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Profile
Margaret Kerrison

The award-winning storyteller learned about creating absorbing worlds while at BRC Imagination Arts and Disney Imagineering. Now she’s written a book to share her expertise


In 2020 when the world was in lockdown, I set a personal challenge. If I were to pen a book about writing for themed entertainment and immersive storytelling, what would be the best way to teach it?

Writers hold the power and responsibility to share stories that get into the hearts and minds of every single guest. How to even begin to explain this craft? Is it more of a science or an art? What to include? How to use my experience to share some of the collective wisdom gained? How to tell a story about storytelling?

For the next year, I wrote from 6am to 8am each morning before starting my ‘real job’ as a Disney Imagineer. We’d just opened Star Wars: Galaxy’s Edge, which took five years to complete and I was looking for my next great endeavour – ideally a new challenge – and this book was the answer. I called it Immersive storytelling for real and imagined worlds.

I had no idea whether anyone would be interested in reading it, but was determined to explain the important role of writers as champions of the story and the many responsibilities they have when working on complex, multi-disciplinary projects.

Creating a guide and roadmap
The aim was to write a guide, rather than a textbook, by breaking down the process and using examples of great storytelling. By using these tools and techniques, the book becomes a roadmap rather than a step-by-step instructional manual. After all, the field of immersive storytelling is changing by the day. What’s relevant today may not be relevant tomorrow and that’s what makes it such an exciting field.

There isn’t one way to tell a story – in fact, there shouldn’t be. There’s space for all of us to share our unique stories in differing and compelling formats.

While studying screenwriting at the University of Southern California School of Cinematic Arts, I’d never seen a book specifically written for immersive storytellers and writers – we’d only read scripts and books about writing for screen and TV. I had no idea the world of themed entertainment existed; I discovered it when our professor asked us to consider extending our work to other industries. It was the perfect storytelling niche for me, as stories are not limited by screens or pages, meaning they can be shaped in multi-sensory, multi-dimensional worlds.

Writing for immersive storytelling is an art form which combines talent, instinct and craft. Talent and instinct are something we’re born with, but craft can be taught. Even a naturally-gifted writer must continue to practice their craft to improve their skill. Writers must write. There’s no way around it.

This is a very rewarding industry in which to work as a writer. Those of us who are fortunate enough to create experiences that connect people often feel this isn’t work at all in the conventional sense.

Immersing the guest in the story
The key to bringing a narrative to life for the guest and moving from telling a story to creating a world lies in their emotional journey. In considering how to draw out the guest’s emotion, you have to put them at the heart of the action. How can they be the hero of your story? How can you make them feel as though they belong in the story rather than being a mere observer?

In immersive storytelling versus other traditional storytelling formats, you have to consider how the experience can be personal to the guest, as well as being multi-sensory, and social. In creating an experience that makes them the protagonist, the world around them must react to their presence. Immersive storytelling for real and imagined worlds describes how this can be done by asking questions that get to the right answers.

The social aspect of immersive storytelling is also considered. In modern society, we’re witnessing a breakdown of community and this has been exacerbated by the pandemic. Social media is incredible in that it connects people all over the world, but there’s also a very strong urge for us to meet in-person and in communities of like-minded people.

We can’t exist individually – our stories start, end and continue with one another and only by understanding our unique role in our community and wider society can we fully appreciate how important we are to each other.

Since the release of Immersive storytelling for real and imagined worlds, many people – from students and professors to working professionals in design, engineering, arts, music, live entertainment, technology and management – have reached out to say how useful they found it and to suggest collaborations. The most surprising thing is that non-writers have loved it as much as writers.

Ultimately, I believe we can all be storytellers and it’s up to us individually to decide how we use our discipline to share stories with the world.

Creating change in the guest
The most important aspect of designing an immersive experience is the change you create in your guest.

A great story changes the world, one person at a time. Think about the last exceptional book you read or film you watched, they stay with you, lingering and making you think and ponder. That’s the power of a good story. It makes you reflect on the human condition and feel less alone.

