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NEWS
Educational institution puts scientific spin on Pokémon Go
POSTED 29 Jul 2016 . BY Tom Anstey
In addition to the scientific bonanza laid out for visitors, the centre will also be dropping lures in-game to attract more Pokémon to the building
With visitor attractions all over the world using Pokémon Go to entice would-be customers to their various offerings, Pennsylvania’s Da Vinci Science Center is using the game as an education tool to teach guests about the science behind its workings.

The science centre, based in Allentown, has been identified by the popular mobile game as a gym – a location where players can battle and train the Pokémon they catch, while exploring the real world.

On the back of increased attention from Pokémon Go players, the institution is holding its very first Pokémon Go Day tomorrow (30 July). During the day, educators from the science centre will offer hands-on scientific activities and explaining the game’s mechanics, a Pokémon exhibit scavenger hunt, and an opportunity for young people to play the game in a friendly environment.

Activities included in the day will encourage visitors to experiment using slime modelled after the Grimer Pokémon, recreate Pikachu’s lightning attack using a Van de Graff generator, form a cloud in a bottle with Haunter eyes attached, and create their Pokéballs and Pokémon cards.

In addition to the scientific feast laid out for visitors, the centre will also be dropping lures in-game to attract more Pokémon to the building, which offers free WiFi for the data-hungry game.

Developed by former Google subsidiary Niantic, Pokémon Go immediately became the top free app in the US and Australia when it was released and has now been downloaded more than 75 million times across IOS and Android.

The game offers great potential in its current form for the attractions industry, with players actively seeking out cultural sites such as Da Vinci Science Center marked as Pokéstops and Gyms. Iconic locations such as Times Square or the Eiffel Tower have been touted as places where rare Pokémon will appear at certain times, driving gamers to attractions they might not have visited otherwise.
RELATED STORIES
  Pokemon Go getting people active


The Pokemon Go craze could play a hugely positive role in tackling obesity by encouraging people to get more physically active.
  Six Flags using Pokémon Go to draw visitors with trainer guides


As digital overlays are starting to increasingly affecting our physical spaces, Six Flags is capitalising on the huge success of Pokémon Go, offering visitors to each of its parks a handy guide on how to ‘catch em’ all’.
  Pokémon Go sends augmented reality mainstream with phenomenal success


While 2016 has been hailed as the year of virtual reality, augmented reality could well pip the new technology thanks to the power of Nintendo and the runaway success of Pokémon Go.
  Will Pokémon Go prove an unlikely weapon in the war on inactivity?


Having taken the US by storm since its launch last week, and with UK users also getting in on the act, Pokémon Go is being held up as an unlikely antidote to physical inactivity.
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The Montana Historical Society has officially celebrated the opening of its new Montana Heritage Center, a US$107 million (£79 million, €92 million) destination that combines immersive storytelling with cutting-edge audiovisual technology to bring the sta
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NEWS
Educational institution puts scientific spin on Pokémon Go
POSTED 29 Jul 2016 . BY Tom Anstey
In addition to the scientific bonanza laid out for visitors, the centre will also be dropping lures in-game to attract more Pokémon to the building
With visitor attractions all over the world using Pokémon Go to entice would-be customers to their various offerings, Pennsylvania’s Da Vinci Science Center is using the game as an education tool to teach guests about the science behind its workings.

The science centre, based in Allentown, has been identified by the popular mobile game as a gym – a location where players can battle and train the Pokémon they catch, while exploring the real world.

On the back of increased attention from Pokémon Go players, the institution is holding its very first Pokémon Go Day tomorrow (30 July). During the day, educators from the science centre will offer hands-on scientific activities and explaining the game’s mechanics, a Pokémon exhibit scavenger hunt, and an opportunity for young people to play the game in a friendly environment.

Activities included in the day will encourage visitors to experiment using slime modelled after the Grimer Pokémon, recreate Pikachu’s lightning attack using a Van de Graff generator, form a cloud in a bottle with Haunter eyes attached, and create their Pokéballs and Pokémon cards.

