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NEWS
Stay ahead of the game by future-proofing science centres, says NorthernLight director
POSTED 01 Mar 2016 . BY Tom Anstey
According to Slavenburg, as people and technology evolve, science centres need to stay ahead of the game, adopting new innovations to stay relevant to the public
Peter Slavenburg, director of Dutch design agency NorthernLight, has suggested several ways to future-proof science centres, including invisible technology, serious play and co-creation.

NorthernLight, specialists in science centre design and anything involving cultural and digital experience platforms, have worked on some of the world’s most spectacular science institutions. Recent works include Guangzhou Science Museum, the Innovation Zone at Milan’s World Expo and Media Experience in the Dutch Sound and Vision Museum among a host of projects around the world.

According to Slavenburg, as people and technology evolve, science centres need to stay ahead of the game, adopting new innovations to stay relevant to the public.

Speaking in the upcoming edition of Attractions Management, Slavenburg laid out several action points to prepare science museums for the future, with the first thing highlighted being the application of technology in an intuitive and elegant way.

“We have moved from a 20th-century world where technology was visible all around us, to a world where technology has become intuitive, omnipresent and invisible,” said Slavenburg. “Technology is advancing, but the presence of technology is diminishing. This is the way science centres should move as well.”

Slavenburg then raised the idea of co-creation and the exchange of ideas, goods and information, highlighting the sharing philosophy being applied through mediums such as social media, crowd-funding, and second-source interactive content.

“Many science centres seem to have missed this development and still primarily focus on one-way communication,” He said. “Instead of offering a game that for example teaches visitors about the pollution of the ocean, you could co-operate with a real project, crowdsource ideas and co-create solutions with visitors.”

On the topic of play, Slavenburg added that serious games are an important tool in the 21st century, with science centres among the first to introduce the concept, which uses gameplay and interaction for education. He also said that despite originally innovating the idea, some science centres are falling behind.

“Science centres need to catch up and learn lessons from these types of serious games,” said Slavenburg, referring to online and B2B programmes designed to teach the likes of engineers, pilots and surgeons.

“Science-based attractions could integrate serious games and real training software into their exhibitions. Take for example the brain surgeon game used to teach medical students. It would be fantastic to make this game available to science centres. The same goes for flight simulators and car mechanic’s augmented-reality devices.”

For more from Peter Slavenburg on future-proofing science centres, check out the next issue of Attractions Management, available soon.

Slavenburg raised the idea of co-creation and the exchange of ideas, goods and information
NorthernLight, specialists in science centre design and anything involving cultural and digital experience platforms, have worked on some of the world’s most spectacular science institutions
RELATED STORIES
  Northern Ireland Science Park to take over outdated science centre


The Northern Ireland (NI) Science Park, an innovation hub that brings together entrepreneurs, investors and global companies, has said it's teaming up with the local council to take over the Ecos science centre.
  World of Science's CA$40m redevelopment turns facility into its own science lesson


Edmonton’s Telus World of Science in Canada has unveiled proposals for a CA$40m (US$28.6m, €25.3m, £19.8m) redevelopment to transform the ageing facility.
  Frosts step in to save Miami science museum after funding shortfall


A turbulent bid to build a world-class science museum in Miami is back on track after two principal donors stepped in to provide crucial funding to the cash-stricken project.
  Science and Natural History museums enter preliminary discussions for west London sites


Both London’s Science Museum and Natural History Museum have confirmed they are in preliminary discussions about opening satellite sites as part of the multi-billion pound Old Oak Common redevelopment in west London.
MORE NEWS
Bob Rogers hands BRC to long-serving leadership team
Experience design company, BRC Imagination Arts, has completed a transition that sees founder Bob Rogers pass ownership of the business to four long-serving senior executives, while remaining actively involved with the company.
Rainer Maelzer joins Therme Group as chief entertainment officer
Rainer Maelzer, an experiential entertainment innovator, has been appointed chief entertainment officer by Therme Group.
Movie Park Germany reveals new Paramount attraction as part of its 30th anniversary celebrations
Movie Park Germany has opened a new Paramount Pictures-themed attraction as part of its 30th anniversary celebrations, using immersive storytelling and adaptive reuse to reinforce the park’s longstanding “Hollywood in Germany” positioning.
Therme Manchester reveals 90:90 strategy – 90 per cent of the UK population within a 90-minute drive of a Therme
Therme Manchester’s 28-acre development, which will include interconnected glass pavilions that measure 65,000sq m, will be the largest bathing and wellbeing attraction in the world once complete, according to prof David Russell, CEO of Therme UK. 
+ More news   

