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Research
What visitors want

How are today’s visitors reshaping the attractions industry? New research by IAAPA and LaneTerralever throws up some intriguing findings, say Nick Dan-Bergman and Lauren Hillery


What are today’s visitors really looking for when it comes to location-based attractions and experiences? What makes them return, and what keeps them away?

In order to better understand what drives visitors, IAAPA partnered with marketing and digital experience agency LaneTerralever to carry out a national research study in the US.

The team carried out a study of 1,497 US participants ages 18 to 70 (split equally between local attractions visitors and destination attractions visitors) and interviewed key industry executives to get a picture of the market. So what did they find?

What were the top-line consumer findings from this report?
Consumer sentiment/outlook in 2024 is still strong. The research showed that a huge 93 per cent of visitors plan to visit attractions the same amount or more in 2024 compared to 2023. Fifty per cent of Gen Z and affluent visitors plan to visit attractions more in 2024, compared to 2023.

People are drawn to unique entertainment offerings, with 67 per cent of Millennials willing to pay incrementally for unique experiences, compared to 36 per cent of Boomers and 49 per cent of Gen X.

We also found that visitors’ digital experience is a key catalyst for visits, and it’s vital to get this right – 50 per cent of destination visitors surveyed said they won’t attend a particular attraction because of perceived difficulties navigating the digital experience. YouTube emerged as a critical marketing medium to reach affluent and Millennial visitors.

Finally, we found that the vast majority of visitors will pay more for less time in line – 75 per cent of destination visitors are willing to pay more to spend less time queueing, and 4 out of 5 of the top words used to describe ‘skip-the-line passes’ had a positive sentiment.

What are the main trends impacting visitor behaviours and expectations?
Anything that expedites the guest experience is of significant value to visitors of all ages, affluence, and ethnicities.

Interactive and pop-up/traveling experiences captivate the attention and share of wallet of attraction visitors, which tells us the fear of missing out makes them more willing to prioritise their budget on fleeting experiences.

The infusion of sustainability and ‘edutainment’ into the positioning and messaging of attractions and entertainment brands opens the doors for long-lasting guest relationships and starts a loyalty conversation with visitors from the first interaction with the brand.

What are the main areas of good news for attractions operators in the report?
People plan to visit more in the coming year than they did in the past. In addition, the spending power of older generations on entertainment, in particular, makes this visitor group an often-overlooked target for attractions and entertainment brands. However, younger generations, particularly younger Millennials, frequent attractions and entertainment venues as much as 3x more than Boomers.

And what are the biggest challenges?
Staffing will continue to be challenging for attractions and entertainment brands. These challenges affect the quality of experience your team members are able to deliver, which matters significantly for guest satisfaction and loyalty. The report found that 87 per cent of all visitors are willing to give an attraction one chance to make things right after an undesirable experience with your brand. However, only 30 per cent of Boomers will give you multiple chances to make up for a bad guest experience.

Four main customer groups were identified in the research. How should operators cater to each group?
The Attraction Affluent: Provide unique and convenient experiences in packages for which this group is likely to pay a premium.

The Raving Fans: Incentivise them to recommend their experience to drive loyalty.

The Smart & Sustainable Seekers: Ensure your values come through in your brand marketing, particularly when targeting younger generations.

The Socialisers: Make it easy for them to plan and experience your offerings in groups and highlight the aspects of your attraction that are social in nature.

Are there any pitfalls to watch out for when targeting particular groups?
Attractions and entertainment marketing over-invests in showing young people, however, the largest share of wallet is the older generations. Older generations need to see themselves in marketing to be comfortable with the experience of your offering.

What are the main elements of an attraction that could deter visitors?
The main deterrent to visiting an attraction is still cost. Although memberships and subscriptions are still highly relevant, focusing messaging on the value will help convert the largest segment of the visiting population — the budget shopper.

