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Conference Report
SATE 2014

From emotional landscapes to communal experiences, the annual SATE conference provides plenty of food for thought

By Christine Kerr | Published in Attractions Management 2014 issue 4


This year’s TEA SATE conference (Storytelling, Architecture, Technology and Entertainment) inspired and tested the attendees, regardless of their backgrounds or work. A common theme revolved around the definition and use – or overuse – of the word ‘story’.

The idea of community and shared experiences echoed across discussions and the opportunity and challenges technology represents was a returning theme. Creating end-to-end experiences for guests, that start before they arrive and continue after they leave, blurs the lines between what’s typically been the marketer’s role and merges into the realm of experience design.

STORYTELLING
The Storytelling segment started with Phil Hettema of the Hettema Group challenging delegates by saying “story” was the elephant in the room. He suggested it had replaced “interactive” as the most over-used word in the industry.

Raul Fernandez from Walt Disney Imagineering continued on this track with a deconstruction of story in the world of experience creation. He referenced an essential truth of storytelling: that story is what the character wants to happen, while plot is what the author wants to happen. Fernandez presented story as being comprised of five elements – theme, premise, promise, storyline and plot. He emphasised the importance of simplicity in developing all of these elements in order to be understood by the guest in the context of their overall visit to the attraction or event.

According to Fernandez, the theme is the reality that the elements of the story represent, while the premise is situational – and should be summed up in one sentence. The promise represents what the guests expect and it’s made up of an explicit promise – what’s printed in the park map and guide, for instance. Add to this the implicit promise that creates expectations, which you might have no control over because they come from the guests’ own interpretations.

The plot should be uncomplicated, he said and it’s important to remember that guests want to make meaning out of everything they see – so don’t include things that will distract from this. Plot can give an experience a broader appeal, provide an opportunity for wish fulfilment, build on pre-existing desires and immerse you to the point that you believe you’re doing what you’re actually only pretending to do. If all of these things are in place, participants will experience a deeper range of emotions because the storyteller is leveraging the guests’ own expectations with a truly shared story context. Ultimately, it’s about the guests’ stories – how they will make their own stories out of the stories we tell. One final comment was critical – whether it’s a story based on historical events, an existing brand or IP or an original premise: design as if people know nothing.

Next, Denise Chapman Weston of Cool Inventions, Apptivations and WhiteWater West said guests’ experiences are linked to how guests tell their own stories. Weston used the example of making a video to record a personal story and document a shared experience.

A conversation between Hettema and Kenneth Feld, chairman and CEO of Feld Entertainment explored Feld’s 30-year career and the evolution of his company, from working for his father as a young man to the reported billion-dollar entertainment company he leads today. Feld’s stories of the traditions of Ringling Brothers Barnum and Bailey Circus to how he secured the first Disney on Ice contract, through to the production Marvel Universe Live – the group’s most ambitious arena show to date – held the audience rapt.

ARCHITECTURE
Launching the Architecture segment of the conference, chair Al Cross of PGAV Destinations introduced the thinking of Philip Johnson, the 20th-century architect whose goal was to focus on “what a building feels like” as a way to set the stage for an exploration of architecture beyond the typical aesthetic thinking. Dr Timothy Parker from Norwich University, Vermont, provided some wonderful context through a presentation that journeyed through time looking at how space and scale contribute to the emotional impact of iconic and recognisable structures. Layering natural light and decoration builds impact and demonstrates the resourcefulness of the great architects of the ancient and more recent past.

Lighting designers Abigail Rosen Holmes of NYXdesign and Zack Zannoli of Fisher Marantz Stone presented thought-provoking examples of using light – or the absence of light – to create unexpected results. Holmes shared a series of possible approaches to a recent Las Vegas project before showing the final design – more impactful in the clutter of the glitter of the Vegas strip because of its effective use of the absence of light.

Zannoli presented an illustration clearly depicting natural light streaming into Grand Central Station in New York City before any of the surrounding buildings were constructed. The image was powerful because it depicted something that was clearly intended by the architect and is simply no longer possible. Zannoli also discussed the lighting design for the 9/11 Memorial – as sensitive and emotional a project as one might ever work on.

The architecture segment concluded with a presentation on emotional landscapes. Jeff Sugar, who trained as a landscape architect, reminded us that landscape is a constant, and it’s a guide to the guest experience. Sugar shared his perspective on the contribution of shapes, colours and textures which planted materials bring to the overall design and storytelling of any project.

