Latest
issue
GET ATTRACTIONS MANAGEMENT
magazine
Yes! Send me the FREE digital edition of Attractions Management and the FREE weekly Attractions Management ezines and breaking news alerts!
Not right now, thanksclose this window I've already subscribed. I've already subscribed.
Get Attractions Management digital magazine FREE
Sign up here ▸
Jobs   News   Features   Products   Company profilesProfiles   Magazine   Handbook   Advertise    Subscribe  
NEWS
Pokemon Go getting people active
POSTED 19 Jul 2016 . BY Tom Walker
Pokemon Go is getting people more physically active
The Pokémon Go craze could play a hugely positive role in tackling obesity by encouraging people to get more physically active.

The new location-based, augmented reality mobile game – developed by Niantic and Nintendo – encourages players to walk and move around, searching and “collecting” characters in order to advance in the game.

Pokémon Go has proven an instant hit and has become one of the most used smart device apps shortly after its launch.

According to web traffic monitor SimilarWeb, Pokémon GO already has more daily active users than Twitter and, if the trend continues, it is poised to take on Snapchat, WhatsApp and other popular social apps. The game has already reached 11 per cent of US Android phones.

Crucially, most players use the app actively throughout the day.

Figures show that each player is spending an average of 43 minutes a day, walking and looking for Pokémon.

Spending that amount of time on the move each day, seven days a week, would result in an average man burning 1,795 calories, while for a woman the figure is 1,503.

According to Dr John Grohol, director of web-based health community Psych Central, the game can also help those with mental health issues by making them more active and encouraging them to engage with other players.

“We already know that exercise helps greatly with depression, but being motivated to exercise when you’re depressed is a challenge,” Grohol says. “That’s why an engaging game like Pokémon Go can be helpful.

“Pokémon Go does this by encouraging people to get outside, take a walk, talk to others, and explore the world around them.

“Granted, it’s through their smartphone acting as an interface, but walking is walking, even if the motivation for doing so is to play a game.”

• Pokémon Go has also benefitted other areas of leisure. Many of the “Poke Stops” and “Poke Gyms” – spots where players can recharge their game reservoires and challenge others – have been designated at famous landmarks.

As a result, museums and visitor attractions – such as the National Mall and Memorial Parks in Washington, D.C. – received "hundreds or thousands" of extra people visiting them on the weekend following Pokémon Go's release in the country.

Cafés and other businesses located close to Pokémon “landmarks” have also reported increases in footfall.
RELATED STORIES
  Six Flags using Pokémon Go to draw visitors with trainer guides


As digital overlays are starting to increasingly affecting our physical spaces, Six Flags is capitalising on the huge success of Pokémon Go, offering visitors to each of its parks a handy guide on how to ‘catch em’ all’.
  Pokémon Go sends augmented reality mainstream with phenomenal success


While 2016 has been hailed as the year of virtual reality, augmented reality could well pip the new technology thanks to the power of Nintendo and the runaway success of Pokémon Go.
  Will Pokémon Go prove an unlikely weapon in the war on inactivity?


Having taken the US by storm since its launch last week, and with UK users also getting in on the act, Pokémon Go is being held up as an unlikely antidote to physical inactivity.
  Pokémon exhibit coming to Tokyo science centre


Kids will be getting a unique lesson in science at Tokyo’s Miraikan Science Museum this summer, when a Pokémon-themed lab exhibit opens at the institute.
MORE NEWS
Mubadala makes €1 billion bid for Pierre and Vacances
Abu Dhabi-based investment firm Mubadala Capital has made a binding, fully financed €1 billion offer to acquire Pierre and Vacances SA, the European holiday resort operator behind the continental European Center Parcs business.
Disney confirms US$30 billion investment programme as it highlights its economic impact
Disney has reaffirmed its commitment to investing US$30 billion in its US parks and cruise business by 2033, using new America250 celebrations to underline the role its attractions play in supporting jobs, tourism and economic growth.
Expo 2030 Riyadh will create a permanent global destination
Expo 2030 Riyadh is being planned as a permanent visitor destination, with organisers confirming the six-million-square-metre site will become a Global Village after the event closes.
Australian waterpark acquisition creates new leisure attractions group
The owner of one of Australia's best-known waterparks has acquired a major competitor, creating a new attractions business spanning two of the country's largest visitor destinations.
+ More news   
LATEST JOBS
General Manager, The Needles
Heritage Great Britain
Salary: c£70,000pa + benefits + relocation support
Job location: Isle of Wight , United Kingdom
+ More jobs  