In addition to the scientific feast laid out for visitors, the centre will also be dropping lures in-game to attract more Pokémon to the building, which offers free WiFi for the data-hungry game.

Developed by former Google subsidiary Niantic, Pokémon Go immediately became the top free app in the US and Australia when it was released and has now been downloaded more than 75 million times across IOS and Android.

The game offers great potential in its current form for the attractions industry, with players actively seeking out cultural sites such as Da Vinci Science Center marked as Pokéstops and Gyms. Iconic locations such as Times Square or the Eiffel Tower have been touted as places where rare Pokémon will appear at certain times, driving gamers to attractions they might not have visited otherwise.
RELATED STORIES
Pokemon Go getting people active


The Pokemon Go craze could play a hugely positive role in tackling obesity by encouraging people to get more physically active.
Six Flags using Pokémon Go to draw visitors with trainer guides


As digital overlays are starting to increasingly affecting our physical spaces, Six Flags is capitalising on the huge success of Pokémon Go, offering visitors to each of its parks a handy guide on how to ‘catch em’ all’.
Pokémon Go sends augmented reality mainstream with phenomenal success


While 2016 has been hailed as the year of virtual reality, augmented reality could well pip the new technology thanks to the power of Nintendo and the runaway success of Pokémon Go.
Will Pokémon Go prove an unlikely weapon in the war on inactivity?


Having taken the US by storm since its launch last week, and with UK users also getting in on the act, Pokémon Go is being held up as an unlikely antidote to physical inactivity.
MORE NEWS
OMA completes New Museum transformation with landmark expansion and Oberon restaurant
OMA has completed a major transformation of New York's New Museum, creating a larger cultural campus that combines expanded exhibition spaces with learning, performance, hospitality and public programming.
David Rockwell creates immersive magic destination, The Hand and The Eye
A US$50 million (£44.2 million, €51.2 million) transformation of Chicago's historic McCormick Mansion has created a new destination that combines live magic, immersive theatre, dining and private membership under one roof.
Montana Heritage Center opens with immersive exhibits and US$107 million investment
The Montana Historical Society has officially celebrated the opening of its new Montana Heritage Center, a US$107 million (£79 million, €92 million) destination that combines immersive storytelling with cutting-edge audiovisual technology to bring the sta
Universal launches new theme park model with Kids Resort
Universal Destinations and Experiences has launched a new regional theme park model with the opening of Universal Kids Resort in Frisco, Texas.
San Antonio Zoo reports $283 million economic impact as expansion plans progress
San Antonio Zoo has reported a US$283 million economic impact for 2025, following a decade- long transformation programme that has seen almost US$200 million invested into the Texas attraction.
Great Barrier Reef attraction set for AU$180 million reinvention
Plans for the AU$180 million redevelopment of Reef HQ Aquarium in Townsville, Australia, are progressing, with the project set to transform the attraction into a global centre for reef education and conservation.
+ More news   
 
COMPANY PROFILES
ProSlide Technology, Inc.

A former national ski team racer, ProSlide® CEO Rick Hunter’s goal has been to integrate the smoot [more...]
Holovis

Holovis is a privately owned company established in 2004 by CEO Stuart Hetherington. [more...]
Taylor Made Designs

Founded in 1993, Taylor Made Designs supply corporate clothing and brand-enhancing merchandise to [more...]
DJW

David & Lynn Willrich started the Company over thirty years ago, from the Audio Visual Department [more...]
+ More profiles  
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

23-26 Aug 2026

Elevate Spa Riviera Maya Edition

The Riviera Maya Edition Kanai, Playa del Carmen, Mexico
29 Sep - 02 Oct 2026

Synergy - The Retreat Show

Pical Resort, Valamar Collection, Porec, Croatia
+ More diary  
 


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Leisure Media
Tel: +44 (0)1462 431385

©Cybertrek 2026

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