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NEWS
Will Pokémon Go prove an unlikely weapon in the war on inactivity?
POSTED 11 Jul 2016 . BY Jak Phillips
Pokémon Go rewards players for their efforts in the physical world, with medals and other incentives for movement and activity Credit: TheVerge.com
Having taken the US by storm since its launch last week, and with UK users also getting in on the act, Pokémon Go is being held up as an unlikely antidote to physical inactivity.

The smartphone game, which uses augmented reality to send players out onto the streets to capture virtual Pokémon, was only released last week but has already racked up millions of downloads. The game took just four days to become more popular than Tinder and is on course to outstrip Twitter in terms of active daily users in the next couple of hours.

However, one of the more unlikely outcomes of the wildly successful launch has been the impact on gamers’ health. Users have been swapping their sofas for their local parks as they head out in search of Pokémon to catch, with many taking to social media to marvel at their new-found levels of activity.

One Twitter user named Matthew Ziff wrote: “#PokemonGo released & suddenly a whole generation is 10 again & starting their #pokemon adventure. Clearly a ploy to get people to #exercise”

Another added: “like im serious this could be good for little kids who struggle with weight issues
because it makes you exercise WITH POKEMON”

Several commenters on social media have noted how playing the game saw them walking 5-10 miles per day, with one declaring it’s “the most exercise I’ve had in years.”

Pokémon Go rewards players for their efforts in the physical world, with medals and other incentives for players who hit milestones such as 10km covered in one day. The feature aligns with the growing trend towards gamification across the fitness sector, particularly through apps such as Zombies, Run!.

Meanwhile, operators have been working to harness the power of popular IPs to encourage children to become more active. There has been a flurry of childhood activity initiatives in recent years, with Places for People Leisure announcing a tie-up with Peppa Pig and Fit For Sport joining forces with the Power Rangers brand to extoll the virtues of regular exercise and a healthy diet. Meanwhile, operator Freedom Leisure is training its staff through Active IQ’s Adapting Fitness Instruction for Adolescents course to ensure better fitness provisions for teenagers.
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NEWS
Will Pokémon Go prove an unlikely weapon in the war on inactivity?
POSTED 11 Jul 2016 . BY Jak Phillips
Pokémon Go rewards players for their efforts in the physical world, with medals and other incentives for movement and activity Credit: TheVerge.com
Having taken the US by storm since its launch last week, and with UK users also getting in on the act, Pokémon Go is being held up as an unlikely antidote to physical inactivity.

The smartphone game, which uses augmented reality to send players out onto the streets to capture virtual Pokémon, was only released last week but has already racked up millions of downloads. The game took just four days to become more popular than Tinder and is on course to outstrip Twitter in terms of active daily users in the next couple of hours.

However, one of the more unlikely outcomes of the wildly successful launch has been the impact on gamers’ health. Users have been swapping their sofas for their local parks as they head out in search of Pokémon to catch, with many taking to social media to marvel at their new-found levels of activity.

One Twitter user named Matthew Ziff wrote: “#PokemonGo released & suddenly a whole generation is 10 again & starting their #pokemon adventure. Clearly a ploy to get people to #exercise”

Another added: “like im serious this could be good for little kids who struggle with weight issues
because it makes you exercise WITH POKEMON”

Several commenters on social media have noted how playing the game saw them walking 5-10 miles per day, with one declaring it’s “the most exercise I’ve had in years.”

Pokémon Go rewards players for their efforts in the physical world, with medals and other incentives for players who hit milestones such as 10km covered in one day. The feature aligns with the growing trend towards gamification across the fitness sector, particularly through apps such as Zombies, Run!.

Meanwhile, operators have been working to harness the power of popular IPs to encourage children to become more active. There has been a flurry of childhood activity initiatives in recent years, with Places for People Leisure announcing a tie-up with Peppa Pig and Fit For Sport joining forces with the Power Rangers brand to extoll the virtues of regular exercise and a healthy diet. Meanwhile, operator Freedom Leisure is training its staff through Active IQ’s Adapting Fitness Instruction for Adolescents course to ensure better fitness provisions for teenagers.
MORE NEWS
Expo 2030 Riyadh will create a permanent global destination
Expo 2030 Riyadh is being planned as a permanent visitor destination, with organisers confirming the six-million-square-metre site will become a Global Village after the event closes.
Australian waterpark acquisition creates new leisure attractions group
The owner of one of Australia's best-known waterparks has acquired a major competitor, creating a new attractions business spanning two of the country's largest visitor destinations.
London Museum reveals 2026 opening date for new Smithfield home
The London Museum’s new site will open in Smithfield, East London, on 28 November 2026.
Toverland unveils €98m expansion plan as park prepares to launch resort development
The Toverland theme park in the Netherlands has announced a €98m expansion programme that will add a resort, new attractions and staff facilities as it pursues plans to become a multi- day destination.
Butterfly sanctuary to host hot yoga during retreat at Jersey Zoo for Hotel de France
Hotel de France, located on the British Isle of Jersey, has created a wellness retreat package that includes a hot yoga session that will take place in Jersey Zoo’s butterfly sanctuary.
Warner Bros Discovery collaborates on upcoming Pompeii attraction
A new immersive attraction designed to transport visitors into the final hours of ancient Pompeii is preparing to open near the world-famous archaeological site in southern Italy.
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COMPANY PROFILES
iPlayCO

iPlayCo was established in 1999. [more...]
Holovis

Holovis is a privately owned company established in 2004 by CEO Stuart Hetherington. [more...]
QubicaAMF UK

QubicaAMF is the largest and most innovative bowling equipment provider with 600 employees worldwi [more...]
Clip 'n Climb

Clip ‘n Climb currently offers facility owners and investors more than 40 colourful and unique Cha [more...]
+ More profiles  
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

23-26 Aug 2026

Elevate Spa Riviera Maya Edition

The Riviera Maya Edition Kanai, Playa del Carmen, Mexico
29 Sep - 02 Oct 2026

Synergy - The Retreat Show

Pical Resort, Valamar Collection, Porec, Croatia
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