There are four ways you can increase your audience’s likelihood of feeling moved and transformed.

Firstly, tell an emotional story that embraces universal truths, secondly, make it personal, thirdly meet your audience ‘where they are’ to maintain the status quo and fourthly, focus on community – create a world where they can connect with others.

The future of immersive storytelling should involve blurring the lines between digital/virtual and physical, reducing friction for guests when they attend your experience, creating jumping-off points for further stories and developing opportunities for more meaningful connections. The immersive storytelling landscape is ripe with possibilities and it’s up to each one of us to create stories that are meaningful to the world and transformational for each guest.

My goal is to have every guest walking out of an experience believing they’re stepping into a better world. After all, isn’t a great story one that creates empathy and compassion for other people?

My hope is that every guest can take their emotional transformation and carry it with them for the rest of their lives.

Immersive storytelling for Real and Imagined Worlds – A Writer’s Guide by Margaret Kerrison is out now
Excerpt
Immersive Storytelling for Real and Imagined Worlds

“We’re given an incredible opportunity to create stories and spaces for people to play together. As storytellers, we strive to create experiences that are moving, compelling, and meaningful. We design spaces so visitors can escape and leave their ordinary lives behind. We make places where the audience can see themselves and feel a sense of connection and belonging. We make experiences full of magic so that we are reminded that our lives are magical in themselves.”

Buy Immersive Storytelling for Real and Imagined Worlds

More about Margaret Kerrison
Kerrison set herself a challenge to write a guide to immersive storytelling /Photo: Foster Kerrison

Following time at BRC Imagination Arts and Disney Imagineering, Kerrison joined Airbnb’s experiential creative product team in 2021, working under former Imagineer, Bruce Vaughn.

While at Imagineering, Kerrison worked on projects including Avengers Campus at Disney parks in California and Paris; National Geographic HQ; Guardians of the Galaxy: Cosmic Rewind; Storyliving by Disney; and Star Wars: Galactic Starcruiser.

Read more from this issue of Attractions Management magazine

View contents of Attractions Management 2022 issue 4
  • Editor's letter: Creating change
    Museums and attractions must harness their potential to create real change, says Magali Robathan
  • Letters: Write to reply
    Gordon Hartman, dad and founder of Morgan’s Wonderland on inclusion-centric thinking and action and Merlin Entertainments' Fiona Eastwood on inclusion and diversity...
  • People: Es Devlin
    Known for her large scale public art installations, the designer and stage director has been awarded a CBE
  • People: James Cretney
    Marwell’s CEO on conservation, communities and harnessing zoo poo
  • People: Evert Poor
    On what the Canadian Prime Minister’s visit meant for the Indigenous Peoples Experience
  • Interview: Ramona Bass
    Half way thought a $130m masterplan and with conservation projects in 30 countries, Fort Worth Zoo is thinking big, its co-chair tells Magali Robathan
  • Research: Tough times
    The cost of living crisis is already seeing the public cut its leisure spend, but these steps will help attractions keep visitors coming, says Jon Young
  • Innovation: Ars Electronica
    Linz in Austria has reinvented itself as a city of innovation, with the future facing Ars Electronica Center at its heart
  • Tech: Emotional reward
    Scientists have found a way to tweak video game difficulty according to player emotion, and it has huge potential for visitor attractions
  • Profile: Margaret Kerrison
    The former Disney Imagineer is determined to share what she’s learned about creating absorbing worlds for visitors
  • Preview: Bird Paradise
    Singapore is bringing its nature attractions together to help drive conservation and improve the visitor experience
  • Interview: Graham MacVoy
    How the team behind Boomtown Festival harnessed their brand of creativity to build a unique permanent attraction
  • Scientific research: Under the sea
    A new Red Sea scientific research centre and marine life attraction will offer visitors AR experiences, underwater walks, submarine dives and more
  • Tech: Getting personal
    These operators are getting clever with technology, using digital companions to personalise the guest experience, creating opportunities for deeper connections
Kerrison was a Disney Imagineer and is now senior experiential creative lead for Airbnb
Kerrison was a Disney Imagineer and is now senior experiential creative lead for Airbnb / Photo Disneyland Resort
To draw out a guest’s emotion you must put them at the heart of the action
To draw out a guest’s emotion you must put them at the heart of the action / Photo: Ty Popko/Disneyland Resort
Kerrison has worked on projects including Avengers Campus
Kerrison has worked on projects including Avengers Campus / Photo: Kent Phillips/Disney
Consider how the experience can be personal for each guest
Consider how the experience can be personal for each guest / Photo: Preston Mack/ Disney
Kerrison shares what she’s learned from working on projects including Disney’s Star Wars: Galactic Starcruiser
Kerrison shares what she’s learned from working on projects including Disney’s Star Wars: Galactic Starcruiser / Photo: Matt Stroshane/Disney
Immersive storytelling should blur the lines between the digital and the physical
Immersive storytelling should blur the lines between the digital and the physical / Photo: Matt Stroshane/Disney
Kerrison’s work includes Star Wars: Galactic Starcruiser
Kerrison’s work includes Star Wars: Galactic Starcruiser / Photo: Kent Phillips/Disney
COMPANY PROFILES
instantprint

