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NEWS
Netflix's Black Mirror to give users a choice of stories: Will attractions follow?
POSTED 16 Oct 2018 . BY Luke Cloherty
The episode is to be the first of a number of viewers’ choice specials across brodcaster Netfilx’s ‘Originals’ range of shows
The upcoming season of the Emmy-winning science-fiction series Black Mirror, due for release in December, will have an episode that allows users to choose their own story.

The episode is to be the first of a number of viewers’ choice specials across broadcaster Netflix's ‘Originals’ range of shows, which will potentially include two new adaptations of video games.

Bloomberg has reported that sources close to Netflix have said the California-based company has closed a deal for at least one more live-action project and is negotiating the rights to others.

This isn't the first time Netflix has dabbled in these areas. In 2017 the online broadcaster released a new feature based on Puss-in-Boots called Puss in Book: Trapped in an Epic Tale. Aimed at children, the show used interactive cut scenes to allow viewers to select how they wanted the story to play out from branching decision paths.

After Puss in Book: Trapped in an Epic Tale came two more interactive children’s shows, namely Buddy Thunderstruck: The Maybe Pile and Stretch Armstrong: The Breakout, while a fourth interactive kids show, Minecraft: Story Mode will air on 7 November 2018.

This next step with Black Mirror is the streaming service's first push into the adult market. Given Black Mirror's popularity – it was the 6th most watched show on the UK Netflix platform in 2017 – and taking its sci-fi format with dystopian consequences into consideration, the show would be a decent measuring stick to see how viewers respond to such a format.

The implications of all of this new interactive programming for the attractions industry could be significant. In 2017, Aaron Bradbury, VFX supervisor for immersive storytelling studio NSC Creative, told Attractions Management about the possibilities of interactive experiences at visitor attractions.

"We know there is a way to make interactive narratives work meaningfully," he said. "As I embark on a journey into multi-narrative experiences within VR, I hope there is a meaningful destination.

"It makes sense to avoid travelling down paths that are already full of dead ends, but nothing is more rewarding than exploring new avenues and finding that special place hidden behind the trees."

Although there may be some roadblocks in the way of these types of interactive experiences' entry to the visitor attractions market, Bradbury was optimistic that they will eventually prevail.

"Linear media loves to toy with the idea of interactive and branching narratives whether it be the setting for visitors to Westworld or the mind-bending world of Rick and Morty,” said Bradbury.

"These interactive and branching narratives are very much in the games industry and the optimistic path is a feeling that among the dead ends, there are many more avenues to explore with this medium."

Netflix’s rivals have been getting in on the act recently in terms of interactive storytelling. HBO, one of its closest competitors, released its first interactive show last year: Mosaic. Directed by Steven Soderbergh, the longer version of the show with the interactive features was available in a separate app on iOS and Android.

So, with Netflix’s latest move towards this type of programming and with HBO’s Mosaic already out there for consumption, will attractions follow? Creating technology-led branching narratives for visitors to consume?

Judging by the constant flurry of rides and attractions that spring up on the back of television shows, it could be evident that one follows the other, with a future where interactive attractions are simply a natural follow-on from interactive television to become the norm.

To read more from Aaron Bradbury and a panel of experts including Merlin Entertainments creative director Paul Moreton, Thinkwell Group principal for attractions and museums Chris Dumrick, and BRC Imagination Arts vice president Christian Lachel, click here.


MORE NEWS
OMA completes New Museum transformation with landmark expansion and Oberon restaurant
OMA has completed a major transformation of New York's New Museum, creating a larger cultural campus that combines expanded exhibition spaces with learning, performance, hospitality and public programming.
David Rockwell creates immersive magic destination, The Hand and The Eye
A US$50 million (£44.2 million, €51.2 million) transformation of Chicago's historic McCormick Mansion has created a new destination that combines live magic, immersive theatre, dining and private membership under one roof.
Montana Heritage Center opens with immersive exhibits and US$107 million investment
The Montana Historical Society has officially celebrated the opening of its new Montana Heritage Center, a US$107 million (£79 million, €92 million) destination that combines immersive storytelling with cutting-edge audiovisual technology to bring the sta
Universal launches new theme park model with Kids Resort
Universal Destinations and Experiences has launched a new regional theme park model with the opening of Universal Kids Resort in Frisco, Texas.
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Jobs    News   Products   Magazine   Subscribe
NEWS
Netflix's Black Mirror to give users a choice of stories: Will attractions follow?
POSTED 16 Oct 2018 . BY Luke Cloherty
The episode is to be the first of a number of viewers’ choice specials across brodcaster Netfilx’s ‘Originals’ range of shows
The upcoming season of the Emmy-winning science-fiction series Black Mirror, due for release in December, will have an episode that allows users to choose their own story.

The episode is to be the first of a number of viewers’ choice specials across broadcaster Netflix's ‘Originals’ range of shows, which will potentially include two new adaptations of video games.

Bloomberg has reported that sources close to Netflix have said the California-based company has closed a deal for at least one more live-action project and is negotiating the rights to others.