TECHNOLOGY
Technology chair MK Haley, WDI and FSU Entrepreneur-in-Residence, and the segment’s panels offered new perspectives to SATE attendees. One panel discussed technology in Las Vegas and how new technologies and developments can be transferred into the creation of experiences for theme parks, museums and other attractions. Moderated by Martin Palicki of InPark, the panel included Tommy Bridges of ATI, Stephan Villet of Smart Monkeys and Eric Cantrell of Medialon. They focused on trends in integrated media experiences in Las Vegas and beyond – at clubs and in previously mundane places such as hotel lobbies or airports.

The new control systems are driving the trend in creating intelligent environments – controlling media and audio. From an audio perspective, there are new technologies that provide the ability to better control outdoor amplification, enable the creation of quiet zones and design for optimal speaker placement using better quality speakers. For theme parks and attractions, the applications are far-reaching, from background music to rides, retail and restaurant spaces and, of course, media-based attractions.

Building on this, they shared some examples of integrated media systems that manage and deliver dynamic content to create seamless and immersive environment. Villet talked about the complex technology and content that make up the new experience at the new Tom Bradley International Terminal at LAX. The control system is integral to the built environment, connecting thousands of square feet of LED tiles, hundreds of LCD screens, and more than 50 ultra-high-resolution multimedia content segments. The show is comprised of more than four hours of original, high-resolution, multimedia content in seven display areas. Imagine the possibilities for theme parks, museums and other attractions to use networked infrastructure to manage and deliver content that enhances and customizes the guest experience by creating or layering in a dynamic visual and audio environment.

EXPERIENCE
Experience segment chair Adam Bezark of the Bezark Company drew together the ideas and themes shared across storytelling, architecture and technology, to look at experience from various perspectives.

Joe Garlington, retired Walt Disney Imagineering Interactive Studio vice-president, suggested the acronym should be EATS, not SATE. Not everything is about story, he said. He suggested play is just as important and that we’re stuck on stories as a holdover from the film industry. He went on to share with the delegates that not only is play older than story, but mammals are the only species that play. Garlington talked about how in a story the protagonist is controlled by the author, but in play scenarios the protagonist is controlled by the user. He explained it as “showing” versus “doing” and suggested the word interactive – while overused – is code for personalisation.

James Anderson and Matthew Dawson from Forrec talked about what they have learned about the context of experiences. Having worked on projects and with clients outside of North America for more than 20 years, they had lots of great insight to share on how to understand the experience clients really want when there are cultural and language barriers. They emphasized careful listening and total immersion in cultures as being critical to success. And they also talked about their secret weapon – being really Canadian.

Narrative experiences present the perfect opportunity to expand on the idea of living characters by building a world and the community in it. Cory Rouse from Walt Disney Imagineering shared the background on a project that was based on a simple premise – what if Frontierland was a real town? A construct where guests assume roles and interact within the land, guided and inspired by a group of actors cast in key roles? The resulting interactions are more meaningful because the guests were part of the story, writing it in real-time as part of the action, not just as observers. The idea was to see what would happen if Frontierland was a real town and the sense of community was evident. In being presented with a problem and then being given permission to solve it, guests built relationships with each other and deeper connections with the place. They created a community within the park, connecting place and content to create a memorable experience.

Conference co-chairs Aram Ebben of exp and Stephan Lawrence of ReThink Leisure Entertainment reunited the team of segment chairs from SATE 2013 in Savannah, Georgia. As the finale to the conference, they joined the chairs and many of the speakers onstage to draw out conclusions from the group on how storytelling, architecture, technology work together to create experiences.

Out of this conversation, clear themes emerged. All agreed extraordinary experiences change the way we feel, even if we’re also focused on having an impact on others. This emotional impact is critical. The other key to creating great experiences is that they’re shared. Whether you’re part of a large group sharing something exciting and emotional in person or you’re using technology to share, you’re part of the story – with your larger community of friends and family.

