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Stay ahead of the game by future-proofing science centres, says NorthernLight director
POSTED 01 Mar 2016 . BY Tom Anstey
According to Slavenburg, as people and technology evolve, science centres need to stay ahead of the game, adopting new innovations to stay relevant to the public
Peter Slavenburg, director of Dutch design agency NorthernLight, has suggested several ways to future-proof science centres, including invisible technology, serious play and co-creation.

NorthernLight, specialists in science centre design and anything involving cultural and digital experience platforms, have worked on some of the world’s most spectacular science institutions. Recent works include Guangzhou Science Museum, the Innovation Zone at Milan’s World Expo and Media Experience in the Dutch Sound and Vision Museum among a host of projects around the world.

According to Slavenburg, as people and technology evolve, science centres need to stay ahead of the game, adopting new innovations to stay relevant to the public.

Speaking in the upcoming edition of Attractions Management, Slavenburg laid out several action points to prepare science museums for the future, with the first thing highlighted being the application of technology in an intuitive and elegant way.

“We have moved from a 20th-century world where technology was visible all around us, to a world where technology has become intuitive, omnipresent and invisible,” said Slavenburg. “Technology is advancing, but the presence of technology is diminishing. This is the way science centres should move as well.”

Slavenburg then raised the idea of co-creation and the exchange of ideas, goods and information, highlighting the sharing philosophy being applied through mediums such as social media, crowd-funding, and second-source interactive content.

“Many science centres seem to have missed this development and still primarily focus on one-way communication,” He said. “Instead of offering a game that for example teaches visitors about the pollution of the ocean, you could co-operate with a real project, crowdsource ideas and co-create solutions with visitors.”

On the topic of play, Slavenburg added that serious games are an important tool in the 21st century, with science centres among the first to introduce the concept, which uses gameplay and interaction for education. He also said that despite originally innovating the idea, some science centres are falling behind.

“Science centres need to catch up and learn lessons from these types of serious games,” said Slavenburg, referring to online and B2B programmes designed to teach the likes of engineers, pilots and surgeons.

“Science-based attractions could integrate serious games and real training software into their exhibitions. Take for example the brain surgeon game used to teach medical students. It would be fantastic to make this game available to science centres. The same goes for flight simulators and car mechanic’s augmented-reality devices.”

For more from Peter Slavenburg on future-proofing science centres, check out the next issue of Attractions Management, available soon.

Slavenburg raised the idea of co-creation and the exchange of ideas, goods and information
NorthernLight, specialists in science centre design and anything involving cultural and digital experience platforms, have worked on some of the world’s most spectacular science institutions
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The Northern Ireland (NI) Science Park, an innovation hub that brings together entrepreneurs, investors and global companies, has said it's teaming up with the local council to take over the Ecos science centre.
  World of Science's CA$40m redevelopment turns facility into its own science lesson


Edmonton’s Telus World of Science in Canada has unveiled proposals for a CA$40m (US$28.6m, €25.3m, £19.8m) redevelopment to transform the ageing facility.
  Frosts step in to save Miami science museum after funding shortfall


A turbulent bid to build a world-class science museum in Miami is back on track after two principal donors stepped in to provide crucial funding to the cash-stricken project.
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NEWS
Stay ahead of the game by future-proofing science centres, says NorthernLight director
POSTED 01 Mar 2016 . BY Tom Anstey
According to Slavenburg, as people and technology evolve, science centres need to stay ahead of the game, adopting new innovations to stay relevant to the public
Peter Slavenburg, director of Dutch design agency NorthernLight, has suggested several ways to future-proof science centres, including invisible technology, serious play and co-creation.

NorthernLight, specialists in science centre design and anything involving cultural and digital experience platforms, have worked on some of the world’s most spectacular science institutions. Recent works include Guangzhou Science Museum, the Innovation Zone at Milan’s World Expo and Media Experience in the Dutch Sound and Vision Museum among a host of projects around the world.

According to Slavenburg, as people and technology evolve, science centres need to stay ahead of the game, adopting new innovations to stay relevant to the public.

