.
Bob Rogers hands BRC to long-serving leadership team
Experience design company, BRC Imagination Arts, has completed a transition that sees founder Bob Rogers pass ownership of the business to four long-serving senior executives, while remaining actively involved with the company.
Rainer Maelzer joins Therme Group as chief entertainment officer
Rainer Maelzer, an experiential entertainment innovator, has been appointed chief entertainment officer by Therme Group.
Movie Park Germany reveals new Paramount attraction as part of its 30th anniversary celebrations
Movie Park Germany has opened a new Paramount Pictures-themed attraction as part of its 30th anniversary celebrations, using immersive storytelling and adaptive reuse to reinforce the park’s longstanding “Hollywood in Germany” positioning.
Therme Manchester reveals 90:90 strategy – 90 per cent of the UK population within a 90-minute drive of a Therme
Therme Manchester’s 28-acre development, which will include interconnected glass pavilions that measure 65,000sq m, will be the largest bathing and wellbeing attraction in the world once complete, according to prof David Russell, CEO of Therme UK. 
Efteling expands family offer with new Hooghmoed drop tower
Efteling has opened Hooghmoed, a new family drop tower designed to broaden the appeal of its recently launched Sirene Island themed area and introduce younger visitors to thrill attractions.
Universal and Puy du Fou projects point to rise of Oxford–Cambridge corridor
A proposed Puy du Fou development near Bicester and Universal Destinations and Experiences’ planned resort in Bedford are emerging as part of a wider transformation of the Oxford– Cambridge Growth Corridor into a major centre for UK leisure and tourism inv
+ More news   
 
COMPANY PROFILES
Painting With Light

By combining lighting, video, scenic and architectural elements, sound and special effects we tell s [more...]
RMA Ltd

RMA Ltd is a one-stop global company that can design, build and produce from a greenfield site upw [more...]
Clip 'n Climb

Clip ‘n Climb currently offers facility owners and investors more than 40 colourful and unique Cha [more...]
DJW

David & Lynn Willrich started the Company over thirty years ago, from the Audio Visual Department [more...]
+ More profiles  
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

23-26 Aug 2026

Elevate Spa Riviera Maya Edition

The Riviera Maya Edition Kanai, Playa del Carmen, Mexico
29 Sep - 02 Oct 2026

Synergy - The Retreat Show

Pical Resort, Valamar Collection, Porec, Croatia
+ More diary  
 


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