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NEWS
Oculus Rift offers endless possibilities for attractions industry
POSTED 19 Aug 2014 . BY Tom Anstey
The technology has big potential to wow the attractions sector Credit: Luc Villeneuve
Following the March purchase of the Oculus Rift virtual reality technology by Facebook founder Mark Zuckerberg, Attractions Management has looked at what implications this could have for the attractions industry, with Zuckerberg predicting augmented reality will become part of everyday life in the near future.

After his US$2bn (€1.5bn, £1.2bn) purchase of the VR technology, Zuckerberg said that he believed Oculus could be incorporated into the everyday lives of billions of people.

“After games, we’re going to make Oculus a platform for many other experiences,” said Zuckerberg when he announced the purchase. “This really is a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.”

The Oculus development kits are designed as open platforms, with the software development kit that comes with the technology also designed as open source. This means developers and companies can create virtually any kind of content they want, potentially signalling a bright future for virtual reality in the attractions industry.

Several uses for the Oculus technology have already been mooted for the attractions sector. A pair of independent developers tested the technology on a roller coaster at a UK theme park, having created a virtual world that made it appear as though they were flying through space, while another suggested use has been for virtual tours of museums anywhere in the world.

Attempts at augmented reality have had mixed receptions in the past, with Nintendo’s Virtual Boy console a noted flop, while other attempts at VR left people nauseous due to limited technology at the time. VR successes include DisneyQuest in Florida, while online experiences such as Second Life have also proved to be a hit.

“One day, we believe immersive, augmented reality will become a part of daily life for billions of people,” said Zuckerberg. Whether his prediction comes true however, remains to be seen.

For a full look into Mark Zuckerberg and the potential of Oculus in the attractions industry, the newest edition of Attractions Management is available here.
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NEWS
Oculus Rift offers endless possibilities for attractions industry
POSTED 19 Aug 2014 . BY Tom Anstey
The technology has big potential to wow the attractions sector Credit: Luc Villeneuve
Following the March purchase of the Oculus Rift virtual reality technology by Facebook founder Mark Zuckerberg, Attractions Management has looked at what implications this could have for the attractions industry, with Zuckerberg predicting augmented reality will become part of everyday life in the near future.

After his US$2bn (€1.5bn, £1.2bn) purchase of the VR technology, Zuckerberg said that he believed Oculus could be incorporated into the everyday lives of billions of people.

“After games, we’re going to make Oculus a platform for many other experiences,” said Zuckerberg when he announced the purchase. “This really is a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.”

The Oculus development kits are designed as open platforms, with the software development kit that comes with the technology also designed as open source. This means developers and companies can create virtually any kind of content they want, potentially signalling a bright future for virtual reality in the attractions industry.

Several uses for the Oculus technology have already been mooted for the attractions sector. A pair of independent developers tested the technology on a roller coaster at a UK theme park, having created a virtual world that made it appear as though they were flying through space, while another suggested use has been for virtual tours of museums anywhere in the world.

Attempts at augmented reality have had mixed receptions in the past, with Nintendo’s Virtual Boy console a noted flop, while other attempts at VR left people nauseous due to limited technology at the time. VR successes include DisneyQuest in Florida, while online experiences such as Second Life have also proved to be a hit.

“One day, we believe immersive, augmented reality will become a part of daily life for billions of people,” said Zuckerberg. Whether his prediction comes true however, remains to be seen.

For a full look into Mark Zuckerberg and the potential of Oculus in the attractions industry, the newest edition of Attractions Management is available here.
RELATED STORIES
MORE NEWS
Excurio and The Muséum National d'Histoire Naturelle create evolutionary VR experience
Virtual reality creators Excurio has teamed up with experts from The Muséum National d'Histoire Naturelle to create Life Chronicles London, a free-roaming VR experience.
The Park Playground opens first immersive VR franchise in Porto
The Park Playground, has opened its first Immersive VR franchise in Porto, Portugal.
Bridgerton Season three – most Instagrammed locations
Following the release of season three Of Bridgerton, a study reveals its ten most Instagrammable filming locations.
Getty Museum refuses to surrender prized Greek bronze to Italy
The European Court of Human Rights has recognised Italy’s claim to a prized Greek antiquity.
Merlin unveils record-breaking Hyperia coaster at Thorpe Park
Merlin Entertainments has launched its new Hyperia rollercoaster at Thorpe Park to celebrate its 45th year.
Second Chaos Karts launches in Dubai
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COMPANY PROFILES
DJW

David & Lynn Willrich started the Company over thirty years ago, from the Audio Visual Department [more...]
IAAPA EMEA

IAAPA Expo Europe was established in 2006 and has grown to the largest international conference and [more...]
Painting With Light

By combining lighting, video, scenic and architectural elements, sound and special effects we tell s [more...]
Polin Waterparks

Polin was founded in Istanbul in 1976. Polin has since grown into a leading company in the waterpa [more...]
+ More profiles  
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

03-05 Sep 2024

ASEAN Patio Pool Spa Expo

IMPACT Exhibition Center, Bangkok, Thailand
03-08 Sep 2024

Spa Peeps International Corporate Cruise

Cruise London, Amsterdam, Zeebrugge, United States
+ More diary  
 


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