Speaking in the upcoming edition of Attractions Management, Slavenburg laid out several action points to prepare science museums for the future, with the first thing highlighted being the application of technology in an intuitive and elegant way.

“We have moved from a 20th-century world where technology was visible all around us, to a world where technology has become intuitive, omnipresent and invisible,” said Slavenburg. “Technology is advancing, but the presence of technology is diminishing. This is the way science centres should move as well.”

Slavenburg then raised the idea of co-creation and the exchange of ideas, goods and information, highlighting the sharing philosophy being applied through mediums such as social media, crowd-funding, and second-source interactive content.

“Many science centres seem to have missed this development and still primarily focus on one-way communication,” He said. “Instead of offering a game that for example teaches visitors about the pollution of the ocean, you could co-operate with a real project, crowdsource ideas and co-create solutions with visitors.”

On the topic of play, Slavenburg added that serious games are an important tool in the 21st century, with science centres among the first to introduce the concept, which uses gameplay and interaction for education. He also said that despite originally innovating the idea, some science centres are falling behind.

“Science centres need to catch up and learn lessons from these types of serious games,” said Slavenburg, referring to online and B2B programmes designed to teach the likes of engineers, pilots and surgeons.

“Science-based attractions could integrate serious games and real training software into their exhibitions. Take for example the brain surgeon game used to teach medical students. It would be fantastic to make this game available to science centres. The same goes for flight simulators and car mechanic’s augmented-reality devices.”

For more from Peter Slavenburg on future-proofing science centres, check out the next issue of Attractions Management, available soon.

Slavenburg raised the idea of co-creation and the exchange of ideas, goods and information
NorthernLight, specialists in science centre design and anything involving cultural and digital experience platforms, have worked on some of the world’s most spectacular science institutions
RELATED STORIES
Northern Ireland Science Park to take over outdated science centre


The Northern Ireland (NI) Science Park, an innovation hub that brings together entrepreneurs, investors and global companies, has said it's teaming up with the local council to take over the Ecos science centre.
World of Science's CA$40m redevelopment turns facility into its own science lesson


Edmonton’s Telus World of Science in Canada has unveiled proposals for a CA$40m (US$28.6m, €25.3m, £19.8m) redevelopment to transform the ageing facility.
Frosts step in to save Miami science museum after funding shortfall


A turbulent bid to build a world-class science museum in Miami is back on track after two principal donors stepped in to provide crucial funding to the cash-stricken project.
Science and Natural History museums enter preliminary discussions for west London sites


Both London’s Science Museum and Natural History Museum have confirmed they are in preliminary discussions about opening satellite sites as part of the multi-billion pound Old Oak Common redevelopment in west London.
MORE NEWS
Expo 2030 Riyadh will create a permanent global destination
Expo 2030 Riyadh is being planned as a permanent visitor destination, with organisers confirming the six-million-square-metre site will become a Global Village after the event closes.
Australian waterpark acquisition creates new leisure attractions group
The owner of one of Australia's best-known waterparks has acquired a major competitor, creating a new attractions business spanning two of the country's largest visitor destinations.
London Museum reveals 2026 opening date for new Smithfield home
The London Museum’s new site will open in Smithfield, East London, on 28 November 2026.
Toverland unveils €98m expansion plan as park prepares to launch resort development
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COMPANY PROFILES
Painting With Light

By combining lighting, video, scenic and architectural elements, sound and special effects we tell s [more...]
Taylor Made Designs

Founded in 1993, Taylor Made Designs supply corporate clothing and brand-enhancing merchandise to [more...]
IAAPA EMEA

IAAPA Expo Europe was established in 2006 and has grown to the largest international conference and [more...]
Alterface

Alterface’s Creative Division team is seasoned in concept and ride development, as well as storyte [more...]
+ More profiles  
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

23-26 Aug 2026

Elevate Spa Riviera Maya Edition

The Riviera Maya Edition Kanai, Playa del Carmen, Mexico
29 Sep - 02 Oct 2026

Synergy - The Retreat Show

Pical Resort, Valamar Collection, Porec, Croatia
+ More diary  
 


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