GET ATTRACTIONS MANAGEMENT
magazine
Yes! Send me the FREE digital edition of Attractions Management and the FREE weekly Attractions Management ezines and breaking news alerts!
Not right now, thanksclose this window
Get Attractions Management digital magazine FREE
Sign up here ▸
Jobs   News   Features   Products   Company profilesProfiles   Magazine   Handbook   Advertise    Subscribe  
People profile
Nolan Bushnell

Entrepreneur and businessman


You’re meeting me in my crazy laboratory,” says the man speaking to me over Skype – exactly the sort you’d expect to be an inventor, dreaming up things most people have never considered, in his “cave” of components and wires. “My kids say I could use all this to build a space shuttle.”

The man is Nolan Bushnell, best known as the creator of the Atari games console, the device that laid the foundations for the formation of the video arcade and modern video game industries. Having gone on to establish a number of successful technology businesses, Bushnell is now turning his hand to virtual reality – and plans to take the medium to the next level with Modal, a system which uses standing sensors, combined with a full body-tracking suit and VR headset. It’s designed to focus on commercial installations, with the technology, developed for the higher end of the VR market.

“We’re focusing strictly on what I call commercial capability. That means the systems need to be very robust,” says Bushnell, who at this point has to excuse himself to respond to a half-built robot that’s interrupting our conversation.

“We can put 10 people into the same VR construct,” he says, once he has quietened the robot. “We can track users over an area the size of a football field and we can set up and tear down in 10 to 15 minutes. Put all those things together and it means we can do industrial training, create laser tag installations and entertainment constructs.”

“We’re doing really good foundational code so it will be easy for software creators to put their software on top of it,” he says. “We’re going to create an app store. We want to be the nexus, the centre of gravity for all the commercial uses of VR. If you’re a police training company, for example, and want to do something in VR – we’re your guy, we’re the platform.”

Mass appeal
The key to the technology’s success, says Bushnell, will be if it can appeal to all customers, not just enthusiasts. He’s planning the same approach he took when developing the first games for Atari.

“Any time you have a new technology, start out really simple. There are some standard gameplay mechanics that are good places to start. For example, we remade Pong in VR, with the player acting as the bat – there’s nothing simpler.”

With virtual and augmented reality a relatively new medium –at least to the mainstream – Bushnell believes that understanding it as a concept will also be key to its success or failure.

“We’re trying to understand VR as a new kind of movie,” he says. “With a movie, the director controls the point of view. But what happens when the viewer can wander around and choose their own standing point? They become like a ghost in the scene that’s being played out, choosing where they stand. Is that fun? Is that interesting? We’re trying to work that out.”

VR, of course, raises some challenges and these obstacles will rear their heads sooner rather than later.

“The downside of anything new is the rule of unintended consequences – there’s always going to be a ‘gotcha’ somewhere down the line,” he says. “What if someone falls over in a VR construct – who’s liable?”

Bushnell compares the situation to when a child runs, falls and injures himself in a Chuck E Cheese, the American arcade-style FEC chain he founded in the late 1970s.

“Sometimes parents think we’re responsible and occasionally they sue. Those things are part of the business risk of doing what you’re doing. People are much more unpredictable than technology.”

An inventor by passion, not just profession, Bushnell has an eye on what’s coming next, with some radical predictions for the not-too-distant future.

“In 10 years, I think it’s going to be normal for people to have some kind of a brain implant,” he says. “You’ll be able to augment memory, communicate with others and things like that. This will be done by combining wetware, not just hardware.”

Chiefly a term drawn from science fiction, wetware uses a model for artificial systems based on biochemical processes. The technology would create messages manifested through chemical and electrical influences that spread across the body, based on the idea that human brain cells act as computer systems. According to Bushnell, as wetware technology is developed, it will advance quickly.

“Once you start having those interfaces into your brain and into your nervous system then hijacking that for entertainment is going to be easy,” he says. “Thirty years from now I think it’s going to be possible to jack into the system – like in The Matrix.”

Bushnell and his team used the medium of VR to create a physical, interactive game of the iconic Pong
In 1976, Bushnell rejected Steve Jobs’ offer of a third of his company, Apple, for $50,000 Credit: PHOTO: MARK LENNIHAN/PRESS ASSOCIATION
COMPANY PROFILES
QubicaAMF UK

QubicaAMF is the largest and most innovative bowling equipment provider with 600 employees worldwi [more...]
IDEATTACK

IDEATTACK is a full-service planning and design company with headquarters in Los Angeles. [more...]
Taylor Made Designs

Taylor Made Designs (TMD) has been supplying the Attractions, Holiday Park, Zoos and Theme Park mark [more...]
Sally Corporation

