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Tech
Getting personal

Digital companions are driving deeper connections and helping to personalise the experience at visitor attractions, says Daniel Burzlaff, head of Attractions by UNIT9


Options for tech-led personalised convenience now surround us in our day-to-day lives – from recommended shows on Netflix, to Alexa helping out with recipes in the kitchen. Audiences have come to expect that same level of tailored guidance and careful curation in every experience they have – and all the more so when they’re a guest. With 83 per cent willing to share their data to create a more personalised experience, visitor attractions are presented with a clear opportunity to track, analyse and tailor the guest experience at every touchpoint, utilising augmented reality, artificial intelligence and other digital technologies to create bespoke 1:1 connections with their guests and keep them coming back time and again.

Mobile companion apps are emerging as the perfect addition to any guest experience. From bringing visitors closer to collections, facilities, or rides, to providing the ability to book special events, enter competitions, pre-order add-ons or receive reminder notifications, digital apps put more control directly into guests’ palms to help them get the most out of their visit.

During the pandemic, the virtual doors of the Metropolitan Museum of Art were flung open thanks to a mobile app that gave access to immersive digital galleries, art history trivia, games and AR masterpieces. Although designed for use at home, a similar principle would work fantastically in the museum itself, enabling visitors to learn more about each painting, test their knowledge and interact with the artwork by scanning with their phones to uncover hidden details. Combine this with a preference selector like the High Museum of Art’s Tinder-style Heartmatch app – which allows guests to create a customised map for their visit by swiping right for their favourite artworks – and you can start to see how a fully-rounded omniscient digital companion can be formed.

Taking this one step further, we can introduce location-based technology to create an even more functional and engaging guide that also reinforces a venue’s IP or narrative. AR apps that use positional Cloud Anchors to connect real world locations with digital content can now provide an elevated service to visitors, making the sometimes tricky task of navigation not only easy, but enjoyable. This is wayfinding of the future.

Changdeok Palace in Seoul used a digitally-mapped AR experience to introduce visitors to Haechi, a mythical animal tour guide who leads them through the palace grounds while telling stories of the Joseon dynasty. Added accessibility features such as step-free route options and an at-home edition for those not visiting the palace in person effectively extended this experience to an even wider audience.

As well as wayfinding, location-based AR can also enhance the visitor experience through gamification. PortAventura World’s football-themed app The Beat Challenge invited users to create their own digital avatar before choosing a custom path through the park, unlocking exclusive games and content in each zone – including AR football challenges against super-size La Liga players. Earning rewards the more they explore, apps like this can bring the physical park to life for visitors, encouraging repeat visits to discover a different experience each time.

Along with smartphone-based apps, wearable technology can also offer the chance to differentiate the visitor experience. Disney’s latest Magic Band+ update, recently launched at Disneyland, sees further integration between the digital wearables and the physical park. As well as facilitating seamless admission, photo access, cashless payments and personalised lighting and vibrations, the wristwear gives guests the power to bring Disney statues to life and enjoy extra interaction with experiences such as the Star Wars: Batuu Bounty Hunters quest.

It will be interesting to see if the Magic Band+ will also make use of any technology to decipher visitor behaviour and sentiment. Theoretically, every interaction could be tracked, recorded and used by Disney to build a unique personal profile of each visitor, used to make tailored recommendations both during and after the visit. This would allow the franchise to deliver highly personalised future experiences to guests while also collecting valuable learnings for their business.

Manchester City Football Club have recently trialled a similar technology in collaboration with Cisco, introducing a Connected Scarf that allows the team to understand the emotions of their supporters. Analysing this biometric data using artificial intelligence can identify factors affecting audience behaviour and enable venues to leverage them to their advantage – an effective way to determine which rides need an extra dash of scare factor, or which exhibits need livening up.

Data-driven digital tools are offering guests more relevant and accessible experiences that are perfectly tailored to them, plus giving venues that all-important overview on behaviour and preferences for more meaningful long-term connection. Premium, holistic hospitality experiences are now available in the palm of visitors’ hands.

