Lack of compelling content is VR's number one obstacle, says survey
18 Sep 2016 . BY Tom Anstey
The survey results suggest that respondents believe that a lack of compelling content is the biggest obstacle to mass adoption of AR and VR technology / Shutterstock.com
A new study has suggested that the number one obstacle for virtual reality right now is a lack of compelling content.
The survey – a joint study by Upload and Perkins Coie – surveyed 650 AR/VR startup founders, executives with established technology companies and investors.
The survey results suggest that respondents believe that a lack of compelling content is the biggest obstacle to mass adoption of AR and VR technology, while cost was also identified as an issue.
Of those surveyed, 37 per cent said that an inadequate content offering is the biggest challenge to face to the emerging industry, while reluctance to embrace AR/VR innovation in the mainstream was second with 23 per cent and technological limitations was third with 20 per cent.
Research by Goldman Sachs suggests that US$3.5bn (€3.1bn, £2.7bn) has been invested into AR and VR in 2014 and 2015, with AR/VR startups experiencing 347 per cent increase in funding in the first quarter of 2016 compared with the final three months of 2015.
Investment into AR/VR remains relatively small on the whole, with 88 per cent of investors granting funding anywhere between US$0 (€0, £0) and US$5m (€4.5m, £3.8m) over the past year. Investors however have suggested increased interest in the market, with 22 per cent saying they expect to invest somewhere between US$6m (€5.4m, £4.6m) and US$10m (€8.9m, £7.6m) in the next year – a range selected by no respondents in the previous 12 months.
The study also revealed that investors are planning to make most investment into content over the course of the next 12 months, and that the vast majority of respondents (89 per cent) agreed with the statement, “In the next two years, VR and smartphone manufacturers will place a focus on developing mobile VR solutions.”
The Grand Hall Experience at St Louis Union Station in St Louis, US, has recently undergone
a major upgrade, involving new projection technology, media servers, and new and refreshed
content.
Bespoke play environment design and manufacturer TouchWood Play has announced that it is
responsible for the creation of a new Kids’ Club on Zuhha Island, Dubai.
While others pour concrete and steel, AStation launches dinosaurs and heroes within weeks —
no construction required. Its outlets are redefining entertainment with cutting-edge,
location-based experiences, transforming plazas, art districts, and heritage sites into
massive Mixed Reality playgrounds.
Together with experts and representatives of the Dutch association de Zonnebloem, theme
park resort Efteling and ride manufacturer Vekoma have developed an innovative concept to
increase inclusivity in theme parks, specifically aimed at guests who use wheelchairs.
German rollercoaster designer and manufacturer Maurer Rides is installing what it describes
as the world’s first interactive indoor rollercoaster featuring Spike technology at the new
Hi Space indoor amusement park in Chongqing, China.
A new $25m flying theatre experience has launched near Niagara Falls, New York State,
exploring 13,000 years of Niagara’s geological and cultural history.
This year marks a significant milestone for Red Raion, the CGI studio that has become a
trusted name in producing immersive content for the attractions industry.
Canolfan Pentre Awel will be a hub of leisure and community wellbeing. Highlights include a
600-square-metre fitness suite, an 8-court sports hall and aquatic facilities
Dutch theme park Efteling has launched its transformed Efteling Symphonica water show,
which has been redesigned to bring it into line with the park’s sustainability goals.
+ More products
COMPANY PROFILES
DJW
David & Lynn Willrich started the Company
over thirty years ago, from the Audio Visual
Department [more...]
Painting With Light
By combining lighting, video, scenic and architectural elements, sound and special effects we tell s [more...]
Clip 'n Climb
Clip ‘n Climb currently offers facility owners and
investors more than 40 colourful and unique
Cha [more...]
Taylor Made Designs
Founded in 1993, Taylor Made
Designs supply corporate clothing
and brand-enhancing merchandise
to [more...]
An opportunity to reimagine one of the UK’s most recognisable towers has been formally
opened by Rivington Hark, as St Johns Beacon invites operators and partners to shape its
next phase. [more...]
Lack of compelling content is VR's number one obstacle, says survey
18 Sep 2016 . BY Tom Anstey
The survey results suggest that respondents believe that a lack of compelling content is the biggest obstacle to mass adoption of AR and VR technology / Shutterstock.com
A new study has suggested that the number one obstacle for virtual reality right now is a lack of compelling content.
The survey – a joint study by Upload and Perkins Coie – surveyed 650 AR/VR startup founders, executives with established technology companies and investors.
The survey results suggest that respondents believe that a lack of compelling content is the biggest obstacle to mass adoption of AR and VR technology, while cost was also identified as an issue.
Of those surveyed, 37 per cent said that an inadequate content offering is the biggest challenge to face to the emerging industry, while reluctance to embrace AR/VR innovation in the mainstream was second with 23 per cent and technological limitations was third with 20 per cent.
Research by Goldman Sachs suggests that US$3.5bn (€3.1bn, £2.7bn) has been invested into AR and VR in 2014 and 2015, with AR/VR startups experiencing 347 per cent increase in funding in the first quarter of 2016 compared with the final three months of 2015.
Investment into AR/VR remains relatively small on the whole, with 88 per cent of investors granting funding anywhere between US$0 (€0, £0) and US$5m (€4.5m, £3.8m) over the past year. Investors however have suggested increased interest in the market, with 22 per cent saying they expect to invest somewhere between US$6m (€5.4m, £4.6m) and US$10m (€8.9m, £7.6m) in the next year – a range selected by no respondents in the previous 12 months.
The study also revealed that investors are planning to make most investment into content over the course of the next 12 months, and that the vast majority of respondents (89 per cent) agreed with the statement, “In the next two years, VR and smartphone manufacturers will place a focus on developing mobile VR solutions.”
The Grand Hall Experience at St Louis Union Station in St Louis, US, has recently undergone
a major upgrade, involving new projection technology, media servers, and new and refreshed
content.
Bespoke play environment design and manufacturer TouchWood Play has announced that it is
responsible for the creation of a new Kids’ Club on Zuhha Island, Dubai.
German rollercoaster designer and manufacturer Maurer Rides is installing what it describes
as the world’s first interactive indoor rollercoaster featuring Spike technology at the new
Hi Space indoor amusement park in Chongqing, China.
A new $25m flying theatre experience has launched near Niagara Falls, New York State,
exploring 13,000 years of Niagara’s geological and cultural history.
Dutch theme park Efteling has launched its transformed Efteling Symphonica water show,
which has been redesigned to bring it into line with the park’s sustainability goals.
P&P Projects has announced it is launching a brand-new branch called ThemedMotion that will
specialise in the turnkey development of animatronics and animated figures.
An opportunity to reimagine one of the UK’s most recognisable towers has been formally
opened by Rivington Hark, as St Johns Beacon invites operators and partners to shape its
next phase. [more...]