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NEWS
Oculus Rift offers endless possibilities for attractions industry
POSTED 19 Aug 2014 . BY Tom Anstey
The technology has big potential to wow the attractions sector Credit: Luc Villeneuve
Following the March purchase of the Oculus Rift virtual reality technology by Facebook founder Mark Zuckerberg, Attractions Management has looked at what implications this could have for the attractions industry, with Zuckerberg predicting augmented reality will become part of everyday life in the near future.

After his US$2bn (€1.5bn, £1.2bn) purchase of the VR technology, Zuckerberg said that he believed Oculus could be incorporated into the everyday lives of billions of people.

“After games, we’re going to make Oculus a platform for many other experiences,” said Zuckerberg when he announced the purchase. “This really is a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.”

The Oculus development kits are designed as open platforms, with the software development kit that comes with the technology also designed as open source. This means developers and companies can create virtually any kind of content they want, potentially signalling a bright future for virtual reality in the attractions industry.

Several uses for the Oculus technology have already been mooted for the attractions sector. A pair of independent developers tested the technology on a roller coaster at a UK theme park, having created a virtual world that made it appear as though they were flying through space, while another suggested use has been for virtual tours of museums anywhere in the world.

Attempts at augmented reality have had mixed receptions in the past, with Nintendo’s Virtual Boy console a noted flop, while other attempts at VR left people nauseous due to limited technology at the time. VR successes include DisneyQuest in Florida, while online experiences such as Second Life have also proved to be a hit.

“One day, we believe immersive, augmented reality will become a part of daily life for billions of people,” said Zuckerberg. Whether his prediction comes true however, remains to be seen.

For a full look into Mark Zuckerberg and the potential of Oculus in the attractions industry, the newest edition of Attractions Management is available here.
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NEWS
Oculus Rift offers endless possibilities for attractions industry
POSTED 19 Aug 2014 . BY Tom Anstey
The technology has big potential to wow the attractions sector Credit: Luc Villeneuve
Following the March purchase of the Oculus Rift virtual reality technology by Facebook founder Mark Zuckerberg, Attractions Management has looked at what implications this could have for the attractions industry, with Zuckerberg predicting augmented reality will become part of everyday life in the near future.

After his US$2bn (€1.5bn, £1.2bn) purchase of the VR technology, Zuckerberg said that he believed Oculus could be incorporated into the everyday lives of billions of people.

“After games, we’re going to make Oculus a platform for many other experiences,” said Zuckerberg when he announced the purchase. “This really is a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.”

The Oculus development kits are designed as open platforms, with the software development kit that comes with the technology also designed as open source. This means developers and companies can create virtually any kind of content they want, potentially signalling a bright future for virtual reality in the attractions industry.

Several uses for the Oculus technology have already been mooted for the attractions sector. A pair of independent developers tested the technology on a roller coaster at a UK theme park, having created a virtual world that made it appear as though they were flying through space, while another suggested use has been for virtual tours of museums anywhere in the world.

Attempts at augmented reality have had mixed receptions in the past, with Nintendo’s Virtual Boy console a noted flop, while other attempts at VR left people nauseous due to limited technology at the time. VR successes include DisneyQuest in Florida, while online experiences such as Second Life have also proved to be a hit.

“One day, we believe immersive, augmented reality will become a part of daily life for billions of people,” said Zuckerberg. Whether his prediction comes true however, remains to be seen.

For a full look into Mark Zuckerberg and the potential of Oculus in the attractions industry, the newest edition of Attractions Management is available here.
RELATED STORIES
MORE NEWS
Expo 2030 Riyadh will create a permanent global destination
Expo 2030 Riyadh is being planned as a permanent visitor destination, with organisers confirming the six-million-square-metre site will become a Global Village after the event closes.
Australian waterpark acquisition creates new leisure attractions group
The owner of one of Australia's best-known waterparks has acquired a major competitor, creating a new attractions business spanning two of the country's largest visitor destinations.
London Museum reveals 2026 opening date for new Smithfield home
The London Museum’s new site will open in Smithfield, East London, on 28 November 2026.
Toverland unveils €98m expansion plan as park prepares to launch resort development
The Toverland theme park in the Netherlands has announced a €98m expansion programme that will add a resort, new attractions and staff facilities as it pursues plans to become a multi- day destination.
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COMPANY PROFILES
Painting With Light

By combining lighting, video, scenic and architectural elements, sound and special effects we tell s [more...]
ProSlide Technology, Inc.

A former national ski team racer, ProSlide® CEO Rick Hunter’s goal has been to integrate the smoot [more...]
instantprint

We’re a Yorkshire-based online printer, founded in 2009 by Adam Carnell and James Kinsella. [more...]
Alterface

Alterface’s Creative Division team is seasoned in concept and ride development, as well as storyte [more...]
+ More profiles  
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

23-26 Aug 2026

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The Riviera Maya Edition Kanai, Playa del Carmen, Mexico
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