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Editor’s Letter
Place-Shifting

New technology is giving us the power to Place-Shift experiences to create on-demand, immersive attractions in any location. Combining live streaming, haptics, AR and virtual reality with authentic artefacts and storytelling, this thinking will open up huge new markets for growth

By Liz Terry | Published in Attractions Management 2016 issue 3


The Place-Shifting of attractions has a long history, partly through the development of touring exhibitions: if what you have to show is unique, or guests can’t get to you, then you can simply pack up and go to them.

Another Place-Shifter is replication, most famously used by the Lascaux caves in France, one of the first attractions to offer a facsimilie to enable the preservation of the original.

Lascaux II, which opened in 1983, was built 200 metres (656 feet) from the Lascaux caves, so people could still view the prehistoric wall paintings after the impact of previous visitors visibly damaged the original caves, forcing their closure.

But there’s been little radical innovation in Place-Shifting in the past 30 years and I believe we’re about to enter a new era of innovation, as rapid advances in affordable technology open up amazing opportunities to recreate and enhance experiences at great distances and with high levels of immersion for the visitor.

Attractions are already offering visitors glimpses into other worlds via webcams and robots, but it’s possible to take this to a completely different level by harnessing all the available tech – VR, haptics, high definition, real-time streaming, wraparound screens and augmented reality.

Using this technology, we could head down a number of paths -– if an historic location is too far from transport links to work as a visitor attraction, it could be recreated as either a touring or permanent attraction in a suitably sized population centre using technology. If an attraction is unique, it could be replicated, or visitors could be given remote immersive access.

Wraparound screens and VR headsets would take visitors there and enable them to wander around, while real-time streaming would enable them to interact with storytellers at the location to bring things alive. Haptics would enable tactile interactions and accompanying audiovisuals and artefacts would satisfy the urge to touch and feel the authenticity.

A whole new raft of attractions could be developed as technology gives us the power to Place-Shift experiences to create on-demand, immersive attractions in any location.

This would open up new markets, as well as enabling the creation of attractions which can be reprogrammed when demand for their content diminishes.

Being rooted to the spot can be a disadvantage – your visitor base is comprised of people who can make the journey and there are many places which would make great visitor attractions but which are simply too remote, or too fragile. Place-Shifting would nail all these issues and more.

A real-life, UNESCO-backed example is in the news as Dualchas Architects and Reiulf Ramstad Architects reveal their master plan for the St Kilda Visitor Centre in Scotland (page 34). They say the attraction should be built not on St Kilda, but on the more accessible Isle of Lewis, 50 miles (80km) away.

What will we be able to achieve as technology sets us free to create and recreate experiences for our visitors without being tied to a single location? As a creative and innovative industry, the limits are only our imaginations.

Liz Terry, editor. Twitter: @elizterry

COMPANY PROFILES
Sally Corporation

Our services include: Dark ride design & build; Redevelopment of existing attractions; High-quality [more...]
Polin Waterparks

Polin was founded in Istanbul in 1976. Polin has since grown into a leading company in the waterpa [more...]
iPlayCO

iPlayCo was established in 1999. [more...]
IDEATTACK

IDEATTACK is a full-service planning and design company with headquarters in Los Angeles. [more...]
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Get Attractions Management digital magazine FREE
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Editor’s Letter
Place-Shifting

New technology is giving us the power to Place-Shift experiences to create on-demand, immersive attractions in any location. Combining live streaming, haptics, AR and virtual reality with authentic artefacts and storytelling, this thinking will open up huge new markets for growth

By Liz Terry | Published in Attractions Management 2016 issue 3


The Place-Shifting of attractions has a long history, partly through the development of touring exhibitions: if what you have to show is unique, or guests can’t get to you, then you can simply pack up and go to them.

Another Place-Shifter is replication, most famously used by the Lascaux caves in France, one of the first attractions to offer a facsimilie to enable the preservation of the original.

Lascaux II, which opened in 1983, was built 200 metres (656 feet) from the Lascaux caves, so people could still view the prehistoric wall paintings after the impact of previous visitors visibly damaged the original caves, forcing their closure.

But there’s been little radical innovation in Place-Shifting in the past 30 years and I believe we’re about to enter a new era of innovation, as rapid advances in affordable technology open up amazing opportunities to recreate and enhance experiences at great distances and with high levels of immersion for the visitor.

Attractions are already offering visitors glimpses into other worlds via webcams and robots, but it’s possible to take this to a completely different level by harnessing all the available tech – VR, haptics, high definition, real-time streaming, wraparound screens and augmented reality.

