Exoskeleton could change VR game with haptic feedback to simulate touch
POSTED 05 Sep 2016 . BY Tom Anstey
The futuristic glove can communicate with VR items, simulating the feel of virtual objects using haptic feedback
Chinese technology company Dexta Robotics has unveiled a new product that promises to revolutionise virtual reality – a wearable exoskeleton hand making it possible for users to physically touch things in a digital world.
Dubbed Dexmo, the futuristic glove can communicate with VR items, simulating the feel of virtual objects using haptic feedback as though the user is touching or holding the items with their hands.
Haptic feedback is rare to the VR market currently as it uses dynamic force to simulate the shape and density of objects. As a result, Dexmo is thought to be the most advanced version of hand interaction technology for VR to date. HTC's Vive and Oculus’ upcoming Oculus Touch – which use a combination of buttons and movement to control functionality – are other variations on the technology.
According to Dexta, its technology can do things such as “simulate the clicky sensation of a button or trigger” or “simulate the shape of a doorknob and allow you to grasp and turn.”
Dexmo has gone through more than 20 prototypes since its inception in 2014, raising US$55,000 (€48,600, £41,600) through Kickstarter before ultimately being cancelled. Dexta revived the concept this year however, unveiling its working model which is compatible with headsets such as Oculus, HTC Vive, Playstation VR, Hololens, and potentially any other AR/VR headsets.
According to Dexta, its technology can do things such as 'simulate the clicky sensation of a button or trigger' or 'simulate the shape of a doorknob and allow you to grasp and turn'
Items can be programmed in VR to respond to haptic touch
The technology offers a number of possibilities not yet seen in VR
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Exoskeleton could change VR game with haptic feedback to simulate touch
POSTED 05 Sep 2016 . BY Tom Anstey
The futuristic glove can communicate with VR items, simulating the feel of virtual objects using haptic feedback
Chinese technology company Dexta Robotics has unveiled a new product that promises to revolutionise virtual reality – a wearable exoskeleton hand making it possible for users to physically touch things in a digital world.
Dubbed Dexmo, the futuristic glove can communicate with VR items, simulating the feel of virtual objects using haptic feedback as though the user is touching or holding the items with their hands.
Haptic feedback is rare to the VR market currently as it uses dynamic force to simulate the shape and density of objects. As a result, Dexmo is thought to be the most advanced version of hand interaction technology for VR to date. HTC's Vive and Oculus’ upcoming Oculus Touch – which use a combination of buttons and movement to control functionality – are other variations on the technology.
According to Dexta, its technology can do things such as “simulate the clicky sensation of a button or trigger” or “simulate the shape of a doorknob and allow you to grasp and turn.”
Dexmo has gone through more than 20 prototypes since its inception in 2014, raising US$55,000 (€48,600, £41,600) through Kickstarter before ultimately being cancelled. Dexta revived the concept this year however, unveiling its working model which is compatible with headsets such as Oculus, HTC Vive, Playstation VR, Hololens, and potentially any other AR/VR headsets.
According to Dexta, its technology can do things such as 'simulate the clicky sensation of a button or trigger' or 'simulate the shape of a doorknob and allow you to grasp and turn'
Items can be programmed in VR to respond to haptic touch
The technology offers a number of possibilities not yet seen in VR
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life actors.
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companies tasked with developing a virtual reality (VR) theme park programme.
Twitter is headhunting tech wizards for its new VR/AR division POSTED 26 Jul 2016. BY Tom Anstey With Twitter preparing to launch its own virtual and augmented reality division, the social
media giant is sending a team to the annual Siggraph technology showcase to seek out
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A new immersive attraction designed to transport visitors into the final hours of ancient Pompeii
is preparing to open near the world-famous archaeological site in southern Italy.
Experience design company, BRC Imagination Arts, has completed a transition that sees founder
Bob Rogers pass ownership of the business to four long-serving senior executives, while
remaining actively involved with the company.
Movie Park Germany has opened a new Paramount Pictures-themed attraction as part of its 30th
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that can design, build and produce from a
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