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NEWS
Another VR breakthrough as Disney researchers integrate moving physical objects and virtual worlds
POSTED 29 Mar 2017 . BY Alice Davis
Disney Research laboratories show combining virtual and physical dynamic interactions in VR is feasible Credit: Disney Research
It might look like a man simply catching a tennis ball, but a new video from Disney Research shows much more than that.

Disney’s researchers have developed a way for users to be able to accurately catch a physical ball while they are immersed in a VR environment, opening up a world of possibilities for the integration of real-world moving objects and virtual experiences.

The experiment involved a virtual ball that tracked the projected trajectory of the real ball, and a target catching location for the user, which also shows the user from which direction the ball is arriving. Inside the Oculus headset, the user can see a simple background, the virtual ball, and his virtual “hands”. The scene is kept minimalistic in order to achieve an up to 150fps frame rate and reduce latency as much as possible.

In the lab’s pilot study, the ball was thrown 140 times and caught 132 times.



“In this work, we explore haptic sensations in virtual reality promoting the idea of users interacting with dynamic physical objects,” says the Disney Research paper, Catching a Ball in Virtual Reality.

If problems of latency, depth perception, frame rates and tracking precision can be overcome, the paper says this could be the first step towards “more complicated dynamic object interactions which can be used to further immerse users in virtual environments”.

“Thus, combining virtual and physical dynamic interactions to enrich virtual reality experiences is feasible,” it says.
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Disney’s research arm has revealed plans to use Quasistatic Cavity Resonance (QSCR) to enable purpose-built structures to generate special magnetic fields able to charge electronic devices wirelessly.
  Disney launches MagicBand 2 wearable technology for its parks


Disney has launched its new wearable device, the second version of its hit MagicBand technology.
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Rainer Maelzer, an experiential entertainment innovator, has been appointed chief entertainment officer by Therme Group.
Movie Park Germany reveals new Paramount attraction as part of its 30th anniversary celebrations
Movie Park Germany has opened a new Paramount Pictures-themed attraction as part of its 30th anniversary celebrations, using immersive storytelling and adaptive reuse to reinforce the park’s longstanding “Hollywood in Germany” positioning.
Therme Manchester reveals 90:90 strategy – 90 per cent of the UK population within a 90-minute drive of a Therme
Therme Manchester’s 28-acre development, which will include interconnected glass pavilions that measure 65,000sq m, will be the largest bathing and wellbeing attraction in the world once complete, according to prof David Russell, CEO of Therme UK. 
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Iconic Liverpool attraction opens door to new operators
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NEWS
Another VR breakthrough as Disney researchers integrate moving physical objects and virtual worlds
POSTED 29 Mar 2017 . BY Alice Davis
Disney Research laboratories show combining virtual and physical dynamic interactions in VR is feasible Credit: Disney Research
It might look like a man simply catching a tennis ball, but a new video from Disney Research shows much more than that.

Disney’s researchers have developed a way for users to be able to accurately catch a physical ball while they are immersed in a VR environment, opening up a world of possibilities for the integration of real-world moving objects and virtual experiences.

The experiment involved a virtual ball that tracked the projected trajectory of the real ball, and a target catching location for the user, which also shows the user from which direction the ball is arriving. Inside the Oculus headset, the user can see a simple background, the virtual ball, and his virtual “hands”. The scene is kept minimalistic in order to achieve an up to 150fps frame rate and reduce latency as much as possible.

In the lab’s pilot study, the ball was thrown 140 times and caught 132 times.



“In this work, we explore haptic sensations in virtual reality promoting the idea of users interacting with dynamic physical objects,” says the Disney Research paper, Catching a Ball in Virtual Reality.

If problems of latency, depth perception, frame rates and tracking precision can be overcome, the paper says this could be the first step towards “more complicated dynamic object interactions which can be used to further immerse users in virtual environments”.

“Thus, combining virtual and physical dynamic interactions to enrich virtual reality experiences is feasible,” it says.
RELATED STORIES
Disney Research uses magnetic fields to create ubiquitous wireless charging system


Disney’s research arm has revealed plans to use Quasistatic Cavity Resonance (QSCR) to enable purpose-built structures to generate special magnetic fields able to charge electronic devices wirelessly.
Disney launches MagicBand 2 wearable technology for its parks


Disney has launched its new wearable device, the second version of its hit MagicBand technology.
MORE NEWS
Bob Rogers hands BRC to long-serving leadership team
Experience design company, BRC Imagination Arts, has completed a transition that sees founder Bob Rogers pass ownership of the business to four long-serving senior executives, while remaining actively involved with the company.
Rainer Maelzer joins Therme Group as chief entertainment officer
Rainer Maelzer, an experiential entertainment innovator, has been appointed chief entertainment officer by Therme Group.
Movie Park Germany reveals new Paramount attraction as part of its 30th anniversary celebrations
Movie Park Germany has opened a new Paramount Pictures-themed attraction as part of its 30th anniversary celebrations, using immersive storytelling and adaptive reuse to reinforce the park’s longstanding “Hollywood in Germany” positioning.
Therme Manchester reveals 90:90 strategy – 90 per cent of the UK population within a 90-minute drive of a Therme
Therme Manchester’s 28-acre development, which will include interconnected glass pavilions that measure 65,000sq m, will be the largest bathing and wellbeing attraction in the world once complete, according to prof David Russell, CEO of Therme UK. 
Efteling expands family offer with new Hooghmoed drop tower
Efteling has opened Hooghmoed, a new family drop tower designed to broaden the appeal of its recently launched Sirene Island themed area and introduce younger visitors to thrill attractions.
Universal and Puy du Fou projects point to rise of Oxford–Cambridge corridor
A proposed Puy du Fou development near Bicester and Universal Destinations and Experiences’ planned resort in Bedford are emerging as part of a wider transformation of the Oxford– Cambridge Growth Corridor into a major centre for UK leisure and tourism inv
+ More news   
 
COMPANY PROFILES
Alterface

Alterface’s Creative Division team is seasoned in concept and ride development, as well as storyte [more...]
instantprint

We’re a Yorkshire-based online printer, founded in 2009 by Adam Carnell and James Kinsella. [more...]
TechnoAlpin Indoor

TechnoAlpin is the world leader for snowmaking systems. With the Indoor snow division, TechnoAlpin c [more...]
Holovis

Holovis is a privately owned company established in 2004 by CEO Stuart Hetherington. [more...]
+ More profiles  
FEATURED SUPPLIER

Iconic Liverpool attraction opens door to new operators
An opportunity to reimagine one of the UK’s most recognisable towers has been formally opened by Rivington Hark, as St Johns Beacon invites operators and partners to shape its next phase. [more...]
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

09-11 Jun 2026

World Sauna Forum 2026

Savutuvan Apaja, Haapaniemi, Finland
23-26 Aug 2026

Elevate Spa Riviera Maya Edition

The Riviera Maya Edition Kanai, Playa del Carmen, Mexico
+ More diary  
 


ADVERTISE . CONTACT US

Leisure Media
Tel: +44 (0)1462 431385

©Cybertrek 2026

ABOUT LEISURE MEDIA
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