Our services include: Dark ride design & build; Redevelopment of existing attractions; High-quality [more...]
+ More profiles  
CATALOGUE GALLERY
 

+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

08-08 May 2024

Hospitality Design Conference

Hotel Melià , Milano , Italy
10-12 May 2024

Asia Pool & Spa Expo

China Import & Export Fair Complex, Guangzhou, China
+ More diary  
LATEST ISSUES
+ View Magazine Archive

Attractions Management

2024 issue 1


View issue contents
View on turning pages
Download PDF
FREE digital subscription
Print subscription

Attractions Management

2023 issue 4


View issue contents
View on turning pages
Download PDF
FREE digital subscription
Print subscription

Attractions Management

2023 issue 3


View issue contents
View on turning pages
Download PDF
FREE digital subscription
Print subscription

Attractions Management

2023 issue 2


View issue contents
View on turning pages
Download PDF
FREE digital subscription
Print subscription

Attractions Management News

06 Apr 2020 issue 153


View on turning pages
Download PDF
View archive
FREE digital subscription
Print subscription

Attractions Handbook

2019


View issue contents
View on turning pages
Download PDF
FREE digital subscription
Print subscription
 
ABOUT LEISURE MEDIA
LEISURE MEDIA MAGAZINES
LEISURE MEDIA HANDBOOKS
LEISURE MEDIA WEBSITES
LEISURE MEDIA PRODUCT SEARCH
 
ATTRACTIONS MANAGEMENT
ATTRACTIONS MANAGEMENT NEWS
ATTRACTIONS HANDBOOK
PRINT SUBSCRIPTIONS
FREE DIGITAL SUBSCRIPTIONS
ADVERTISE . CONTACT US

Leisure Media
Tel: +44 (0)1462 431385

©Cybertrek 2024
Get Attractions Management digital magazine FREE
Sign up here ▸
Jobs    News   Products   Magazine   Subscribe
People profile
Nolan Bushnell

Entrepreneur and businessman


You’re meeting me in my crazy laboratory,” says the man speaking to me over Skype – exactly the sort you’d expect to be an inventor, dreaming up things most people have never considered, in his “cave” of components and wires. “My kids say I could use all this to build a space shuttle.”

The man is Nolan Bushnell, best known as the creator of the Atari games console, the device that laid the foundations for the formation of the video arcade and modern video game industries. Having gone on to establish a number of successful technology businesses, Bushnell is now turning his hand to virtual reality – and plans to take the medium to the next level with Modal, a system which uses standing sensors, combined with a full body-tracking suit and VR headset. It’s designed to focus on commercial installations, with the technology, developed for the higher end of the VR market.

“We’re focusing strictly on what I call commercial capability. That means the systems need to be very robust,” says Bushnell, who at this point has to excuse himself to respond to a half-built robot that’s interrupting our conversation.

“We can put 10 people into the same VR construct,” he says, once he has quietened the robot. “We can track users over an area the size of a football field and we can set up and tear down in 10 to 15 minutes. Put all those things together and it means we can do industrial training, create laser tag installations and entertainment constructs.”

“We’re doing really good foundational code so it will be easy for software creators to put their software on top of it,” he says. “We’re going to create an app store. We want to be the nexus, the centre of gravity for all the commercial uses of VR. If you’re a police training company, for example, and want to do something in VR – we’re your guy, we’re the platform.”

Mass appeal
The key to the technology’s success, says Bushnell, will be if it can appeal to all customers, not just enthusiasts. He’s planning the same approach he took when developing the first games for Atari.

“Any time you have a new technology, start out really simple. There are some standard gameplay mechanics that are good places to start. For example, we remade Pong in VR, with the player acting as the bat – there’s nothing simpler.”

With virtual and augmented reality a relatively new medium –at least to the mainstream – Bushnell believes that understanding it as a concept will also be key to its success or failure.

“We’re trying to understand VR as a new kind of movie,” he says. “With a movie, the director controls the point of view. But what happens when the viewer can wander around and choose their own standing point? They become like a ghost in the scene that’s being played out, choosing where they stand. Is that fun? Is that interesting? We’re trying to work that out.”

VR, of course, raises some challenges and these obstacles will rear their heads sooner rather than later.

“The downside of anything new is the rule of unintended consequences – there’s always going to be a ‘gotcha’ somewhere down the line,” he says. “What if someone falls over in a VR construct – who’s liable?”

Bushnell compares the situation to when a child runs, falls and injures himself in a Chuck E Cheese, the American arcade-style FEC chain he founded in the late 1970s.

“Sometimes parents think we’re responsible and occasionally they sue. Those things are part of the business risk of doing what you’re doing. People are much more unpredictable than technology.”