We’re a Yorkshire-based online printer, founded in 2009 by Adam Carnell and James Kinsella. [more...]
Clip 'n Climb

Clip ‘n Climb currently offers facility owners and investors more than 40 colourful and unique Cha [more...]
Alterface

Alterface’s Creative Division team is seasoned in concept and ride development, as well as storyte [more...]
DJW

David & Lynn Willrich started the Company over thirty years ago, from the Audio Visual Department [more...]
+ More profiles  
FEATURED SUPPLIER

Iconic Liverpool attraction opens door to new operators
An opportunity to reimagine one of the UK’s most recognisable towers has been formally opened by Rivington Hark, as St Johns Beacon invites operators and partners to shape its next phase. [more...]
CATALOGUE GALLERY
 

+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

09-11 Jun 2026

World Sauna Forum 2026

Savutuvan Apaja, Haapaniemi, Finland
23-26 Aug 2026

Elevate Spa Riviera Maya Edition

The Riviera Maya Edition Kanai, Playa del Carmen, Mexico
+ More diary  
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©Cybertrek 2026
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Profile
Margaret Kerrison

The award-winning storyteller learned about creating absorbing worlds while at BRC Imagination Arts and Disney Imagineering. Now she’s written a book to share her expertise


In 2020 when the world was in lockdown, I set a personal challenge. If I were to pen a book about writing for themed entertainment and immersive storytelling, what would be the best way to teach it?

Writers hold the power and responsibility to share stories that get into the hearts and minds of every single guest. How to even begin to explain this craft? Is it more of a science or an art? What to include? How to use my experience to share some of the collective wisdom gained? How to tell a story about storytelling?

For the next year, I wrote from 6am to 8am each morning before starting my ‘real job’ as a Disney Imagineer. We’d just opened Star Wars: Galaxy’s Edge, which took five years to complete and I was looking for my next great endeavour – ideally a new challenge – and this book was the answer. I called it Immersive storytelling for real and imagined worlds.

I had no idea whether anyone would be interested in reading it, but was determined to explain the important role of writers as champions of the story and the many responsibilities they have when working on complex, multi-disciplinary projects.

Creating a guide and roadmap
The aim was to write a guide, rather than a textbook, by breaking down the process and using examples of great storytelling. By using these tools and techniques, the book becomes a roadmap rather than a step-by-step instructional manual. After all, the field of immersive storytelling is changing by the day. What’s relevant today may not be relevant tomorrow and that’s what makes it such an exciting field.

There isn’t one way to tell a story – in fact, there shouldn’t be. There’s space for all of us to share our unique stories in differing and compelling formats.

While studying screenwriting at the University of Southern California School of Cinematic Arts, I’d never seen a book specifically written for immersive storytellers and writers – we’d only read scripts and books about writing for screen and TV. I had no idea the world of themed entertainment existed; I discovered it when our professor asked us to consider extending our work to other industries. It was the perfect storytelling niche for me, as stories are not limited by screens or pages, meaning they can be shaped in multi-sensory, multi-dimensional worlds.

