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Another VR breakthrough as Disney researchers integrate moving physical objects and virtual worlds
POSTED 29 Mar 2017 . BY Alice Davis
Disney Research laboratories show combining virtual and physical dynamic interactions in VR is feasible Credit: Disney Research
It might look like a man simply catching a tennis ball, but a new video from Disney Research shows much more than that.

Disney’s researchers have developed a way for users to be able to accurately catch a physical ball while they are immersed in a VR environment, opening up a world of possibilities for the integration of real-world moving objects and virtual experiences.

The experiment involved a virtual ball that tracked the projected trajectory of the real ball, and a target catching location for the user, which also shows the user from which direction the ball is arriving. Inside the Oculus headset, the user can see a simple background, the virtual ball, and his virtual “hands”. The scene is kept minimalistic in order to achieve an up to 150fps frame rate and reduce latency as much as possible.

In the lab’s pilot study, the ball was thrown 140 times and caught 132 times.



“In this work, we explore haptic sensations in virtual reality promoting the idea of users interacting with dynamic physical objects,” says the Disney Research paper, Catching a Ball in Virtual Reality.

If problems of latency, depth perception, frame rates and tracking precision can be overcome, the paper says this could be the first step towards “more complicated dynamic object interactions which can be used to further immerse users in virtual environments”.

“Thus, combining virtual and physical dynamic interactions to enrich virtual reality experiences is feasible,” it says.
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NEWS
Another VR breakthrough as Disney researchers integrate moving physical objects and virtual worlds
POSTED 29 Mar 2017 . BY Alice Davis
Disney Research laboratories show combining virtual and physical dynamic interactions in VR is feasible Credit: Disney Research
It might look like a man simply catching a tennis ball, but a new video from Disney Research shows much more than that.

Disney’s researchers have developed a way for users to be able to accurately catch a physical ball while they are immersed in a VR environment, opening up a world of possibilities for the integration of real-world moving objects and virtual experiences.

The experiment involved a virtual ball that tracked the projected trajectory of the real ball, and a target catching location for the user, which also shows the user from which direction the ball is arriving. Inside the Oculus headset, the user can see a simple background, the virtual ball, and his virtual “hands”. The scene is kept minimalistic in order to achieve an up to 150fps frame rate and reduce latency as much as possible.

In the lab’s pilot study, the ball was thrown 140 times and caught 132 times.



“In this work, we explore haptic sensations in virtual reality promoting the idea of users interacting with dynamic physical objects,” says the Disney Research paper, Catching a Ball in Virtual Reality.

If problems of latency, depth perception, frame rates and tracking precision can be overcome, the paper says this could be the first step towards “more complicated dynamic object interactions which can be used to further immerse users in virtual environments”.

“Thus, combining virtual and physical dynamic interactions to enrich virtual reality experiences is feasible,” it says.
RELATED STORIES
Disney Research uses magnetic fields to create ubiquitous wireless charging system


Disney’s research arm has revealed plans to use Quasistatic Cavity Resonance (QSCR) to enable purpose-built structures to generate special magnetic fields able to charge electronic devices wirelessly.
Disney launches MagicBand 2 wearable technology for its parks


Disney has launched its new wearable device, the second version of its hit MagicBand technology.
MORE NEWS
Mubadala makes €1 billion bid for Pierre and Vacances
Abu Dhabi-based investment firm Mubadala Capital has made a binding, fully financed €1 billion offer to acquire Pierre and Vacances SA, the European holiday resort operator behind the continental European Center Parcs business.
Disney confirms US$30 billion investment programme as it highlights its economic impact
Disney has reaffirmed its commitment to investing US$30 billion in its US parks and cruise business by 2033, using new America250 celebrations to underline the role its attractions play in supporting jobs, tourism and economic growth.
Expo 2030 Riyadh will create a permanent global destination
Expo 2030 Riyadh is being planned as a permanent visitor destination, with organisers confirming the six-million-square-metre site will become a Global Village after the event closes.
Australian waterpark acquisition creates new leisure attractions group
The owner of one of Australia's best-known waterparks has acquired a major competitor, creating a new attractions business spanning two of the country's largest visitor destinations.
London Museum reveals 2026 opening date for new Smithfield home
The London Museum’s new site will open in Smithfield, East London, on 28 November 2026.
Toverland unveils €98m expansion plan as park prepares to launch resort development
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COMPANY PROFILES
Painting With Light

By combining lighting, video, scenic and architectural elements, sound and special effects we tell s [more...]
Alterface

Alterface’s Creative Division team is seasoned in concept and ride development, as well as storyte [more...]
IAAPA EMEA

IAAPA Expo Europe was established in 2006 and has grown to the largest international conference and [more...]
Simworx Ltd

The company was initially established in 1997. Terry Monkton and Andrew Roberts are the key stakeh [more...]
+ More profiles  
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

23-26 Aug 2026

Elevate Spa Riviera Maya Edition

The Riviera Maya Edition Kanai, Playa del Carmen, Mexico
29 Sep - 02 Oct 2026

Synergy - The Retreat Show

Pical Resort, Valamar Collection, Porec, Croatia
+ More diary  
 


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