An inventor by passion, not just profession, Bushnell has an eye on what’s coming next, with some radical predictions for the not-too-distant future.

“In 10 years, I think it’s going to be normal for people to have some kind of a brain implant,” he says. “You’ll be able to augment memory, communicate with others and things like that. This will be done by combining wetware, not just hardware.”

Chiefly a term drawn from science fiction, wetware uses a model for artificial systems based on biochemical processes. The technology would create messages manifested through chemical and electrical influences that spread across the body, based on the idea that human brain cells act as computer systems. According to Bushnell, as wetware technology is developed, it will advance quickly.

“Once you start having those interfaces into your brain and into your nervous system then hijacking that for entertainment is going to be easy,” he says. “Thirty years from now I think it’s going to be possible to jack into the system – like in The Matrix.”

Bushnell and his team used the medium of VR to create a physical, interactive game of the iconic Pong
In 1976, Bushnell rejected Steve Jobs’ offer of a third of his company, Apple, for $50,000 Credit: PHOTO: MARK LENNIHAN/PRESS ASSOCIATION
LATEST NEWS
The Everyday Heritage initiative celebrates and preserves working class histories
Off the back of the success of the first round of Everyday Heritage Grants in 2022, Historic England is funding 56 creative projects that honour the heritage of working-class England.
Universal announces long-awaited details of its Epic Universe, set to open in 2025
Universal has revealed it will be adding new Harry Potter attractions, alongside Super Nintendo and How to Train Your Dragon worlds to its Florida resort.
Heartbreak for Swedish theme park, Liseberg, as fire breaks out
A fire has destroyed part of the new water world, Oceana, at Liseberg in Sweden, and a construction worker has been reported missing.
Museum director apologises after comparing the city of Florence to a sex worker
Museum director Cecilie Hollberg has come under fire for comparing the city to a sex worker due to uncontrolled mass tourism.
Populous reveals plans for major e-sports arena in Saudi Arabia
Populous have unveiled their plans for a state-of-the-art e-sports arena, designed to stand as a central landmark in Qiddaya City’s gaming and e-sports district, Saudi Arabia.
Raby Castle reveals ambitious plans to become a major visitor destination
Raby Castle, known as one of the finest medieval fortifications in England, is nearing the end of an ambitious two-year renovation project.
Wake The Tiger launches new 1,000sq m expansion
Wake the Tiger, the Bristol-based immersive art experience, is set to open its 1,000sq m expansion on Friday 2 February.
Merlin teams up with Hasbro and Lego to create Peppa Pig experiences
Merlin Entertainments, the LEGO Group and Hasbro have teamed up to create Peppa Pig experiences.
Tate Modern and Frame collaborate on a mind/body experience
London boutique operator, Frame, has teamed up with the Tate Modern to offer two yin and sound yoga classes, following by a tour of the art gallery.
Elvis Presley Live is rolling out globally
Immersive entertainment specialists, Layered Reality, is creating a tribute to Elvis Presley featuring a concert experience with a life-sized digital Elvis.
Carmel Lewis takes top spot at BRC
Carmel Lewis has been appointed president at global experiential planning and design firm, BRC Imagination Arts, heralding a new era for the company.
Perth Museum to launch at Easter with rare Jacobite objects
Opening over Easter weekend in March 2024 after a £26.5m redevelopment project, Perth Museum will tell the story of Perth – Scotland’s first capital.
+ More news   
 
COMPANY PROFILES
QubicaAMF UK

QubicaAMF is the largest and most innovative bowling equipment provider with 600 employees worldwi [more...]
IDEATTACK

IDEATTACK is a full-service planning and design company with headquarters in Los Angeles. [more...]
Taylor Made Designs

Taylor Made Designs (TMD) has been supplying the Attractions, Holiday Park, Zoos and Theme Park mark [more...]
Sally Corporation

Our services include: Dark ride design & build; Redevelopment of existing attractions; High-quality [more...]
+ More profiles  
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

08-08 May 2024

Hospitality Design Conference

Hotel Melià , Milano , Italy
10-12 May 2024

Asia Pool & Spa Expo

China Import & Export Fair Complex, Guangzhou, China
+ More diary  
 


ADVERTISE . CONTACT US

Leisure Media
Tel: +44 (0)1462 431385

©Cybertrek 2024

ABOUT LEISURE MEDIA
LEISURE MEDIA MAGAZINES
LEISURE MEDIA HANDBOOKS
LEISURE MEDIA WEBSITES
LEISURE MEDIA PRODUCT SEARCH
ATTRACTIONS MANAGEMENT NEWS
ATTRACTIONS HANDBOOK
PRINT SUBSCRIPTIONS
FREE DIGITAL SUBSCRIPTIONS