Writing for immersive storytelling is an art form which combines talent, instinct and craft. Talent and instinct are something we’re born with, but craft can be taught. Even a naturally-gifted writer must continue to practice their craft to improve their skill. Writers must write. There’s no way around it.

This is a very rewarding industry in which to work as a writer. Those of us who are fortunate enough to create experiences that connect people often feel this isn’t work at all in the conventional sense.

Immersing the guest in the story
The key to bringing a narrative to life for the guest and moving from telling a story to creating a world lies in their emotional journey. In considering how to draw out the guest’s emotion, you have to put them at the heart of the action. How can they be the hero of your story? How can you make them feel as though they belong in the story rather than being a mere observer?

In immersive storytelling versus other traditional storytelling formats, you have to consider how the experience can be personal to the guest, as well as being multi-sensory, and social. In creating an experience that makes them the protagonist, the world around them must react to their presence. Immersive storytelling for real and imagined worlds describes how this can be done by asking questions that get to the right answers.

The social aspect of immersive storytelling is also considered. In modern society, we’re witnessing a breakdown of community and this has been exacerbated by the pandemic. Social media is incredible in that it connects people all over the world, but there’s also a very strong urge for us to meet in-person and in communities of like-minded people.

We can’t exist individually – our stories start, end and continue with one another and only by understanding our unique role in our community and wider society can we fully appreciate how important we are to each other.

Since the release of Immersive storytelling for real and imagined worlds, many people – from students and professors to working professionals in design, engineering, arts, music, live entertainment, technology and management – have reached out to say how useful they found it and to suggest collaborations. The most surprising thing is that non-writers have loved it as much as writers.

Ultimately, I believe we can all be storytellers and it’s up to us individually to decide how we use our discipline to share stories with the world.

Creating change in the guest
The most important aspect of designing an immersive experience is the change you create in your guest.

A great story changes the world, one person at a time. Think about the last exceptional book you read or film you watched, they stay with you, lingering and making you think and ponder. That’s the power of a good story. It makes you reflect on the human condition and feel less alone.

There are four ways you can increase your audience’s likelihood of feeling moved and transformed.

Firstly, tell an emotional story that embraces universal truths, secondly, make it personal, thirdly meet your audience ‘where they are’ to maintain the status quo and fourthly, focus on community – create a world where they can connect with others.

The future of immersive storytelling should involve blurring the lines between digital/virtual and physical, reducing friction for guests when they attend your experience, creating jumping-off points for further stories and developing opportunities for more meaningful connections. The immersive storytelling landscape is ripe with possibilities and it’s up to each one of us to create stories that are meaningful to the world and transformational for each guest.

My goal is to have every guest walking out of an experience believing they’re stepping into a better world. After all, isn’t a great story one that creates empathy and compassion for other people?

My hope is that every guest can take their emotional transformation and carry it with them for the rest of their lives.

Immersive storytelling for Real and Imagined Worlds – A Writer’s Guide by Margaret Kerrison is out now
Excerpt
Immersive Storytelling for Real and Imagined Worlds

“We’re given an incredible opportunity to create stories and spaces for people to play together. As storytellers, we strive to create experiences that are moving, compelling, and meaningful. We design spaces so visitors can escape and leave their ordinary lives behind. We make places where the audience can see themselves and feel a sense of connection and belonging. We make experiences full of magic so that we are reminded that our lives are magical in themselves.”

Buy Immersive Storytelling for Real and Imagined Worlds

More about Margaret Kerrison
Kerrison set herself a challenge to write a guide to immersive storytelling /Photo: Foster Kerrison

Following time at BRC Imagination Arts and Disney Imagineering, Kerrison joined Airbnb’s experiential creative product team in 2021, working under former Imagineer, Bruce Vaughn.