COMPANY PROFILES
Taylor Made Designs

Founded in 1993, Taylor Made Designs supply corporate clothing and brand-enhancing merchandise to [more...]
QubicaAMF UK

QubicaAMF is the largest and most innovative bowling equipment provider with 600 employees worldwi [more...]
TechnoAlpin Indoor

TechnoAlpin is the world leader for snowmaking systems. With the Indoor snow division, TechnoAlpin c [more...]
Simworx Ltd

The company was initially established in 1997. Terry Monkton and Andrew Roberts are the key stakeh [more...]
+ More profiles  
CATALOGUE GALLERY
 

+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

23-26 Aug 2026

Elevate Spa Riviera Maya Edition

The Riviera Maya Edition Kanai, Playa del Carmen, Mexico
29 Sep - 02 Oct 2026

Synergy - The Retreat Show

Pical Resort, Valamar Collection, Porec, Croatia
+ More diary  
LATEST ISSUES
+ View Magazine Archive

Attractions Management

2026 issue 1


View issue contents
View on turning pages
Download PDF
FREE digital subscription
Print subscription

Attractions Management

2025 issue 2


View issue contents
View on turning pages
Download PDF
FREE digital subscription
Print subscription

Attractions Management

2025 issue 1


View issue contents
View on turning pages
Download PDF
FREE digital subscription
Print subscription

Attractions Management

2024 issue 4


View issue contents
View on turning pages
Download PDF
FREE digital subscription
Print subscription

Attractions Management News

06 Apr 2020 issue 153


View on turning pages
Download PDF
View archive
FREE digital subscription
Print subscription

Attractions Handbook

2019


View issue contents
View on turning pages
Download PDF
FREE digital subscription
Print subscription
 
ABOUT LEISURE MEDIA
LEISURE MEDIA MAGAZINES
LEISURE MEDIA HANDBOOKS
LEISURE MEDIA WEBSITES
LEISURE MEDIA PRODUCT SEARCH
 
ATTRACTIONS MANAGEMENT
ATTRACTIONS MANAGEMENT NEWS
ATTRACTIONS HANDBOOK
PRINT SUBSCRIPTIONS
FREE DIGITAL SUBSCRIPTIONS
ADVERTISE . CONTACT US

Leisure Media
Tel: +44 (0)1462 431385

©Cybertrek 2026
Get Attractions Management digital magazine FREE
Sign up here ▸
Jobs    News   Products   Magazine   Subscribe
NEWS
Pokemon Go getting people active
POSTED 19 Jul 2016 . BY Tom Walker
Pokemon Go is getting people more physically active
The Pokémon Go craze could play a hugely positive role in tackling obesity by encouraging people to get more physically active.

The new location-based, augmented reality mobile game – developed by Niantic and Nintendo – encourages players to walk and move around, searching and “collecting” characters in order to advance in the game.

Pokémon Go has proven an instant hit and has become one of the most used smart device apps shortly after its launch.

According to web traffic monitor SimilarWeb, Pokémon GO already has more daily active users than Twitter and, if the trend continues, it is poised to take on Snapchat, WhatsApp and other popular social apps. The game has already reached 11 per cent of US Android phones.

Crucially, most players use the app actively throughout the day.

Figures show that each player is spending an average of 43 minutes a day, walking and looking for Pokémon.

Spending that amount of time on the move each day, seven days a week, would result in an average man burning 1,795 calories, while for a woman the figure is 1,503.

According to Dr John Grohol, director of web-based health community Psych Central, the game can also help those with mental health issues by making them more active and encouraging them to engage with other players.

“We already know that exercise helps greatly with depression, but being motivated to exercise when you’re depressed is a challenge,” Grohol says. “That’s why an engaging game like Pokémon Go can be helpful.

“Pokémon Go does this by encouraging people to get outside, take a walk, talk to others, and explore the world around them.

