GET ATTRACTIONS MANAGEMENT
magazine
Yes! Send me the FREE digital edition of Attractions Management and the FREE weekly Attractions Management ezines and breaking news alerts!
Not right now, thanksclose this window
POST YOUR JOB ONLINE
Free ezine/digital edition sign up
Jobs   News   Features   Video    Products   Company profilesProfiles   Magazine   Handbook   Advertise  
NEWS
Van Gogh masterpiece turned into VR explorable 3D piece
POSTED 19 May 2015 . BY Tom Anstey
Animator Mackenzie Cauley used certain features in Van Gogh’s piece to maintain the art style as seen in the original piece, but he has added a third dimension
A Brooklyn-based animator has taken Vincent Van Gogh’s classic masterpiece The Night Café and recreated the work as an explorable three-dimensional piece via a virtual reality headset.

Animator Mackenzie Cauley used certain features in Van Gogh’s piece to maintain the art style as seen in the original piece, but he has added a third dimension, opening up the possibility for use on other famous art works.

The 3D world was created over the course of 400 hours by taking specific elements of The Night Café and digitising them using 3D software. Some parts of the room which aren’t seen in the picture have also been added. The design also softens the distorted perspective of the piece so as to prevent users from feeling nauseous and it also includes visual and sound effects.



"The initial idea came from a film project I had started that centred around a fictional painter that was heavily inspired by Van Gogh's life," said Cauley speaking to AM2. "Over the course of the film I wanted to begin to transform the world around the character to a painted world. At the same time I was beginning to explore VR and I quickly realised how incredible it would be to see Van Gogh's paintings from this intimate first person perspective.

"I began work on taking some of my favourite paintings of Van Gogh's and drawing them in rough sketches. From these sketches I modelled all of the objects using Autodesk Maya and then digitally hand-painted each one in Mudbox. As much as possible I used his paintings as reference, trying to incorporate details such as brush strokes and the variety of colors he used with each stroke.

“While creating the environments of these paintings in 3D, I've had to expand on areas that can't be seen – rooms behind doors, objects hidden from view and people turned away from the viewer. It's been an interesting process in using reference material from Van Gogh and other expressionist painters, but also imagining what might have been there, just off the edges of the canvas.

"It was important to me that the space didn't feel static; so with the addition of people, Van Gogh being one of them, as well as the billowing smoke from his pipe and blooming lights, it would give a sense of the environment being alive."

After unveiling his Van Gogh work, Cauley revealed exclusively to AM2 that he has further plans in the works for other VR paintings and expressed his eagerness to work with galleries and institutions in the future.

"I could definitely imagine other paintings coming to life in three dimensions like this," added Cauley. "There is also the possibility of making more traditional gallery experiences that allow viewers to virtually walk through any museum in the world, or even fictional museum's with entirely impossible art collections.

"I'm really excited with VR as a medium and the response to this project has been great so I am definitely encouraged by that."
The unseen area of the painting features Van Gogh looking at sunflowers
The 3D world was created by taking specific elements of The Night Café and digitising them using 3D software
MORE NEWS
Alton Towers' iconic Nemesis coaster closes for major revamp
The famous Nemesis ride at UK theme park, Alton Towers, has closed for a major revamp.
Bob Iger's return to Disney sparks major restructuring focused on creativity and storytelling
Disney is set to undergo a "major restructuring" following the shock return of CEO Bob Iger.
Battersea Power Station's chimney experience whisks guests up 109m in a glass elevator
The highly anticipated chimney lift experience at the Battersea Power Station has opened to the public.
Eureka! tackles STEM with new Science + Discovery Centre
Eureka! Science + Discovery Centre in Seacombe, UK, has opened its doors to the public.
+ More news   
LATEST JOBS
The Wave Destination Venue Manager
CV Life
Salary: Competitive
Job location: Coventry , United Kingdom
Water Quality Engineer
Edinburgh Leisure
Salary: £33,513 - £37,236pa
Job location: Edinburgh , United Kingdom
+ More jobs  

COMPANY PROFILES
QubicaAMF UK

QubicaAMF is the largest and most innovative bowling equipment provider with 600 employees worldwi [more...]
FORREC Ltd

We create guest experiences others don’t, masterplan like no one else can, and give the world’s bi [more...]
Mather & Co

We lead the world in incredible museum, exhibition, and attraction design. We work across the herita [more...]
ProSlide Technology, Inc.