Using this technology, we could head down a number of paths -– if an historic location is too far from transport links to work as a visitor attraction, it could be recreated as either a touring or permanent attraction in a suitably sized population centre using technology. If an attraction is unique, it could be replicated, or visitors could be given remote immersive access.

Wraparound screens and VR headsets would take visitors there and enable them to wander around, while real-time streaming would enable them to interact with storytellers at the location to bring things alive. Haptics would enable tactile interactions and accompanying audiovisuals and artefacts would satisfy the urge to touch and feel the authenticity.

A whole new raft of attractions could be developed as technology gives us the power to Place-Shift experiences to create on-demand, immersive attractions in any location.

This would open up new markets, as well as enabling the creation of attractions which can be reprogrammed when demand for their content diminishes.

Being rooted to the spot can be a disadvantage – your visitor base is comprised of people who can make the journey and there are many places which would make great visitor attractions but which are simply too remote, or too fragile. Place-Shifting would nail all these issues and more.

A real-life, UNESCO-backed example is in the news as Dualchas Architects and Reiulf Ramstad Architects reveal their master plan for the St Kilda Visitor Centre in Scotland (page 34). They say the attraction should be built not on St Kilda, but on the more accessible Isle of Lewis, 50 miles (80km) away.

What will we be able to achieve as technology sets us free to create and recreate experiences for our visitors without being tied to a single location? As a creative and innovative industry, the limits are only our imaginations.

Liz Terry, editor. Twitter: @elizterry

LATEST NEWS
UK's Royal attractions had a bumper year in 2023
Numbers from the Association of Leading Visitor Attractions, (ALVA) show that Royal attractions saw a huge increase in visitor numbers during 2023 – the coronation year of King Charles III.
Efteling to convert steam trains to electric as part of green drive
The Everyday Heritage initiative celebrates and preserves working class histories
Off the back of the success of the first round of Everyday Heritage Grants in 2022, Historic England is funding 56 creative projects that honour the heritage of working-class England.
Universal announces long-awaited details of its Epic Universe, set to open in 2025
Universal has revealed it will be adding new Harry Potter attractions, alongside Super Nintendo and How to Train Your Dragon worlds to its Florida resort.
Heartbreak for Swedish theme park, Liseberg, as fire breaks out
A fire has destroyed part of the new water world, Oceana, at Liseberg in Sweden, and a construction worker has been reported missing.
Museum director apologises after comparing the city of Florence to a sex worker
Museum director Cecilie Hollberg has come under fire for comparing the city to a sex worker due to uncontrolled mass tourism.
Populous reveals plans for major e-sports arena in Saudi Arabia
Populous have unveiled their plans for a state-of-the-art e-sports arena, designed to stand as a central landmark in Qiddaya City’s gaming and e-sports district, Saudi Arabia.
Raby Castle reveals ambitious plans to become a major visitor destination
Raby Castle, known as one of the finest medieval fortifications in England, is nearing the end of an ambitious two-year renovation project.
Wake The Tiger launches new 1,000sq m expansion
Wake the Tiger, the Bristol-based immersive art experience, is set to open its 1,000sq m expansion on Friday 2 February.
Merlin teams up with Hasbro and Lego to create Peppa Pig experiences
Merlin Entertainments, the LEGO Group and Hasbro have teamed up to create Peppa Pig experiences.
Tate Modern and Frame collaborate on a mind/body experience
London boutique operator, Frame, has teamed up with the Tate Modern to offer two yin and sound yoga classes, following by a tour of the art gallery.
Elvis Presley Live is rolling out globally
Immersive entertainment specialists, Layered Reality, is creating a tribute to Elvis Presley featuring a concert experience with a life-sized digital Elvis.
+ More news   
 
COMPANY PROFILES
Sally Corporation

Our services include: Dark ride design & build; Redevelopment of existing attractions; High-quality [more...]
Polin Waterparks

Polin was founded in Istanbul in 1976. Polin has since grown into a leading company in the waterpa [more...]
iPlayCO

iPlayCo was established in 1999. [more...]
IDEATTACK

IDEATTACK is a full-service planning and design company with headquarters in Los Angeles. [more...]
+ More profiles  
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

08-08 May 2024

Hospitality Design Conference

Hotel Melià , Milano , Italy
10-12 May 2024

Asia Pool & Spa Expo

China Import & Export Fair Complex, Guangzhou, China
+ More diary  
 


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