"Sensor-integrated wearables can also help venues to track visitor sentiment, measuring key emotions such as joy, nervousness and boredom to see what part of the experience makes them tick" – Daniel Burzlaff, head of Attractions by UNIT9

PortAventura World’s football-themed app allows guests to customise their visit Credit: Photo: Unit 9
The High Museum of Art’s Tinder-style app provides guests with a custom map Credit: Photo: High Museum of Art
Guests playing the interactive quest at Star Wars: Galaxy’s Edge, Disneyland Credit: Photo: Winston Suk/Disneyland Resort
Disney’s interactive MagicBand+ was launched at Disneyland in October 2022 Credit: Photo: Winston Suk/Disneyland Resort
COMPANY PROFILES
IDEATTACK

IDEATTACK is a full-service planning and design company with headquarters in Los Angeles. [more...]
Alterface

Alterface’s Creative Division team is seasoned in concept and ride development, as well as storyte [more...]
IAAPA EMEA

IAAPA Expo Europe was established in 2006 and has grown to the largest international conference and [more...]
Sally Corporation

Our services include: Dark ride design & build; Redevelopment of existing attractions; High-quality [more...]
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04-07 Nov 2024

Global Wellness Summit (GWS)

In person, St Andrews, United Kingdom
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Tech
Getting personal

Digital companions are driving deeper connections and helping to personalise the experience at visitor attractions, says Daniel Burzlaff, head of Attractions by UNIT9


Options for tech-led personalised convenience now surround us in our day-to-day lives – from recommended shows on Netflix, to Alexa helping out with recipes in the kitchen. Audiences have come to expect that same level of tailored guidance and careful curation in every experience they have – and all the more so when they’re a guest. With 83 per cent willing to share their data to create a more personalised experience, visitor attractions are presented with a clear opportunity to track, analyse and tailor the guest experience at every touchpoint, utilising augmented reality, artificial intelligence and other digital technologies to create bespoke 1:1 connections with their guests and keep them coming back time and again.

Mobile companion apps are emerging as the perfect addition to any guest experience. From bringing visitors closer to collections, facilities, or rides, to providing the ability to book special events, enter competitions, pre-order add-ons or receive reminder notifications, digital apps put more control directly into guests’ palms to help them get the most out of their visit.

During the pandemic, the virtual doors of the Metropolitan Museum of Art were flung open thanks to a mobile app that gave access to immersive digital galleries, art history trivia, games and AR masterpieces. Although designed for use at home, a similar principle would work fantastically in the museum itself, enabling visitors to learn more about each painting, test their knowledge and interact with the artwork by scanning with their phones to uncover hidden details. Combine this with a preference selector like the High Museum of Art’s Tinder-style Heartmatch app – which allows guests to create a customised map for their visit by swiping right for their favourite artworks – and you can start to see how a fully-rounded omniscient digital companion can be formed.

Taking this one step further, we can introduce location-based technology to create an even more functional and engaging guide that also reinforces a venue’s IP or narrative. AR apps that use positional Cloud Anchors to connect real world locations with digital content can now provide an elevated service to visitors, making the sometimes tricky task of navigation not only easy, but enjoyable. This is wayfinding of the future.

Changdeok Palace in Seoul used a digitally-mapped AR experience to introduce visitors to Haechi, a mythical animal tour guide who leads them through the palace grounds while telling stories of the Joseon dynasty. Added accessibility features such as step-free route options and an at-home edition for those not visiting the palace in person effectively extended this experience to an even wider audience.

As well as wayfinding, location-based AR can also enhance the visitor experience through gamification. PortAventura World’s football-themed app The Beat Challenge invited users to create their own digital avatar before choosing a custom path through the park, unlocking exclusive games and content in each zone – including AR football challenges against super-size La Liga players. Earning rewards the more they explore, apps like this can bring the physical park to life for visitors, encouraging repeat visits to discover a different experience each time.

Along with smartphone-based apps, wearable technology can also offer the chance to differentiate the visitor experience. Disney’s latest Magic Band+ update, recently launched at Disneyland, sees further integration between the digital wearables and the physical park. As well as facilitating seamless admission, photo access, cashless payments and personalised lighting and vibrations, the wristwear gives guests the power to bring Disney statues to life and enjoy extra interaction with experiences such as the Star Wars: Batuu Bounty Hunters quest.

It will be interesting to see if the Magic Band+ will also make use of any technology to decipher visitor behaviour and sentiment. Theoretically, every interaction could be tracked, recorded and used by Disney to build a unique personal profile of each visitor, used to make tailored recommendations both during and after the visit. This would allow the franchise to deliver highly personalised future experiences to guests while also collecting valuable learnings for their business.

Manchester City Football Club have recently trialled a similar technology in collaboration with Cisco, introducing a Connected Scarf that allows the team to understand the emotions of their supporters. Analysing this biometric data using artificial intelligence can identify factors affecting audience behaviour and enable venues to leverage them to their advantage – an effective way to determine which rides need an extra dash of scare factor, or which exhibits need livening up.