COMPANY PROFILES
IDEATTACK

IDEATTACK is a full-service planning and design company with headquarters in Los Angeles. [more...]
Sally Corporation

Our services include: Dark ride design & build; Redevelopment of existing attractions; High-quality [more...]
RMA Ltd

RMA Ltd is a one-stop global company that can design, build and produce from a greenfield site upw [more...]
Clip 'n Climb

Clip ‘n Climb currently offers facility owners and investors more than 40 colourful and unique Cha [more...]
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FEATURED SUPPLIER

Iconic Liverpool attraction opens door to new operators
An opportunity to reimagine one of the UK’s most recognisable towers has been formally opened by Rivington Hark, as St Johns Beacon invites operators and partners to shape its next phase. [more...]
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NEWS
Stay ahead of the game by future-proofing science centres, says NorthernLight director
POSTED 01 Mar 2016 . BY Tom Anstey
According to Slavenburg, as people and technology evolve, science centres need to stay ahead of the game, adopting new innovations to stay relevant to the public
Peter Slavenburg, director of Dutch design agency NorthernLight, has suggested several ways to future-proof science centres, including invisible technology, serious play and co-creation.

NorthernLight, specialists in science centre design and anything involving cultural and digital experience platforms, have worked on some of the world’s most spectacular science institutions. Recent works include Guangzhou Science Museum, the Innovation Zone at Milan’s World Expo and Media Experience in the Dutch Sound and Vision Museum among a host of projects around the world.

According to Slavenburg, as people and technology evolve, science centres need to stay ahead of the game, adopting new innovations to stay relevant to the public.

Speaking in the upcoming edition of Attractions Management, Slavenburg laid out several action points to prepare science museums for the future, with the first thing highlighted being the application of technology in an intuitive and elegant way.

“We have moved from a 20th-century world where technology was visible all around us, to a world where technology has become intuitive, omnipresent and invisible,” said Slavenburg. “Technology is advancing, but the presence of technology is diminishing. This is the way science centres should move as well.”

Slavenburg then raised the idea of co-creation and the exchange of ideas, goods and information, highlighting the sharing philosophy being applied through mediums such as social media, crowd-funding, and second-source interactive content.

“Many science centres seem to have missed this development and still primarily focus on one-way communication,” He said. “Instead of offering a game that for example teaches visitors about the pollution of the ocean, you could co-operate with a real project, crowdsource ideas and co-create solutions with visitors.”

On the topic of play, Slavenburg added that serious games are an important tool in the 21st century, with science centres among the first to introduce the concept, which uses gameplay and interaction for education. He also said that despite originally innovating the idea, some science centres are falling behind.

“Science centres need to catch up and learn lessons from these types of serious games,” said Slavenburg, referring to online and B2B programmes designed to teach the likes of engineers, pilots and surgeons.

“Science-based attractions could integrate serious games and real training software into their exhibitions. Take for example the brain surgeon game used to teach medical students. It would be fantastic to make this game available to science centres. The same goes for flight simulators and car mechanic’s augmented-reality devices.”

For more from Peter Slavenburg on future-proofing science centres, check out the next issue of Attractions Management, available soon.