Read more from this issue of Attractions Management magazine

View contents of Attractions Management 2014 issue 4
Christine Kerr, TEA president
Christine Kerr, TEA president
Joe Garlington, former VP 
Walt Disney Imagineering
Joe Garlington, former VP Walt Disney Imagineering
Phil Hettema, Hettema Group
Phil Hettema, Hettema Group
Abigail Rose Holmes, NYXdesign
Abigail Rose Holmes, NYXdesign
Stephan Villet, Smart Monkeys
Stephan Villet, Smart Monkeys
Raul Fernandez, Walt Disney Imagineering
Raul Fernandez, Walt Disney Imagineering
Delegates attend a SATE talk
Delegates attend a SATE talk
Peter Weishar (left), Florida 
State University attractions
Peter Weishar (left), Florida State University attractions
A panel of experts takes questions at SATE
A panel of experts takes questions at SATE
SATE was held at the Ringling 
at Florida State University
SATE was held at the Ringling at Florida State University
Delegates attend a networking event
Delegates attend a networking event
Denise Chapman Weston, 
Cool Inventions, Whitewater West
Denise Chapman Weston, Cool Inventions, Whitewater West
Panel discussions are a common format at SATE
Panel discussions are a common format at SATE
Tens of speakers
entertained the attendees
Tens of speakers entertained the attendees
TEA members gather for a group photograph
TEA members gather for a group photograph
Mixer events provide the chance
to network and socialise
Mixer events provide the chance to network and socialise
SATE has become an annual
tradition for TEA members
SATE has become an annual tradition for TEA members
Architects and designers from around
the world benefit from TEA events
Architects and designers from around the world benefit from TEA events
TEA has over 1,000 industry members
TEA has over 1,000 industry members
COMPANY PROFILES
Sally Corporation

Our services include: Dark ride design & build; Redevelopment of existing attractions; High-quality [more...]
Alterface

Alterface’s Creative Division team is seasoned in concept and ride development, as well as storyte [more...]
Polin Waterparks

Polin was founded in Istanbul in 1976. Polin has since grown into a leading company in the waterpa [more...]
Taylor Made Designs

Founded in 1993, Taylor Made Designs supply corporate clothing and brand-enhancing merchandise to [more...]
+ More profiles  
FEATURED SUPPLIER

Iconic Liverpool attraction opens door to new operators
An opportunity to reimagine one of the UK’s most recognisable towers has been formally opened by Rivington Hark, as St Johns Beacon invites operators and partners to shape its next phase. [more...]
CATALOGUE GALLERY
 

+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

09-11 Jun 2026

World Sauna Forum 2026

Savutuvan Apaja, Haapaniemi, Finland
23-26 Aug 2026

Elevate Spa Riviera Maya Edition

The Riviera Maya Edition Kanai, Playa del Carmen, Mexico
+ More diary  
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FREE DIGITAL SUBSCRIPTIONS
ADVERTISE . CONTACT US

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Tel: +44 (0)1462 431385

©Cybertrek 2026
Get Attractions Management digital magazine FREE
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Jobs    News   Products   Magazine   Subscribe
Conference Report
SATE 2014

From emotional landscapes to communal experiences, the annual SATE conference provides plenty of food for thought

By Christine Kerr | Published in Attractions Management 2014 issue 4


This year’s TEA SATE conference (Storytelling, Architecture, Technology and Entertainment) inspired and tested the attendees, regardless of their backgrounds or work. A common theme revolved around the definition and use – or overuse – of the word ‘story’.

The idea of community and shared experiences echoed across discussions and the opportunity and challenges technology represents was a returning theme. Creating end-to-end experiences for guests, that start before they arrive and continue after they leave, blurs the lines between what’s typically been the marketer’s role and merges into the realm of experience design.

STORYTELLING
The Storytelling segment started with Phil Hettema of the Hettema Group challenging delegates by saying “story” was the elephant in the room. He suggested it had replaced “interactive” as the most over-used word in the industry.

Raul Fernandez from Walt Disney Imagineering continued on this track with a deconstruction of story in the world of experience creation. He referenced an essential truth of storytelling: that story is what the character wants to happen, while plot is what the author wants to happen. Fernandez presented story as being comprised of five elements – theme, premise, promise, storyline and plot. He emphasised the importance of simplicity in developing all of these elements in order to be understood by the guest in the context of their overall visit to the attraction or event.

According to Fernandez, the theme is the reality that the elements of the story represent, while the premise is situational – and should be summed up in one sentence. The promise represents what the guests expect and it’s made up of an explicit promise – what’s printed in the park map and guide, for instance. Add to this the implicit promise that creates expectations, which you might have no control over because they come from the guests’ own interpretations.

