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Editor’s letter
Dreaming of Inclusivity

Exciting new kit is being used to support people with disabilities ranging from blindness to missing limbs. This opens up the possibility of creating attractions where they can enjoy the experience with friends and family in a way not previously possible

By Liz Terry | Published in Attractions Management 2017 issue 1


Imagine being able to create an attraction which is equally accessible and enjoyable for people with physical or sensory disabilities and the able bodied. We could enable families and friendship groups with members who struggle with their vision, mobility or senses to enjoy a day out where everyone can fully participate, with all the joy that brings.

Now that possibility is increasingly within reach, thanks to a raft of new technology emerging in the fields of 3D sound,bvirtual and augmented reality (VR and AR), robotics and brain computer interfaces (BCI). We, as an industry, need to be paying very careful attention to these developments.

Some of this exciting new technology was on show recently at the world’s first Cybathlon, held in Zurich, Switzerland. This event –essentially a bionic Olympic Games – saw severely disabled people competing in a range of different races, challenges and tasks using the latest robotics and innovations in prosthetics. This included powered exoskeleton races, powered prosthetics races and BCI races, where competitors used brain signals both to control avatars in a specially developed computer game and also to control various devices, such as motorised tractor wheelchairs.

Unlike the Paralympics, where athletes are prohibited from using powered aids, Cybathlon puts technology at the centre of the competition, showcasing its potential uses in day to day life for those with severe disabilities.

There are many directly transferable ideas for attractions innovators which could be gleaned from strong collaboration with the research and development teams working on these projects in labs and universities around the world.

Also exciting is the development work being done around VR and AR technology, where some truly groundbreaking discoveries are being made in relation to sensory challenges.

Oculus Touch, part of the Oculus VR system, is enabling people born with missing fingers to experience what it’s like to have a full set – the technology tricks the brain, so that actual sensation can be felt in fingers which have never been there.

This is thought likely because feelings of phantom movement are modulated by the parts of the brain that deal with sight, so the brain is reorganising in response to the experience.

Researchers are also finding powerful ways to connect people with vision impairment to the everyday world around them. These include wearable VR and AR aids which respond to the wearer’s head movement and magnify whatever they’re looking at. These systems have enabled users with limited vision to see more clearly and, in some cases, to read.

Auditory and haptic virtual environments which enable blind people to experience environments and build brain maps of them are also being developed using 3D sound technology.

It’s possible to foresee a day – once all this wonderful emerging technology has been developed and democratised through low-cost applications – when designers have the right tools to create the next generation of inclusive attractions.

Liz Terry, editor. Twitter: @elizterry

Read more from this issue of Attractions Management magazine

View contents of Attractions Management 2017 issue 1
COMPANY PROFILES
QubicaAMF UK

QubicaAMF is the largest and most innovative bowling equipment provider with 600 employees worldwi [more...]
Taylor Made Designs

Founded in 1993, Taylor Made Designs supply corporate clothing and brand-enhancing merchandise to [more...]
RMA Ltd

RMA Ltd is a one-stop global company that can design, build and produce from a greenfield site upw [more...]
Vekoma Rides Manufacturing B.V.

Vekoma Rides has a large variety of coasters and attractions. [more...]
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Editor’s letter
Dreaming of Inclusivity

Exciting new kit is being used to support people with disabilities ranging from blindness to missing limbs. This opens up the possibility of creating attractions where they can enjoy the experience with friends and family in a way not previously possible

By Liz Terry | Published in Attractions Management 2017 issue 1


Imagine being able to create an attraction which is equally accessible and enjoyable for people with physical or sensory disabilities and the able bodied. We could enable families and friendship groups with members who struggle with their vision, mobility or senses to enjoy a day out where everyone can fully participate, with all the joy that brings.

Now that possibility is increasingly within reach, thanks to a raft of new technology emerging in the fields of 3D sound,bvirtual and augmented reality (VR and AR), robotics and brain computer interfaces (BCI). We, as an industry, need to be paying very careful attention to these developments.

Some of this exciting new technology was on show recently at the world’s first Cybathlon, held in Zurich, Switzerland. This event –essentially a bionic Olympic Games – saw severely disabled people competing in a range of different races, challenges and tasks using the latest robotics and innovations in prosthetics. This included powered exoskeleton races, powered prosthetics races and BCI races, where competitors used brain signals both to control avatars in a specially developed computer game and also to control various devices, such as motorised tractor wheelchairs.

Unlike the Paralympics, where athletes are prohibited from using powered aids, Cybathlon puts technology at the centre of the competition, showcasing its potential uses in day to day life for those with severe disabilities.

There are many directly transferable ideas for attractions innovators which could be gleaned from strong collaboration with the research and development teams working on these projects in labs and universities around the world.