“Granted, it’s through their smartphone acting as an interface, but walking is walking, even if the motivation for doing so is to play a game.”

• Pokémon Go has also benefitted other areas of leisure. Many of the “Poke Stops” and “Poke Gyms” – spots where players can recharge their game reservoires and challenge others – have been designated at famous landmarks.

As a result, museums and visitor attractions – such as the National Mall and Memorial Parks in Washington, D.C. – received "hundreds or thousands" of extra people visiting them on the weekend following Pokémon Go's release in the country.

Cafés and other businesses located close to Pokémon “landmarks” have also reported increases in footfall.
RELATED STORIES
Six Flags using Pokémon Go to draw visitors with trainer guides


As digital overlays are starting to increasingly affecting our physical spaces, Six Flags is capitalising on the huge success of Pokémon Go, offering visitors to each of its parks a handy guide on how to ‘catch em’ all’.
Pokémon Go sends augmented reality mainstream with phenomenal success


While 2016 has been hailed as the year of virtual reality, augmented reality could well pip the new technology thanks to the power of Nintendo and the runaway success of Pokémon Go.
Will Pokémon Go prove an unlikely weapon in the war on inactivity?


Having taken the US by storm since its launch last week, and with UK users also getting in on the act, Pokémon Go is being held up as an unlikely antidote to physical inactivity.
Pokémon exhibit coming to Tokyo science centre


Kids will be getting a unique lesson in science at Tokyo’s Miraikan Science Museum this summer, when a Pokémon-themed lab exhibit opens at the institute.
MORE NEWS
Mubadala makes €1 billion bid for Pierre and Vacances
Abu Dhabi-based investment firm Mubadala Capital has made a binding, fully financed €1 billion offer to acquire Pierre and Vacances SA, the European holiday resort operator behind the continental European Center Parcs business.
Disney confirms US$30 billion investment programme as it highlights its economic impact
Disney has reaffirmed its commitment to investing US$30 billion in its US parks and cruise business by 2033, using new America250 celebrations to underline the role its attractions play in supporting jobs, tourism and economic growth.
Expo 2030 Riyadh will create a permanent global destination
Expo 2030 Riyadh is being planned as a permanent visitor destination, with organisers confirming the six-million-square-metre site will become a Global Village after the event closes.
Australian waterpark acquisition creates new leisure attractions group
The owner of one of Australia's best-known waterparks has acquired a major competitor, creating a new attractions business spanning two of the country's largest visitor destinations.
London Museum reveals 2026 opening date for new Smithfield home
The London Museum’s new site will open in Smithfield, East London, on 28 November 2026.
Toverland unveils €98m expansion plan as park prepares to launch resort development
The Toverland theme park in the Netherlands has announced a €98m expansion programme that will add a resort, new attractions and staff facilities as it pursues plans to become a multi- day destination.
+ More news   
 
COMPANY PROFILES
Taylor Made Designs

Founded in 1993, Taylor Made Designs supply corporate clothing and brand-enhancing merchandise to [more...]
QubicaAMF UK

QubicaAMF is the largest and most innovative bowling equipment provider with 600 employees worldwi [more...]
TechnoAlpin Indoor

TechnoAlpin is the world leader for snowmaking systems. With the Indoor snow division, TechnoAlpin c [more...]
Simworx Ltd

The company was initially established in 1997. Terry Monkton and Andrew Roberts are the key stakeh [more...]
+ More profiles  
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

23-26 Aug 2026

Elevate Spa Riviera Maya Edition

The Riviera Maya Edition Kanai, Playa del Carmen, Mexico
29 Sep - 02 Oct 2026

Synergy - The Retreat Show

Pical Resort, Valamar Collection, Porec, Croatia
+ More diary  
 


ADVERTISE . CONTACT US

Leisure Media
Tel: +44 (0)1462 431385

©Cybertrek 2026

ABOUT LEISURE MEDIA
LEISURE MEDIA MAGAZINES
LEISURE MEDIA HANDBOOKS
LEISURE MEDIA WEBSITES
LEISURE MEDIA PRODUCT SEARCH
ATTRACTIONS MANAGEMENT NEWS
ATTRACTIONS HANDBOOK
PRINT SUBSCRIPTIONS
FREE DIGITAL SUBSCRIPTIONS