The plot should be uncomplicated, he said and it’s important to remember that guests want to make meaning out of everything they see – so don’t include things that will distract from this. Plot can give an experience a broader appeal, provide an opportunity for wish fulfilment, build on pre-existing desires and immerse you to the point that you believe you’re doing what you’re actually only pretending to do. If all of these things are in place, participants will experience a deeper range of emotions because the storyteller is leveraging the guests’ own expectations with a truly shared story context. Ultimately, it’s about the guests’ stories – how they will make their own stories out of the stories we tell. One final comment was critical – whether it’s a story based on historical events, an existing brand or IP or an original premise: design as if people know nothing.

Next, Denise Chapman Weston of Cool Inventions, Apptivations and WhiteWater West said guests’ experiences are linked to how guests tell their own stories. Weston used the example of making a video to record a personal story and document a shared experience.

A conversation between Hettema and Kenneth Feld, chairman and CEO of Feld Entertainment explored Feld’s 30-year career and the evolution of his company, from working for his father as a young man to the reported billion-dollar entertainment company he leads today. Feld’s stories of the traditions of Ringling Brothers Barnum and Bailey Circus to how he secured the first Disney on Ice contract, through to the production Marvel Universe Live – the group’s most ambitious arena show to date – held the audience rapt.

ARCHITECTURE
Launching the Architecture segment of the conference, chair Al Cross of PGAV Destinations introduced the thinking of Philip Johnson, the 20th-century architect whose goal was to focus on “what a building feels like” as a way to set the stage for an exploration of architecture beyond the typical aesthetic thinking. Dr Timothy Parker from Norwich University, Vermont, provided some wonderful context through a presentation that journeyed through time looking at how space and scale contribute to the emotional impact of iconic and recognisable structures. Layering natural light and decoration builds impact and demonstrates the resourcefulness of the great architects of the ancient and more recent past.

Lighting designers Abigail Rosen Holmes of NYXdesign and Zack Zannoli of Fisher Marantz Stone presented thought-provoking examples of using light – or the absence of light – to create unexpected results. Holmes shared a series of possible approaches to a recent Las Vegas project before showing the final design – more impactful in the clutter of the glitter of the Vegas strip because of its effective use of the absence of light.

Zannoli presented an illustration clearly depicting natural light streaming into Grand Central Station in New York City before any of the surrounding buildings were constructed. The image was powerful because it depicted something that was clearly intended by the architect and is simply no longer possible. Zannoli also discussed the lighting design for the 9/11 Memorial – as sensitive and emotional a project as one might ever work on.

The architecture segment concluded with a presentation on emotional landscapes. Jeff Sugar, who trained as a landscape architect, reminded us that landscape is a constant, and it’s a guide to the guest experience. Sugar shared his perspective on the contribution of shapes, colours and textures which planted materials bring to the overall design and storytelling of any project.

TECHNOLOGY
Technology chair MK Haley, WDI and FSU Entrepreneur-in-Residence, and the segment’s panels offered new perspectives to SATE attendees. One panel discussed technology in Las Vegas and how new technologies and developments can be transferred into the creation of experiences for theme parks, museums and other attractions. Moderated by Martin Palicki of InPark, the panel included Tommy Bridges of ATI, Stephan Villet of Smart Monkeys and Eric Cantrell of Medialon. They focused on trends in integrated media experiences in Las Vegas and beyond – at clubs and in previously mundane places such as hotel lobbies or airports.

The new control systems are driving the trend in creating intelligent environments – controlling media and audio. From an audio perspective, there are new technologies that provide the ability to better control outdoor amplification, enable the creation of quiet zones and design for optimal speaker placement using better quality speakers. For theme parks and attractions, the applications are far-reaching, from background music to rides, retail and restaurant spaces and, of course, media-based attractions.

Building on this, they shared some examples of integrated media systems that manage and deliver dynamic content to create seamless and immersive environment. Villet talked about the complex technology and content that make up the new experience at the new Tom Bradley International Terminal at LAX. The control system is integral to the built environment, connecting thousands of square feet of LED tiles, hundreds of LCD screens, and more than 50 ultra-high-resolution multimedia content segments. The show is comprised of more than four hours of original, high-resolution, multimedia content in seven display areas. Imagine the possibilities for theme parks, museums and other attractions to use networked infrastructure to manage and deliver content that enhances and customizes the guest experience by creating or layering in a dynamic visual and audio environment.