A former national ski team racer, ProSlide® CEO Rick Hunter’s goal has been to integrate the smoot [more...]
+ More profiles  
FEATURED SUPPLIER

Behind the Scenes of IAAPA Expo 2022 with Michael Shelton
There is no place like IAAPA Expo, it’s the place to take in the most exciting sights, smells, tastes, and sensations that will take your career and attraction to new heights! The excitement, energy and opportunity are palpable. [more...]
VIDEO GALLERY

Proslide Tech Inc - ProSlide's all-in-one waterplay entertainment center
RideHOUSE is an iconic waterplay complex purposefully designed for young kids and families to enjoy. Find out more...
More videos:
Keynote | Moby Dick - Friends to the rescue! – Red Raion
Red Raion Showreel 2021 – Red Raion
Red Raion TV - Testimonial: Leolandia – Red Raion
+ More videos  

CATALOGUE GALLERY
 

+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

01-07 Dec 2022

World Leisure Congress 2022

tbc, Dunedin, New Zealand
05-07 Dec 2022

East Cape Futures

Hotel Palmas de Cortez, Los Barriles, Mexico
+ More diary  
LATEST ISSUES
+ View Magazine Archive

Attractions Management

2022 issue 4


View issue contents
View on turning pages
Download PDF
FREE digital subscription
Print subscription

Attractions Management

2022 issue 3


View issue contents
View on turning pages
Download PDF
FREE digital subscription
Print subscription

Attractions Management

2022 issue 2


View issue contents
View on turning pages
Download PDF
FREE digital subscription
Print subscription

Attractions Management

2022 issue 1


View issue contents
View on turning pages
Download PDF
FREE digital subscription
Print subscription

Attractions Management News

06 Apr 2020 issue 153


View on turning pages
Download PDF
View archive
FREE digital subscription
Print subscription

Attractions Handbook

2019


View issue contents
View on turning pages
Download PDF
FREE digital subscription
Print subscription
 
ABOUT LEISURE MEDIA
LEISURE MEDIA MAGAZINES
LEISURE MEDIA HANDBOOKS
LEISURE MEDIA WEBSITES
LEISURE MEDIA PRODUCT SEARCH
 
ATTRACTIONS MANAGEMENT
ATTRACTIONS MANAGEMENT NEWS
ATTRACTIONS HANDBOOK
PRINT SUBSCRIPTIONS
FREE DIGITAL SUBSCRIPTIONS
ADVERTISE . CONTACT US

Leisure Media
Tel: +44 (0)1462 431385

©Cybertrek 2022
Jobs    News   Products   Magazine
NEWS
Van Gogh masterpiece turned into VR explorable 3D piece
POSTED 19 May 2015 . BY Tom Anstey
Animator Mackenzie Cauley used certain features in Van Gogh’s piece to maintain the art style as seen in the original piece, but he has added a third dimension
A Brooklyn-based animator has taken Vincent Van Gogh’s classic masterpiece The Night Café and recreated the work as an explorable three-dimensional piece via a virtual reality headset.

Animator Mackenzie Cauley used certain features in Van Gogh’s piece to maintain the art style as seen in the original piece, but he has added a third dimension, opening up the possibility for use on other famous art works.

The 3D world was created over the course of 400 hours by taking specific elements of The Night Café and digitising them using 3D software. Some parts of the room which aren’t seen in the picture have also been added. The design also softens the distorted perspective of the piece so as to prevent users from feeling nauseous and it also includes visual and sound effects.



"The initial idea came from a film project I had started that centred around a fictional painter that was heavily inspired by Van Gogh's life," said Cauley speaking to AM2. "Over the course of the film I wanted to begin to transform the world around the character to a painted world. At the same time I was beginning to explore VR and I quickly realised how incredible it would be to see Van Gogh's paintings from this intimate first person perspective.

"I began work on taking some of my favourite paintings of Van Gogh's and drawing them in rough sketches. From these sketches I modelled all of the objects using Autodesk Maya and then digitally hand-painted each one in Mudbox. As much as possible I used his paintings as reference, trying to incorporate details such as brush strokes and the variety of colors he used with each stroke.

“While creating the environments of these paintings in 3D, I've had to expand on areas that can't be seen – rooms behind doors, objects hidden from view and people turned away from the viewer. It's been an interesting process in using reference material from Van Gogh and other expressionist painters, but also imagining what might have been there, just off the edges of the canvas.

