Exoskeleton could change VR game with haptic feedback to simulate touch
POSTED 05 Sep 2016 . BY Tom Anstey
The futuristic glove can communicate with VR items, simulating the feel of virtual objects using haptic feedback
Chinese technology company Dexta Robotics has unveiled a new product that promises to revolutionise virtual reality – a wearable exoskeleton hand making it possible for users to physically touch things in a digital world.
Dubbed Dexmo, the futuristic glove can communicate with VR items, simulating the feel of virtual objects using haptic feedback as though the user is touching or holding the items with their hands.
Haptic feedback is rare to the VR market currently as it uses dynamic force to simulate the shape and density of objects. As a result, Dexmo is thought to be the most advanced version of hand interaction technology for VR to date. HTC's Vive and Oculus’ upcoming Oculus Touch – which use a combination of buttons and movement to control functionality – are other variations on the technology.
According to Dexta, its technology can do things such as “simulate the clicky sensation of a button or trigger” or “simulate the shape of a doorknob and allow you to grasp and turn.”
Dexmo has gone through more than 20 prototypes since its inception in 2014, raising US$55,000 (€48,600, £41,600) through Kickstarter before ultimately being cancelled. Dexta revived the concept this year however, unveiling its working model which is compatible with headsets such as Oculus, HTC Vive, Playstation VR, Hololens, and potentially any other AR/VR headsets.
According to Dexta, its technology can do things such as 'simulate the clicky sensation of a button or trigger' or 'simulate the shape of a doorknob and allow you to grasp and turn'
Items can be programmed in VR to respond to haptic touch
The technology offers a number of possibilities not yet seen in VR
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Exoskeleton could change VR game with haptic feedback to simulate touch
POSTED 05 Sep 2016 . BY Tom Anstey
The futuristic glove can communicate with VR items, simulating the feel of virtual objects using haptic feedback
Chinese technology company Dexta Robotics has unveiled a new product that promises to revolutionise virtual reality – a wearable exoskeleton hand making it possible for users to physically touch things in a digital world.
Dubbed Dexmo, the futuristic glove can communicate with VR items, simulating the feel of virtual objects using haptic feedback as though the user is touching or holding the items with their hands.
Haptic feedback is rare to the VR market currently as it uses dynamic force to simulate the shape and density of objects. As a result, Dexmo is thought to be the most advanced version of hand interaction technology for VR to date. HTC's Vive and Oculus’ upcoming Oculus Touch – which use a combination of buttons and movement to control functionality – are other variations on the technology.
According to Dexta, its technology can do things such as “simulate the clicky sensation of a button or trigger” or “simulate the shape of a doorknob and allow you to grasp and turn.”
Dexmo has gone through more than 20 prototypes since its inception in 2014, raising US$55,000 (€48,600, £41,600) through Kickstarter before ultimately being cancelled. Dexta revived the concept this year however, unveiling its working model which is compatible with headsets such as Oculus, HTC Vive, Playstation VR, Hololens, and potentially any other AR/VR headsets.
According to Dexta, its technology can do things such as 'simulate the clicky sensation of a button or trigger' or 'simulate the shape of a doorknob and allow you to grasp and turn'
Items can be programmed in VR to respond to haptic touch
The technology offers a number of possibilities not yet seen in VR
RELATED STORIES
Universal Orlando reveals VR experience for Halloween Horror Nights POSTED 15 Aug 2016. BY Tom Anstey Universal Orlando is for the first time introducing a virtual reality component to its
Halloween Horror Nights event, with a new interactive experience combining VR and real-
life actors.
Lotte World to develop VR programme for South Korean government POSTED 02 Aug 2016. BY Tom Anstey Lotte World – South Korea’s largest indoor theme park – will lead a consortium of 12
companies tasked with developing a virtual reality (VR) theme park programme.
Twitter is headhunting tech wizards for its new VR/AR division POSTED 26 Jul 2016. BY Tom Anstey With Twitter preparing to launch its own virtual and augmented reality division, the social
media giant is sending a team to the annual Siggraph technology showcase to seek out
elite programmers, designers and visionaries in the field.
Abu Dhabi-based investment firm Mubadala Capital has made a binding, fully financed
€1 billion
offer to acquire Pierre and Vacances SA, the European holiday resort operator behind the
continental European Center Parcs business.
Disney has reaffirmed its commitment to investing US$30 billion in its US parks and cruise
business by 2033, using new America250 celebrations to underline the role its attractions play
in supporting jobs, tourism and economic growth.
Expo 2030 Riyadh is being planned as a permanent visitor destination, with organisers
confirming the six-million-square-metre site will become a Global Village after the event closes.
The owner of one of Australia's best-known waterparks has acquired a major competitor,
creating a new attractions business spanning two of the country's largest visitor destinations.
The Toverland theme park in the Netherlands has announced a €98m expansion programme
that will add a resort, new attractions and staff facilities as it pursues plans to become a multi-
day destination.
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