EXPERIENCE
Experience segment chair Adam Bezark of the Bezark Company drew together the ideas and themes shared across storytelling, architecture and technology, to look at experience from various perspectives.

Joe Garlington, retired Walt Disney Imagineering Interactive Studio vice-president, suggested the acronym should be EATS, not SATE. Not everything is about story, he said. He suggested play is just as important and that we’re stuck on stories as a holdover from the film industry. He went on to share with the delegates that not only is play older than story, but mammals are the only species that play. Garlington talked about how in a story the protagonist is controlled by the author, but in play scenarios the protagonist is controlled by the user. He explained it as “showing” versus “doing” and suggested the word interactive – while overused – is code for personalisation.

James Anderson and Matthew Dawson from Forrec talked about what they have learned about the context of experiences. Having worked on projects and with clients outside of North America for more than 20 years, they had lots of great insight to share on how to understand the experience clients really want when there are cultural and language barriers. They emphasized careful listening and total immersion in cultures as being critical to success. And they also talked about their secret weapon – being really Canadian.

Narrative experiences present the perfect opportunity to expand on the idea of living characters by building a world and the community in it. Cory Rouse from Walt Disney Imagineering shared the background on a project that was based on a simple premise – what if Frontierland was a real town? A construct where guests assume roles and interact within the land, guided and inspired by a group of actors cast in key roles? The resulting interactions are more meaningful because the guests were part of the story, writing it in real-time as part of the action, not just as observers. The idea was to see what would happen if Frontierland was a real town and the sense of community was evident. In being presented with a problem and then being given permission to solve it, guests built relationships with each other and deeper connections with the place. They created a community within the park, connecting place and content to create a memorable experience.

Conference co-chairs Aram Ebben of exp and Stephan Lawrence of ReThink Leisure Entertainment reunited the team of segment chairs from SATE 2013 in Savannah, Georgia. As the finale to the conference, they joined the chairs and many of the speakers onstage to draw out conclusions from the group on how storytelling, architecture, technology work together to create experiences.

Out of this conversation, clear themes emerged. All agreed extraordinary experiences change the way we feel, even if we’re also focused on having an impact on others. This emotional impact is critical. The other key to creating great experiences is that they’re shared. Whether you’re part of a large group sharing something exciting and emotional in person or you’re using technology to share, you’re part of the story – with your larger community of friends and family.