While at Imagineering, Kerrison worked on projects including Avengers Campus at Disney parks in California and Paris; National Geographic HQ; Guardians of the Galaxy: Cosmic Rewind; Storyliving by Disney; and Star Wars: Galactic Starcruiser.

Read more from this issue of Attractions Management magazine

View contents of Attractions Management 2022 issue 4
  • Editor's letter: Creating change
    Museums and attractions must harness their potential to create real change, says Magali Robathan
  • Letters: Write to reply
    Gordon Hartman, dad and founder of Morgan’s Wonderland on inclusion-centric thinking and action and Merlin Entertainments' Fiona Eastwood on inclusion and diversity...
  • People: Es Devlin
    Known for her large scale public art installations, the designer and stage director has been awarded a CBE
  • People: James Cretney
    Marwell’s CEO on conservation, communities and harnessing zoo poo
  • People: Evert Poor
    On what the Canadian Prime Minister’s visit meant for the Indigenous Peoples Experience
  • Interview: Ramona Bass
    Half way thought a $130m masterplan and with conservation projects in 30 countries, Fort Worth Zoo is thinking big, its co-chair tells Magali Robathan
  • Research: Tough times
    The cost of living crisis is already seeing the public cut its leisure spend, but these steps will help attractions keep visitors coming, says Jon Young
  • Innovation: Ars Electronica
    Linz in Austria has reinvented itself as a city of innovation, with the future facing Ars Electronica Center at its heart
  • Tech: Emotional reward
    Scientists have found a way to tweak video game difficulty according to player emotion, and it has huge potential for visitor attractions
  • Profile: Margaret Kerrison
    The former Disney Imagineer is determined to share what she’s learned about creating absorbing worlds for visitors
  • Preview: Bird Paradise
    Singapore is bringing its nature attractions together to help drive conservation and improve the visitor experience
  • Interview: Graham MacVoy
    How the team behind Boomtown Festival harnessed their brand of creativity to build a unique permanent attraction
  • Scientific research: Under the sea
    A new Red Sea scientific research centre and marine life attraction will offer visitors AR experiences, underwater walks, submarine dives and more
  • Tech: Getting personal
    These operators are getting clever with technology, using digital companions to personalise the guest experience, creating opportunities for deeper connections
Kerrison was a Disney Imagineer and is now senior experiential creative lead for Airbnb
Kerrison was a Disney Imagineer and is now senior experiential creative lead for Airbnb / Photo Disneyland Resort
To draw out a guest’s emotion you must put them at the heart of the action
To draw out a guest’s emotion you must put them at the heart of the action / Photo: Ty Popko/Disneyland Resort
Kerrison has worked on projects including Avengers Campus
Kerrison has worked on projects including Avengers Campus / Photo: Kent Phillips/Disney
Consider how the experience can be personal for each guest
Consider how the experience can be personal for each guest / Photo: Preston Mack/ Disney
Kerrison shares what she’s learned from working on projects including Disney’s Star Wars: Galactic Starcruiser
Kerrison shares what she’s learned from working on projects including Disney’s Star Wars: Galactic Starcruiser / Photo: Matt Stroshane/Disney
Immersive storytelling should blur the lines between the digital and the physical
Immersive storytelling should blur the lines between the digital and the physical / Photo: Matt Stroshane/Disney
Kerrison’s work includes Star Wars: Galactic Starcruiser
Kerrison’s work includes Star Wars: Galactic Starcruiser / Photo: Kent Phillips/Disney
LATEST NEWS
Warner Bros Discovery collaborates on upcoming Pompeii attraction
A new immersive attraction designed to transport visitors into the final hours of ancient Pompeii is preparing to open near the world-famous archaeological site in southern Italy.
Bob Rogers hands BRC to long-serving leadership team
Experience design company, BRC Imagination Arts, has completed a transition that sees founder Bob Rogers pass ownership of the business to four long-serving senior executives, while remaining actively involved with the company.
Rainer Maelzer joins Therme Group as chief entertainment officer
Rainer Maelzer, an experiential entertainment innovator, has been appointed chief entertainment officer by Therme Group.
Movie Park Germany reveals new Paramount attraction as part of its 30th anniversary celebrations
Movie Park Germany has opened a new Paramount Pictures-themed attraction as part of its 30th anniversary celebrations, using immersive storytelling and adaptive reuse to reinforce the park’s longstanding “Hollywood in Germany” positioning.
Therme Manchester reveals 90:90 strategy – 90 per cent of the UK population within a 90-minute drive of a Therme
Therme Manchester’s 28-acre development, which will include interconnected glass pavilions that measure 65,000sq m, will be the largest bathing and wellbeing attraction in the world once complete, according to prof David Russell, CEO of Therme UK. 
Efteling expands family offer with new Hooghmoed drop tower
Efteling has opened Hooghmoed, a new family drop tower designed to broaden the appeal of its recently launched Sirene Island themed area and introduce younger visitors to thrill attractions.
Universal and Puy du Fou projects point to rise of Oxford–Cambridge corridor
A proposed Puy du Fou development near Bicester and Universal Destinations and Experiences’ planned resort in Bedford are emerging as part of a wider transformation of the Oxford– Cambridge Growth Corridor into a major centre for UK leisure and tourism inv
Shedd Aquarium upgrades its visitor experience with new Immersion Theater
Shedd Aquarium has opened the Immersion Theater developed in partnership with SimEx- Iwerks, as part of a wider strategy to enhance the guest experience and create additional revenue opportunities.
UK government cuts VAT on attractions to boost summer visitor economy
The UK government has announced a temporary reduction in VAT on visitor attractions and children’s meals as part of a summer cost-of-living support package designed to stimulate the visitor economy and encourage family days out.
Joy as a radical act: Yinka Ilori launches solo exhibition celebrating the rebellious power of spreading happiness
As designer Yinka Ilori prepares for his first solo gallery show in London, he speaks exclusively to CLADmag about his mission to spread joy, the power of play, and his bold approach to using colour (including the colours you won’t see in his work).
Government of Thailand reveals it is courting major theme park operators
The government of Thailand is exploring plans for a THB300bn (£6.3bn, US$8.3bn) entertainment complex in the country’s Eastern Economic Corridor (EEC), with officials proposing a large-scale theme park and sports destination as part of a broader tourism and economic development strategy.
Hainan Science Museum by Ma Yansong, opens in China
A new science museum has opened to the public in Haikou after attracting more than 350,000 visitors during a four-month soft opening period.
+ More news   
 