Slavenburg raised the idea of co-creation and the exchange of ideas, goods and information
NorthernLight, specialists in science centre design and anything involving cultural and digital experience platforms, have worked on some of the world’s most spectacular science institutions
RELATED STORIES
Northern Ireland Science Park to take over outdated science centre


The Northern Ireland (NI) Science Park, an innovation hub that brings together entrepreneurs, investors and global companies, has said it's teaming up with the local council to take over the Ecos science centre.
World of Science's CA$40m redevelopment turns facility into its own science lesson


Edmonton’s Telus World of Science in Canada has unveiled proposals for a CA$40m (US$28.6m, €25.3m, £19.8m) redevelopment to transform the ageing facility.
Frosts step in to save Miami science museum after funding shortfall


A turbulent bid to build a world-class science museum in Miami is back on track after two principal donors stepped in to provide crucial funding to the cash-stricken project.
Science and Natural History museums enter preliminary discussions for west London sites


Both London’s Science Museum and Natural History Museum have confirmed they are in preliminary discussions about opening satellite sites as part of the multi-billion pound Old Oak Common redevelopment in west London.
MORE NEWS
Bob Rogers hands BRC to long-serving leadership team
Experience design company, BRC Imagination Arts, has completed a transition that sees founder Bob Rogers pass ownership of the business to four long-serving senior executives, while remaining actively involved with the company.
Rainer Maelzer joins Therme Group as chief entertainment officer
Rainer Maelzer, an experiential entertainment innovator, has been appointed chief entertainment officer by Therme Group.
Movie Park Germany reveals new Paramount attraction as part of its 30th anniversary celebrations
Movie Park Germany has opened a new Paramount Pictures-themed attraction as part of its 30th anniversary celebrations, using immersive storytelling and adaptive reuse to reinforce the park’s longstanding “Hollywood in Germany” positioning.
Therme Manchester reveals 90:90 strategy – 90 per cent of the UK population within a 90-minute drive of a Therme
Therme Manchester’s 28-acre development, which will include interconnected glass pavilions that measure 65,000sq m, will be the largest bathing and wellbeing attraction in the world once complete, according to prof David Russell, CEO of Therme UK. 
Efteling expands family offer with new Hooghmoed drop tower
Efteling has opened Hooghmoed, a new family drop tower designed to broaden the appeal of its recently launched Sirene Island themed area and introduce younger visitors to thrill attractions.
Universal and Puy du Fou projects point to rise of Oxford–Cambridge corridor
A proposed Puy du Fou development near Bicester and Universal Destinations and Experiences’ planned resort in Bedford are emerging as part of a wider transformation of the Oxford– Cambridge Growth Corridor into a major centre for UK leisure and tourism inv
+ More news   
 
COMPANY PROFILES
IDEATTACK

IDEATTACK is a full-service planning and design company with headquarters in Los Angeles. [more...]
Sally Corporation

Our services include: Dark ride design & build; Redevelopment of existing attractions; High-quality [more...]
RMA Ltd

RMA Ltd is a one-stop global company that can design, build and produce from a greenfield site upw [more...]
Clip 'n Climb

Clip ‘n Climb currently offers facility owners and investors more than 40 colourful and unique Cha [more...]
+ More profiles  
FEATURED SUPPLIER

Iconic Liverpool attraction opens door to new operators
An opportunity to reimagine one of the UK’s most recognisable towers has been formally opened by Rivington Hark, as St Johns Beacon invites operators and partners to shape its next phase. [more...]
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

09-11 Jun 2026

World Sauna Forum 2026

Savutuvan Apaja, Haapaniemi, Finland
23-26 Aug 2026

Elevate Spa Riviera Maya Edition

The Riviera Maya Edition Kanai, Playa del Carmen, Mexico
+ More diary  
 


ADVERTISE . CONTACT US

Leisure Media
Tel: +44 (0)1462 431385

©Cybertrek 2026

ABOUT LEISURE MEDIA
LEISURE MEDIA MAGAZINES
LEISURE MEDIA HANDBOOKS
LEISURE MEDIA WEBSITES
LEISURE MEDIA PRODUCT SEARCH
ATTRACTIONS MANAGEMENT NEWS
ATTRACTIONS HANDBOOK
PRINT SUBSCRIPTIONS
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