Also exciting is the development work being done around VR and AR technology, where some truly groundbreaking discoveries are being made in relation to sensory challenges.

Oculus Touch, part of the Oculus VR system, is enabling people born with missing fingers to experience what it’s like to have a full set – the technology tricks the brain, so that actual sensation can be felt in fingers which have never been there.

This is thought likely because feelings of phantom movement are modulated by the parts of the brain that deal with sight, so the brain is reorganising in response to the experience.

Researchers are also finding powerful ways to connect people with vision impairment to the everyday world around them. These include wearable VR and AR aids which respond to the wearer’s head movement and magnify whatever they’re looking at. These systems have enabled users with limited vision to see more clearly and, in some cases, to read.

Auditory and haptic virtual environments which enable blind people to experience environments and build brain maps of them are also being developed using 3D sound technology.

It’s possible to foresee a day – once all this wonderful emerging technology has been developed and democratised through low-cost applications – when designers have the right tools to create the next generation of inclusive attractions.

Liz Terry, editor. Twitter: @elizterry

Read more from this issue of Attractions Management magazine

View contents of Attractions Management 2017 issue 1
LATEST NEWS
London Museum makes destination dining part of the attraction
London Museum will open four new food and drink destinations when it launches its new home at Smithfield on 28 November, making hospitality a central part of the visitor experience at one of the capital's biggest cultural openings of the year.
OMA completes New Museum transformation with landmark expansion and Oberon restaurant
OMA has completed a major transformation of New York's New Museum, creating a larger cultural campus that combines expanded exhibition spaces with learning, performance, hospitality and public programming.
David Rockwell creates immersive magic destination, The Hand and The Eye
A US$50 million (£44.2 million, €51.2 million) transformation of Chicago's historic McCormick Mansion has created a new destination that combines live magic, immersive theatre, dining and private membership under one roof.
Montana Heritage Center opens with immersive exhibits and US$107 million investment
The Montana Historical Society has officially celebrated the opening of its new Montana Heritage Center, a US$107 million (£79 million, €92 million) destination that combines immersive storytelling with cutting-edge audiovisual technology to bring the sta
Universal launches new theme park model with Kids Resort
Universal Destinations and Experiences has launched a new regional theme park model with the opening of Universal Kids Resort in Frisco, Texas.
San Antonio Zoo reports $283 million economic impact as expansion plans progress
San Antonio Zoo has reported a US$283 million economic impact for 2025, following a decade- long transformation programme that has seen almost US$200 million invested into the Texas attraction.
Great Barrier Reef attraction set for AU$180 million reinvention
Plans for the AU$180 million redevelopment of Reef HQ Aquarium in Townsville, Australia, are progressing, with the project set to transform the attraction into a global centre for reef education and conservation.
Mubadala makes €1 billion bid for Pierre and Vacances
Abu Dhabi-based investment firm Mubadala Capital has made a binding, fully financed €1 billion offer to acquire Pierre and Vacances SA, the European holiday resort operator behind the continental European Center Parcs business.
Disney confirms US$30 billion investment programme as it highlights its economic impact
Disney has reaffirmed its commitment to investing US$30 billion in its US parks and cruise business by 2033, using new America250 celebrations to underline the role its attractions play in supporting jobs, tourism and economic growth.
Expo 2030 Riyadh will create a permanent global destination
Expo 2030 Riyadh is being planned as a permanent visitor destination, with organisers confirming the six-million-square-metre site will become a Global Village after the event closes.
Australian waterpark acquisition creates new leisure attractions group
The owner of one of Australia's best-known waterparks has acquired a major competitor, creating a new attractions business spanning two of the country's largest visitor destinations.
London Museum reveals 2026 opening date for new Smithfield home
The London Museum’s new site will open in Smithfield, East London, on 28 November 2026.
+ More news   
 
COMPANY PROFILES
QubicaAMF UK

QubicaAMF is the largest and most innovative bowling equipment provider with 600 employees worldwi [more...]
Taylor Made Designs

Founded in 1993, Taylor Made Designs supply corporate clothing and brand-enhancing merchandise to [more...]
RMA Ltd

RMA Ltd is a one-stop global company that can design, build and produce from a greenfield site upw [more...]
Vekoma Rides Manufacturing B.V.

Vekoma Rides has a large variety of coasters and attractions. [more...]
+ More profiles  
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

23-26 Aug 2026

Elevate Spa Riviera Maya Edition

The Riviera Maya Edition Kanai, Playa del Carmen, Mexico
28-29 Sep 2026

Wellness Destination AI Tech Summit – Tourism, Hospitality & Real Estate, 28-29 Sept 2026

Grand Ballroom, METT Singapore, Singapore
+ More diary  
 


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