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NEWS
Oculus Rift offers endless possibilities for attractions industry
POSTED 19 Aug 2014 . BY Tom Anstey
The technology has big potential to wow the attractions sector Credit: Luc Villeneuve
Following the March purchase of the Oculus Rift virtual reality technology by Facebook founder Mark Zuckerberg, Attractions Management has looked at what implications this could have for the attractions industry, with Zuckerberg predicting augmented reality will become part of everyday life in the near future.

After his US$2bn (€1.5bn, £1.2bn) purchase of the VR technology, Zuckerberg said that he believed Oculus could be incorporated into the everyday lives of billions of people.

“After games, we’re going to make Oculus a platform for many other experiences,” said Zuckerberg when he announced the purchase. “This really is a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.”

The Oculus development kits are designed as open platforms, with the software development kit that comes with the technology also designed as open source. This means developers and companies can create virtually any kind of content they want, potentially signalling a bright future for virtual reality in the attractions industry.

Several uses for the Oculus technology have already been mooted for the attractions sector. A pair of independent developers tested the technology on a roller coaster at a UK theme park, having created a virtual world that made it appear as though they were flying through space, while another suggested use has been for virtual tours of museums anywhere in the world.

Attempts at augmented reality have had mixed receptions in the past, with Nintendo’s Virtual Boy console a noted flop, while other attempts at VR left people nauseous due to limited technology at the time. VR successes include DisneyQuest in Florida, while online experiences such as Second Life have also proved to be a hit.

“One day, we believe immersive, augmented reality will become a part of daily life for billions of people,” said Zuckerberg. Whether his prediction comes true however, remains to be seen.

For a full look into Mark Zuckerberg and the potential of Oculus in the attractions industry, the newest edition of Attractions Management is available here.
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NEWS
Oculus Rift offers endless possibilities for attractions industry
POSTED 19 Aug 2014 . BY Tom Anstey
The technology has big potential to wow the attractions sector Credit: Luc Villeneuve
Following the March purchase of the Oculus Rift virtual reality technology by Facebook founder Mark Zuckerberg, Attractions Management has looked at what implications this could have for the attractions industry, with Zuckerberg predicting augmented reality will become part of everyday life in the near future.

After his US$2bn (€1.5bn, £1.2bn) purchase of the VR technology, Zuckerberg said that he believed Oculus could be incorporated into the everyday lives of billions of people.

“After games, we’re going to make Oculus a platform for many other experiences,” said Zuckerberg when he announced the purchase. “This really is a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.”

The Oculus development kits are designed as open platforms, with the software development kit that comes with the technology also designed as open source. This means developers and companies can create virtually any kind of content they want, potentially signalling a bright future for virtual reality in the attractions industry.

Several uses for the Oculus technology have already been mooted for the attractions sector. A pair of independent developers tested the technology on a roller coaster at a UK theme park, having created a virtual world that made it appear as though they were flying through space, while another suggested use has been for virtual tours of museums anywhere in the world.

Attempts at augmented reality have had mixed receptions in the past, with Nintendo’s Virtual Boy console a noted flop, while other attempts at VR left people nauseous due to limited technology at the time. VR successes include DisneyQuest in Florida, while online experiences such as Second Life have also proved to be a hit.

“One day, we believe immersive, augmented reality will become a part of daily life for billions of people,” said Zuckerberg. Whether his prediction comes true however, remains to be seen.

For a full look into Mark Zuckerberg and the potential of Oculus in the attractions industry, the newest edition of Attractions Management is available here.
RELATED STORIES
MORE NEWS
The Everyday Heritage initiative celebrates and preserves working class histories
Off the back of the success of the first round of Everyday Heritage Grants in 2022, Historic England is funding 56 creative projects that honour the heritage of working-class England.
Universal announces long-awaited details of its Epic Universe, set to open in 2025
Universal has revealed it will be adding new Harry Potter attractions, alongside Super Nintendo and How to Train Your Dragon worlds to its Florida resort.
Heartbreak for Swedish theme park, Liseberg, as fire breaks out
A fire has destroyed part of the new water world, Oceana, at Liseberg in Sweden, and a construction worker has been reported missing.
Museum director apologises after comparing the city of Florence to a sex worker
Museum director Cecilie Hollberg has come under fire for comparing the city to a sex worker due to uncontrolled mass tourism.
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COMPANY PROFILES
Clip 'n Climb

Clip ‘n Climb currently offers facility owners and investors more than 40 colourful and unique Cha [more...]
instantprint

We’re a Yorkshire-based online printer, founded in 2009 by Adam Carnell and James Kinsella. [more...]
Alterface

Alterface’s Creative Division team is seasoned in concept and ride development, as well as storyte [more...]
Painting With Light

By combining lighting, video, scenic and architectural elements, sound and special effects we tell s [more...]
+ More profiles  
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

08-08 May 2024

Hospitality Design Conference

Hotel Melià , Milano , Italy
10-12 May 2024

Asia Pool & Spa Expo

China Import & Export Fair Complex, Guangzhou, China
+ More diary  
 


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©Cybertrek 2024

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