"It was important to me that the space didn't feel static; so with the addition of people, Van Gogh being one of them, as well as the billowing smoke from his pipe and blooming lights, it would give a sense of the environment being alive."

After unveiling his Van Gogh work, Cauley revealed exclusively to AM2 that he has further plans in the works for other VR paintings and expressed his eagerness to work with galleries and institutions in the future.

"I could definitely imagine other paintings coming to life in three dimensions like this," added Cauley. "There is also the possibility of making more traditional gallery experiences that allow viewers to virtually walk through any museum in the world, or even fictional museum's with entirely impossible art collections.

"I'm really excited with VR as a medium and the response to this project has been great so I am definitely encouraged by that."
The unseen area of the painting features Van Gogh looking at sunflowers
The 3D world was created by taking specific elements of The Night Café and digitising them using 3D software
RELATED STORIES
Magic Leap uses VR to turn its office into first person battleground


Google-backed virtual reality company Magic Leap has unveiled its latest product, which shows its office turned into an robot-populated first person shooter.
Study shows virtual reality has significant effect on brain function


Neurophysicists have discovered that the space-mapping neurons in the brain react differently when exposed to virtual reality (VR), with a study on rats showing VR makes a significant impact on the brain, though it is not yet known what effects this will have in future.
MORE NEWS
Alton Towers' iconic Nemesis coaster closes for major revamp
The famous Nemesis ride at UK theme park, Alton Towers, has closed for a major revamp.
Bob Iger's return to Disney sparks major restructuring focused on creativity and storytelling
Disney is set to undergo a "major restructuring" following the shock return of CEO Bob Iger.
Battersea Power Station's chimney experience whisks guests up 109m in a glass elevator
The highly anticipated chimney lift experience at the Battersea Power Station has opened to the public.
Eureka! tackles STEM with new Science + Discovery Centre
Eureka! Science + Discovery Centre in Seacombe, UK, has opened its doors to the public.
National Trust plans immersive experience at Bath Assembly Rooms
The National Trust has appointed design and build practice Sarner to create a new immersive visitor experience at the iconic Bath Assembly Rooms.
Digital art installation in Nanjing helps the public keep an eye on exoplanets
A permanent public art sculpture allows the public to observe the galaxy's exoplanets – which human life could potentially exist on.
+ More news   
 
COMPANY PROFILES
QubicaAMF UK

QubicaAMF is the largest and most innovative bowling equipment provider with 600 employees worldwi [more...]
FORREC Ltd

We create guest experiences others don’t, masterplan like no one else can, and give the world’s bi [more...]
Mather & Co

We lead the world in incredible museum, exhibition, and attraction design. We work across the herita [more...]
ProSlide Technology, Inc.

A former national ski team racer, ProSlide® CEO Rick Hunter’s goal has been to integrate the smoot [more...]
+ More profiles  
FEATURED SUPPLIER

Behind the Scenes of IAAPA Expo 2022 with Michael Shelton
There is no place like IAAPA Expo, it’s the place to take in the most exciting sights, smells, tastes, and sensations that will take your career and attraction to new heights! The excitement, energy and opportunity are palpable. [more...]
VIDEO GALLERY

Proslide Tech Inc - ProSlide's all-in-one waterplay entertainment center
RideHOUSE is an iconic waterplay complex purposefully designed for young kids and families to enjoy. Find out more...
More videos:
Keynote | Moby Dick - Friends to the rescue! – Red Raion
Red Raion Showreel 2021 – Red Raion
Red Raion TV - Testimonial: Leolandia – Red Raion
+ More videos  

CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

01-07 Dec 2022

World Leisure Congress 2022

tbc, Dunedin, New Zealand
05-07 Dec 2022

East Cape Futures

Hotel Palmas de Cortez, Los Barriles, Mexico
+ More diary  
 


ADVERTISE . CONTACT US

Leisure Media
Tel: +44 (0)1462 431385

©Cybertrek 2022

ABOUT LEISURE MEDIA
LEISURE MEDIA MAGAZINES
LEISURE MEDIA HANDBOOKS
LEISURE MEDIA WEBSITES
LEISURE MEDIA PRODUCT SEARCH
ATTRACTIONS MANAGEMENT NEWS
ATTRACTIONS HANDBOOK
PRINT SUBSCRIPTIONS
FREE DIGITAL SUBSCRIPTIONS