This isn't the first time Netflix has dabbled in these areas. In 2017 the online broadcaster released a new feature based on Puss-in-Boots called Puss in Book: Trapped in an Epic Tale. Aimed at children, the show used interactive cut scenes to allow viewers to select how they wanted the story to play out from branching decision paths.

After Puss in Book: Trapped in an Epic Tale came two more interactive children’s shows, namely Buddy Thunderstruck: The Maybe Pile and Stretch Armstrong: The Breakout, while a fourth interactive kids show, Minecraft: Story Mode will air on 7 November 2018.

This next step with Black Mirror is the streaming service's first push into the adult market. Given Black Mirror's popularity – it was the 6th most watched show on the UK Netflix platform in 2017 – and taking its sci-fi format with dystopian consequences into consideration, the show would be a decent measuring stick to see how viewers respond to such a format.

The implications of all of this new interactive programming for the attractions industry could be significant. In 2017, Aaron Bradbury, VFX supervisor for immersive storytelling studio NSC Creative, told Attractions Management about the possibilities of interactive experiences at visitor attractions.

"We know there is a way to make interactive narratives work meaningfully," he said. "As I embark on a journey into multi-narrative experiences within VR, I hope there is a meaningful destination.

"It makes sense to avoid travelling down paths that are already full of dead ends, but nothing is more rewarding than exploring new avenues and finding that special place hidden behind the trees."

Although there may be some roadblocks in the way of these types of interactive experiences' entry to the visitor attractions market, Bradbury was optimistic that they will eventually prevail.

"Linear media loves to toy with the idea of interactive and branching narratives whether it be the setting for visitors to Westworld or the mind-bending world of Rick and Morty,” said Bradbury.

"These interactive and branching narratives are very much in the games industry and the optimistic path is a feeling that among the dead ends, there are many more avenues to explore with this medium."

Netflix’s rivals have been getting in on the act recently in terms of interactive storytelling. HBO, one of its closest competitors, released its first interactive show last year: Mosaic. Directed by Steven Soderbergh, the longer version of the show with the interactive features was available in a separate app on iOS and Android.

So, with Netflix’s latest move towards this type of programming and with HBO’s Mosaic already out there for consumption, will attractions follow? Creating technology-led branching narratives for visitors to consume?

Judging by the constant flurry of rides and attractions that spring up on the back of television shows, it could be evident that one follows the other, with a future where interactive attractions are simply a natural follow-on from interactive television to become the norm.

To read more from Aaron Bradbury and a panel of experts including Merlin Entertainments creative director Paul Moreton, Thinkwell Group principal for attractions and museums Chris Dumrick, and BRC Imagination Arts vice president Christian Lachel, click here.


MORE NEWS
OMA completes New Museum transformation with landmark expansion and Oberon restaurant
OMA has completed a major transformation of New York's New Museum, creating a larger cultural campus that combines expanded exhibition spaces with learning, performance, hospitality and public programming.
David Rockwell creates immersive magic destination, The Hand and The Eye
A US$50 million (£44.2 million, €51.2 million) transformation of Chicago's historic McCormick Mansion has created a new destination that combines live magic, immersive theatre, dining and private membership under one roof.
Montana Heritage Center opens with immersive exhibits and US$107 million investment
The Montana Historical Society has officially celebrated the opening of its new Montana Heritage Center, a US$107 million (£79 million, €92 million) destination that combines immersive storytelling with cutting-edge audiovisual technology to bring the sta
Universal launches new theme park model with Kids Resort
Universal Destinations and Experiences has launched a new regional theme park model with the opening of Universal Kids Resort in Frisco, Texas.
San Antonio Zoo reports $283 million economic impact as expansion plans progress
San Antonio Zoo has reported a US$283 million economic impact for 2025, following a decade- long transformation programme that has seen almost US$200 million invested into the Texas attraction.
Great Barrier Reef attraction set for AU$180 million reinvention
Plans for the AU$180 million redevelopment of Reef HQ Aquarium in Townsville, Australia, are progressing, with the project set to transform the attraction into a global centre for reef education and conservation.
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COMPANY PROFILES
Holovis

Holovis is a privately owned company established in 2004 by CEO Stuart Hetherington. [more...]
iPlayCO

iPlayCo was established in 1999. [more...]
TechnoAlpin Indoor

TechnoAlpin is the world leader for snowmaking systems. With the Indoor snow division, TechnoAlpin c [more...]
Clip 'n Climb

Clip ‘n Climb currently offers facility owners and investors more than 40 colourful and unique Cha [more...]
+ More profiles  
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

23-26 Aug 2026

Elevate Spa Riviera Maya Edition

The Riviera Maya Edition Kanai, Playa del Carmen, Mexico
29 Sep - 02 Oct 2026

Synergy - The Retreat Show

Pical Resort, Valamar Collection, Porec, Croatia
+ More diary  
 


ADVERTISE . CONTACT US

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Tel: +44 (0)1462 431385

©Cybertrek 2026

ABOUT LEISURE MEDIA
LEISURE MEDIA MAGAZINES
LEISURE MEDIA HANDBOOKS
LEISURE MEDIA WEBSITES
LEISURE MEDIA PRODUCT SEARCH
ATTRACTIONS MANAGEMENT NEWS
ATTRACTIONS HANDBOOK
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