Read more from this issue of Attractions Management magazine

View contents of Attractions Management 2014 issue 4
Christine Kerr, TEA president
Christine Kerr, TEA president
Joe Garlington, former VP 
Walt Disney Imagineering
Joe Garlington, former VP Walt Disney Imagineering
Phil Hettema, Hettema Group
Phil Hettema, Hettema Group
Abigail Rose Holmes, NYXdesign
Abigail Rose Holmes, NYXdesign
Stephan Villet, Smart Monkeys
Stephan Villet, Smart Monkeys
Raul Fernandez, Walt Disney Imagineering
Raul Fernandez, Walt Disney Imagineering
Delegates attend a SATE talk
Delegates attend a SATE talk
Peter Weishar (left), Florida 
State University attractions
Peter Weishar (left), Florida State University attractions
A panel of experts takes questions at SATE
A panel of experts takes questions at SATE
SATE was held at the Ringling 
at Florida State University
SATE was held at the Ringling at Florida State University
Delegates attend a networking event
Delegates attend a networking event
Denise Chapman Weston, 
Cool Inventions, Whitewater West
Denise Chapman Weston, Cool Inventions, Whitewater West
Panel discussions are a common format at SATE
Panel discussions are a common format at SATE
Tens of speakers
entertained the attendees
Tens of speakers entertained the attendees
TEA members gather for a group photograph
TEA members gather for a group photograph
Mixer events provide the chance
to network and socialise
Mixer events provide the chance to network and socialise
SATE has become an annual
tradition for TEA members
SATE has become an annual tradition for TEA members
Architects and designers from around
the world benefit from TEA events
Architects and designers from around the world benefit from TEA events
TEA has over 1,000 industry members
TEA has over 1,000 industry members
LATEST NEWS
Warner Bros Discovery collaborates on upcoming Pompeii attraction
A new immersive attraction designed to transport visitors into the final hours of ancient Pompeii is preparing to open near the world-famous archaeological site in southern Italy.
Bob Rogers hands BRC to long-serving leadership team
Experience design company, BRC Imagination Arts, has completed a transition that sees founder Bob Rogers pass ownership of the business to four long-serving senior executives, while remaining actively involved with the company.
Rainer Maelzer joins Therme Group as chief entertainment officer
Rainer Maelzer, an experiential entertainment innovator, has been appointed chief entertainment officer by Therme Group.
Movie Park Germany reveals new Paramount attraction as part of its 30th anniversary celebrations
Movie Park Germany has opened a new Paramount Pictures-themed attraction as part of its 30th anniversary celebrations, using immersive storytelling and adaptive reuse to reinforce the park’s longstanding “Hollywood in Germany” positioning.
Therme Manchester reveals 90:90 strategy – 90 per cent of the UK population within a 90-minute drive of a Therme
Therme Manchester’s 28-acre development, which will include interconnected glass pavilions that measure 65,000sq m, will be the largest bathing and wellbeing attraction in the world once complete, according to prof David Russell, CEO of Therme UK. 
Efteling expands family offer with new Hooghmoed drop tower
Efteling has opened Hooghmoed, a new family drop tower designed to broaden the appeal of its recently launched Sirene Island themed area and introduce younger visitors to thrill attractions.
Universal and Puy du Fou projects point to rise of Oxford–Cambridge corridor
A proposed Puy du Fou development near Bicester and Universal Destinations and Experiences’ planned resort in Bedford are emerging as part of a wider transformation of the Oxford– Cambridge Growth Corridor into a major centre for UK leisure and tourism inv
Shedd Aquarium upgrades its visitor experience with new Immersion Theater
Shedd Aquarium has opened the Immersion Theater developed in partnership with SimEx- Iwerks, as part of a wider strategy to enhance the guest experience and create additional revenue opportunities.
UK government cuts VAT on attractions to boost summer visitor economy
The UK government has announced a temporary reduction in VAT on visitor attractions and children’s meals as part of a summer cost-of-living support package designed to stimulate the visitor economy and encourage family days out.
Joy as a radical act: Yinka Ilori launches solo exhibition celebrating the rebellious power of spreading happiness
As designer Yinka Ilori prepares for his first solo gallery show in London, he speaks exclusively to CLADmag about his mission to spread joy, the power of play, and his bold approach to using colour (including the colours you won’t see in his work).
Government of Thailand reveals it is courting major theme park operators
The government of Thailand is exploring plans for a THB300bn (£6.3bn, US$8.3bn) entertainment complex in the country’s Eastern Economic Corridor (EEC), with officials proposing a large-scale theme park and sports destination as part of a broader tourism and economic development strategy.
Hainan Science Museum by Ma Yansong, opens in China
A new science museum has opened to the public in Haikou after attracting more than 350,000 visitors during a four-month soft opening period.
+ More news   
 
COMPANY PROFILES
Sally Corporation

Our services include: Dark ride design & build; Redevelopment of existing attractions; High-quality [more...]
Alterface

Alterface’s Creative Division team is seasoned in concept and ride development, as well as storyte [more...]
Polin Waterparks

Polin was founded in Istanbul in 1976. Polin has since grown into a leading company in the waterpa [more...]
Taylor Made Designs

Founded in 1993, Taylor Made Designs supply corporate clothing and brand-enhancing merchandise to [more...]
+ More profiles  
FEATURED SUPPLIER

Iconic Liverpool attraction opens door to new operators
An opportunity to reimagine one of the UK’s most recognisable towers has been formally opened by Rivington Hark, as St Johns Beacon invites operators and partners to shape its next phase. [more...]
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

09-11 Jun 2026

World Sauna Forum 2026

Savutuvan Apaja, Haapaniemi, Finland
23-26 Aug 2026

Elevate Spa Riviera Maya Edition

The Riviera Maya Edition Kanai, Playa del Carmen, Mexico
+ More diary  
 


ADVERTISE . CONTACT US

Leisure Media
Tel: +44 (0)1462 431385

©Cybertrek 2026

ABOUT LEISURE MEDIA
LEISURE MEDIA MAGAZINES
LEISURE MEDIA HANDBOOKS
LEISURE MEDIA WEBSITES
LEISURE MEDIA PRODUCT SEARCH
ATTRACTIONS MANAGEMENT NEWS
ATTRACTIONS HANDBOOK
PRINT SUBSCRIPTIONS
FREE DIGITAL SUBSCRIPTIONS