What were the most significant findings in relation to sustainability?
Eight per cent of visitors say they’re more likely to be loyal to an attraction brand whose purpose or mission is aligned with their values. It’s important to note that it’s most often seen as a contributing factor in why someone selects a particular brand but is still not the key driver like the price might be.

Were there any other significant findings?
The number of young people and the affluent who are willing to pay incrementally to save time and experience something unique blew us away. 67 per cent of Millennials are willing to pay incrementally for unique experiences, and 65 per cent of affluent Americans are willing to pay at least 10 per cent or more for expedited entry.

African-American visitation overindexes by 50 per cent at destination attractions when compared to all other attractions visitors – the only demographic that showed such a huge increase in attendance.

It’s hard to know exactly why, but this presents an opportunity for operators to invest in marketing that feels authentic and speaks to the diversity within that audience.

Four main customer groups were revealed in the research:
• The Attraction Affluent

This group has the spending power to visit both local and destination attractions. With household incomes >$100K, they should be encouraged to incorporate attractions into their travel planning and be incentivised with unique experiences.

• The Raving Fans

Although they cut across all age segments, these consumers include Gen Z and Millennials seeking unique experiences and quickly sharing their recommendations across social media. Tapping into this market can help grow your visitor base and positive word-of-mouth.

• The Smart & Sustainable Seekers

Young families value edutainment (experiences that contain an educational component). As awareness of planet-friendly practices grows, these visitors are also doing research into the waste reducing practices of attractions and may factor that into their decision-making.

• The Socialisers

These visitors seek out experiences to be enjoyed with friends. While this segment cuts across all genders and ages, it is primarily comprised of Gen Z women who have the time and interest in exploring fun moments. Group packages can help draw them in.

Read the full report here.

Visitors plan to visit attractions more in 2024 than they have previously Credit: Photo: Shutterstock/ABWitzPix089
It’s important for operators to focus their messaging on the value of their offer Credit: Photo: Shutterstock/PeopleImages.com - Yuri A
COMPANY PROFILES
DJW

David & Lynn Willrich started the Company over thirty years ago, from the Audio Visual Department [more...]
Taylor Made Designs

Taylor Made Designs (TMD) has been supplying the Attractions, Holiday Park, Zoos and Theme Park mark [more...]
Vekoma Rides Manufacturing B.V.

Vekoma Rides has a large variety of coasters and attractions. [more...]
Polin Waterparks

Polin was founded in Istanbul in 1976. Polin has since grown into a leading company in the waterpa [more...]
+ More profiles  
CATALOGUE GALLERY
 

+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

08-08 May 2024

Hospitality Design Conference

Hotel Melià , Milano , Italy
10-12 May 2024

Asia Pool & Spa Expo

China Import & Export Fair Complex, Guangzhou, China
+ More diary  
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Research
What visitors want

How are today’s visitors reshaping the attractions industry? New research by IAAPA and LaneTerralever throws up some intriguing findings, say Nick Dan-Bergman and Lauren Hillery


What are today’s visitors really looking for when it comes to location-based attractions and experiences? What makes them return, and what keeps them away?

In order to better understand what drives visitors, IAAPA partnered with marketing and digital experience agency LaneTerralever to carry out a national research study in the US.

The team carried out a study of 1,497 US participants ages 18 to 70 (split equally between local attractions visitors and destination attractions visitors) and interviewed key industry executives to get a picture of the market. So what did they find?

What were the top-line consumer findings from this report?
Consumer sentiment/outlook in 2024 is still strong. The research showed that a huge 93 per cent of visitors plan to visit attractions the same amount or more in 2024 compared to 2023. Fifty per cent of Gen Z and affluent visitors plan to visit attractions more in 2024, compared to 2023.

People are drawn to unique entertainment offerings, with 67 per cent of Millennials willing to pay incrementally for unique experiences, compared to 36 per cent of Boomers and 49 per cent of Gen X.