Data-driven digital tools are offering guests more relevant and accessible experiences that are perfectly tailored to them, plus giving venues that all-important overview on behaviour and preferences for more meaningful long-term connection. Premium, holistic hospitality experiences are now available in the palm of visitors’ hands.

"Sensor-integrated wearables can also help venues to track visitor sentiment, measuring key emotions such as joy, nervousness and boredom to see what part of the experience makes them tick" – Daniel Burzlaff, head of Attractions by UNIT9

PortAventura World’s football-themed app allows guests to customise their visit Credit: Photo: Unit 9
The High Museum of Art’s Tinder-style app provides guests with a custom map Credit: Photo: High Museum of Art
Guests playing the interactive quest at Star Wars: Galaxy’s Edge, Disneyland Credit: Photo: Winston Suk/Disneyland Resort
Disney’s interactive MagicBand+ was launched at Disneyland in October 2022 Credit: Photo: Winston Suk/Disneyland Resort
LATEST NEWS
Sony Pictures to launch immersive Wonderverse entertainment destination
Sony Pictures is set to launch an immersive indoor entertainment park at Oakbrook Center in Chicago in December, featuring escape rooms, interactive exhibits, racing simulators, VR attractions, bumper cars and food and drink.
Tourism think tank explores gender equity and male allyship
At a recent think tank, The Tourism Society hosted a panel overseen by its first female chair, Alison Cryer MBE, to discuss the importance of male allyship in the travel and tourism industry.
Shenzhen art museum opens exhibition showcasing work of MAD Architects
Shenzhen Museum of Contemporary Art and Urban Planning (MoCAUP) has opened An exhibition which provides a retrospective of the research and practices of MAD Architects.
Timbaland, music producer to the stars, joins forces with Myndstream to co-create music that improves health and wellbeing
Timbaland, Platinum Grammy Award-winning music producer, who's worked with artists such as Jay-Z, Missy Elliott, Madonna, Rihanna, Justin Timberlake and Drake, has announced a partnership with health and wellbeing music provider, Myndstream.
Accenture says AI is bringing on a decade of deconstruction
The rapid advance of technology in all areas of life is putting societies in flux, creating uncertainty and forcing people to reassess their plans for the future, according to a new report from consulting firm Accenture.
Cedar Fair and Six Flags merge – combined company will operate 51 theme parks and resorts
Two iconic theme park operators, Cedar Fair and Six Flags, have confirmed they are merging.
Back in time – visitors experience 1960s healthcare in Black Country Museum's new living history centre
Black Country Living Museum in Dudley, UK, has opened a life-sized replica of a healthcare centre for infants, offering visitors an opportunity to discover how new and expectant mothers in the early 1960s were cared for and supported.
Attractions.io creates night-time map for Alton Towers
Attractions.io has created a bespoke nighttime app for UK theme park Alton Towers, which the operator will use for its Scarefest and Ultimate Fireworks Spectacular events.
Morgan’s Wonderland reveals plans for largest expansion in its history
Morgan’s Wonderland – a Texas-based theme park which caters specifically to people with disabilities – has revealed plans tol add attractions worth US$6 million in 2024.
Falcon’s Beyond, raises US$100m and begins trading on Nasdaq
Falcon’s Beyond Global has begun trading on the Nasdaq stock exchange, after raising more than US$100 million to support its growth strategy and completing a business combination with Fast Acquisition Corp.
SeaWorld to introduce marine life-themed rides and experiences 'at every park' during 2024
SeaWorld has revealed plans to open new, "one-of-a-kind" marine life themed rides and attractions at all three of its SeaWorld parks during Spring 2024.
Former Forrec executive, Matt Dawson, Joins JRA as VP of business development
JRA has appointed Matt Dawson, a former VP at experience design company Forrec, as its new VP of business development.
+ More news   
 
COMPANY PROFILES
IDEATTACK

IDEATTACK is a full-service planning and design company with headquarters in Los Angeles. [more...]
Alterface

Alterface’s Creative Division team is seasoned in concept and ride development, as well as storyte [more...]
IAAPA EMEA

IAAPA Expo Europe was established in 2006 and has grown to the largest international conference and [more...]
Sally Corporation

Our services include: Dark ride design & build; Redevelopment of existing attractions; High-quality [more...]
+ More profiles  
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

04-07 Nov 2024

Global Wellness Summit (GWS)

In person, St Andrews, United Kingdom
+ More diary  
 


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Leisure Media
Tel: +44 (0)1462 431385

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