COMPANY PROFILES
instantprint

We’re a Yorkshire-based online printer, founded in 2009 by Adam Carnell and James Kinsella. [more...]
Clip 'n Climb

Clip ‘n Climb currently offers facility owners and investors more than 40 colourful and unique Cha [more...]
Alterface

Alterface’s Creative Division team is seasoned in concept and ride development, as well as storyte [more...]
DJW

David & Lynn Willrich started the Company over thirty years ago, from the Audio Visual Department [more...]
+ More profiles  
FEATURED SUPPLIER

Iconic Liverpool attraction opens door to new operators
An opportunity to reimagine one of the UK’s most recognisable towers has been formally opened by Rivington Hark, as St Johns Beacon invites operators and partners to shape its next phase. [more...]
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

09-11 Jun 2026

World Sauna Forum 2026

Savutuvan Apaja, Haapaniemi, Finland
23-26 Aug 2026

Elevate Spa Riviera Maya Edition

The Riviera Maya Edition Kanai, Playa del Carmen, Mexico
+ More diary  
 


ADVERTISE . CONTACT US

Leisure Media
Tel: +44 (0)1462 431385

©Cybertrek 2026

ABOUT LEISURE MEDIA
LEISURE MEDIA MAGAZINES
LEISURE MEDIA HANDBOOKS
LEISURE MEDIA WEBSITES
LEISURE MEDIA PRODUCT SEARCH
ATTRACTIONS MANAGEMENT NEWS
ATTRACTIONS HANDBOOK
PRINT SUBSCRIPTIONS
FREE DIGITAL SUBSCRIPTIONS