We also found that visitors’ digital experience is a key catalyst for visits, and it’s vital to get this right – 50 per cent of destination visitors surveyed said they won’t attend a particular attraction because of perceived difficulties navigating the digital experience. YouTube emerged as a critical marketing medium to reach affluent and Millennial visitors.

Finally, we found that the vast majority of visitors will pay more for less time in line – 75 per cent of destination visitors are willing to pay more to spend less time queueing, and 4 out of 5 of the top words used to describe ‘skip-the-line passes’ had a positive sentiment.

What are the main trends impacting visitor behaviours and expectations?
Anything that expedites the guest experience is of significant value to visitors of all ages, affluence, and ethnicities.

Interactive and pop-up/traveling experiences captivate the attention and share of wallet of attraction visitors, which tells us the fear of missing out makes them more willing to prioritise their budget on fleeting experiences.

The infusion of sustainability and ‘edutainment’ into the positioning and messaging of attractions and entertainment brands opens the doors for long-lasting guest relationships and starts a loyalty conversation with visitors from the first interaction with the brand.

What are the main areas of good news for attractions operators in the report?
People plan to visit more in the coming year than they did in the past. In addition, the spending power of older generations on entertainment, in particular, makes this visitor group an often-overlooked target for attractions and entertainment brands. However, younger generations, particularly younger Millennials, frequent attractions and entertainment venues as much as 3x more than Boomers.

And what are the biggest challenges?
Staffing will continue to be challenging for attractions and entertainment brands. These challenges affect the quality of experience your team members are able to deliver, which matters significantly for guest satisfaction and loyalty. The report found that 87 per cent of all visitors are willing to give an attraction one chance to make things right after an undesirable experience with your brand. However, only 30 per cent of Boomers will give you multiple chances to make up for a bad guest experience.

Four main customer groups were identified in the research. How should operators cater to each group?
The Attraction Affluent: Provide unique and convenient experiences in packages for which this group is likely to pay a premium.

The Raving Fans: Incentivise them to recommend their experience to drive loyalty.

The Smart & Sustainable Seekers: Ensure your values come through in your brand marketing, particularly when targeting younger generations.

The Socialisers: Make it easy for them to plan and experience your offerings in groups and highlight the aspects of your attraction that are social in nature.

Are there any pitfalls to watch out for when targeting particular groups?
Attractions and entertainment marketing over-invests in showing young people, however, the largest share of wallet is the older generations. Older generations need to see themselves in marketing to be comfortable with the experience of your offering.

What are the main elements of an attraction that could deter visitors?
The main deterrent to visiting an attraction is still cost. Although memberships and subscriptions are still highly relevant, focusing messaging on the value will help convert the largest segment of the visiting population — the budget shopper.

What were the most significant findings in relation to sustainability?
Eight per cent of visitors say they’re more likely to be loyal to an attraction brand whose purpose or mission is aligned with their values. It’s important to note that it’s most often seen as a contributing factor in why someone selects a particular brand but is still not the key driver like the price might be.

Were there any other significant findings?
The number of young people and the affluent who are willing to pay incrementally to save time and experience something unique blew us away. 67 per cent of Millennials are willing to pay incrementally for unique experiences, and 65 per cent of affluent Americans are willing to pay at least 10 per cent or more for expedited entry.

African-American visitation overindexes by 50 per cent at destination attractions when compared to all other attractions visitors – the only demographic that showed such a huge increase in attendance.

It’s hard to know exactly why, but this presents an opportunity for operators to invest in marketing that feels authentic and speaks to the diversity within that audience.

Four main customer groups were revealed in the research:
• The Attraction Affluent

This group has the spending power to visit both local and destination attractions. With household incomes >$100K, they should be encouraged to incorporate attractions into their travel planning and be incentivised with unique experiences.

• The Raving Fans

Although they cut across all age segments, these consumers include Gen Z and Millennials seeking unique experiences and quickly sharing their recommendations across social media. Tapping into this market can help grow your visitor base and positive word-of-mouth.

• The Smart & Sustainable Seekers

Young families value edutainment (experiences that contain an educational component). As awareness of planet-friendly practices grows, these visitors are also doing research into the waste reducing practices of attractions and may factor that into their decision-making.

• The Socialisers

These visitors seek out experiences to be enjoyed with friends. While this segment cuts across all genders and ages, it is primarily comprised of Gen Z women who have the time and interest in exploring fun moments. Group packages can help draw them in.

Read the full report here.

Visitors plan to visit attractions more in 2024 than they have previously Credit: Photo: Shutterstock/ABWitzPix089
It’s important for operators to focus their messaging on the value of their offer Credit: Photo: Shutterstock/PeopleImages.com - Yuri A
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Off the back of the success of the first round of Everyday Heritage Grants in 2022, Historic England is funding 56 creative projects that honour the heritage of working-class England.
Universal announces long-awaited details of its Epic Universe, set to open in 2025
Universal has revealed it will be adding new Harry Potter attractions, alongside Super Nintendo and How to Train Your Dragon worlds to its Florida resort.
Heartbreak for Swedish theme park, Liseberg, as fire breaks out
A fire has destroyed part of the new water world, Oceana, at Liseberg in Sweden, and a construction worker has been reported missing.
Museum director apologises after comparing the city of Florence to a sex worker
Museum director Cecilie Hollberg has come under fire for comparing the city to a sex worker due to uncontrolled mass tourism.
Populous reveals plans for major e-sports arena in Saudi Arabia
Populous have unveiled their plans for a state-of-the-art e-sports arena, designed to stand as a central landmark in Qiddaya City’s gaming and e-sports district, Saudi Arabia.
Raby Castle reveals ambitious plans to become a major visitor destination
Raby Castle, known as one of the finest medieval fortifications in England, is nearing the end of an ambitious two-year renovation project.
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Wake the Tiger, the Bristol-based immersive art experience, is set to open its 1,000sq m expansion on Friday 2 February.
Merlin teams up with Hasbro and Lego to create Peppa Pig experiences
Merlin Entertainments, the LEGO Group and Hasbro have teamed up to create Peppa Pig experiences.
Tate Modern and Frame collaborate on a mind/body experience
London boutique operator, Frame, has teamed up with the Tate Modern to offer two yin and sound yoga classes, following by a tour of the art gallery.
Elvis Presley Live is rolling out globally
Immersive entertainment specialists, Layered Reality, is creating a tribute to Elvis Presley featuring a concert experience with a life-sized digital Elvis.
Carmel Lewis takes top spot at BRC
Carmel Lewis has been appointed president at global experiential planning and design firm, BRC Imagination Arts, heralding a new era for the company.
+ More news   
 
COMPANY PROFILES
DJW

David & Lynn Willrich started the Company over thirty years ago, from the Audio Visual Department [more...]
Taylor Made Designs

Taylor Made Designs (TMD) has been supplying the Attractions, Holiday Park, Zoos and Theme Park mark [more...]
Vekoma Rides Manufacturing B.V.

Vekoma Rides has a large variety of coasters and attractions. [more...]
Polin Waterparks

Polin was founded in Istanbul in 1976. Polin has since grown into a leading company in the waterpa [more...]
+ More profiles  
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

08-08 May 2024

Hospitality Design Conference

Hotel Melià , Milano , Italy
10-12 May 2024

Asia Pool & Spa Expo

China Import & Export Fair Complex, Guangzhou, China
+ More diary  
 


ADVERTISE . CONTACT US

Leisure Media
Tel: +44 (0)1462 431385

©Cybertrek 2024

ABOUT LEISURE MEDIA
LEISURE MEDIA MAGAZINES
LEISURE MEDIA HANDBOOKS
LEISURE MEDIA WEBSITES
LEISURE MEDIA PRODUCT SEARCH
ATTRACTIONS MANAGEMENT NEWS
ATTRACTIONS HANDBOOK
PRINT SUBSCRIPTIONS
FREE DIGITAL SUBSCRIPTIONS