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Editor’s letter
Dreaming of Inclusivity

Exciting new kit is being used to support people with disabilities ranging from blindness to missing limbs. This opens up the possibility of creating attractions where they can enjoy the experience with friends and family in a way not previously possible

By Liz Terry | Published in Attractions Management 2017 issue 1


Imagine being able to create an attraction which is equally accessible and enjoyable for people with physical or sensory disabilities and the able bodied. We could enable families and friendship groups with members who struggle with their vision, mobility or senses to enjoy a day out where everyone can fully participate, with all the joy that brings.

Now that possibility is increasingly within reach, thanks to a raft of new technology emerging in the fields of 3D sound,bvirtual and augmented reality (VR and AR), robotics and brain computer interfaces (BCI). We, as an industry, need to be paying very careful attention to these developments.

Some of this exciting new technology was on show recently at the world’s first Cybathlon, held in Zurich, Switzerland. This event –essentially a bionic Olympic Games – saw severely disabled people competing in a range of different races, challenges and tasks using the latest robotics and innovations in prosthetics. This included powered exoskeleton races, powered prosthetics races and BCI races, where competitors used brain signals both to control avatars in a specially developed computer game and also to control various devices, such as motorised tractor wheelchairs.

Unlike the Paralympics, where athletes are prohibited from using powered aids, Cybathlon puts technology at the centre of the competition, showcasing its potential uses in day to day life for those with severe disabilities.

There are many directly transferable ideas for attractions innovators which could be gleaned from strong collaboration with the research and development teams working on these projects in labs and universities around the world.

Also exciting is the development work being done around VR and AR technology, where some truly groundbreaking discoveries are being made in relation to sensory challenges.

Oculus Touch, part of the Oculus VR system, is enabling people born with missing fingers to experience what it’s like to have a full set – the technology tricks the brain, so that actual sensation can be felt in fingers which have never been there.

This is thought likely because feelings of phantom movement are modulated by the parts of the brain that deal with sight, so the brain is reorganising in response to the experience.

Researchers are also finding powerful ways to connect people with vision impairment to the everyday world around them. These include wearable VR and AR aids which respond to the wearer’s head movement and magnify whatever they’re looking at. These systems have enabled users with limited vision to see more clearly and, in some cases, to read.

Auditory and haptic virtual environments which enable blind people to experience environments and build brain maps of them are also being developed using 3D sound technology.

It’s possible to foresee a day – once all this wonderful emerging technology has been developed and democratised through low-cost applications – when designers have the right tools to create the next generation of inclusive attractions.

Liz Terry, editor. Twitter: @elizterry

COMPANY PROFILES
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IDEATTACK is a full-service planning and design company with headquarters in Los Angeles. [more...]
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We’re a Yorkshire-based online printer, founded in 2009 by Adam Carnell and James Kinsella. [more...]
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Editor’s letter
Dreaming of Inclusivity

Exciting new kit is being used to support people with disabilities ranging from blindness to missing limbs. This opens up the possibility of creating attractions where they can enjoy the experience with friends and family in a way not previously possible

By Liz Terry | Published in Attractions Management 2017 issue 1


Imagine being able to create an attraction which is equally accessible and enjoyable for people with physical or sensory disabilities and the able bodied. We could enable families and friendship groups with members who struggle with their vision, mobility or senses to enjoy a day out where everyone can fully participate, with all the joy that brings.

Now that possibility is increasingly within reach, thanks to a raft of new technology emerging in the fields of 3D sound,bvirtual and augmented reality (VR and AR), robotics and brain computer interfaces (BCI). We, as an industry, need to be paying very careful attention to these developments.

Some of this exciting new technology was on show recently at the world’s first Cybathlon, held in Zurich, Switzerland. This event –essentially a bionic Olympic Games – saw severely disabled people competing in a range of different races, challenges and tasks using the latest robotics and innovations in prosthetics. This included powered exoskeleton races, powered prosthetics races and BCI races, where competitors used brain signals both to control avatars in a specially developed computer game and also to control various devices, such as motorised tractor wheelchairs.

Unlike the Paralympics, where athletes are prohibited from using powered aids, Cybathlon puts technology at the centre of the competition, showcasing its potential uses in day to day life for those with severe disabilities.

There are many directly transferable ideas for attractions innovators which could be gleaned from strong collaboration with the research and development teams working on these projects in labs and universities around the world.

Also exciting is the development work being done around VR and AR technology, where some truly groundbreaking discoveries are being made in relation to sensory challenges.

Oculus Touch, part of the Oculus VR system, is enabling people born with missing fingers to experience what it’s like to have a full set – the technology tricks the brain, so that actual sensation can be felt in fingers which have never been there.

This is thought likely because feelings of phantom movement are modulated by the parts of the brain that deal with sight, so the brain is reorganising in response to the experience.

Researchers are also finding powerful ways to connect people with vision impairment to the everyday world around them. These include wearable VR and AR aids which respond to the wearer’s head movement and magnify whatever they’re looking at. These systems have enabled users with limited vision to see more clearly and, in some cases, to read.

Auditory and haptic virtual environments which enable blind people to experience environments and build brain maps of them are also being developed using 3D sound technology.

It’s possible to foresee a day – once all this wonderful emerging technology has been developed and democratised through low-cost applications – when designers have the right tools to create the next generation of inclusive attractions.

Liz Terry, editor. Twitter: @elizterry

LATEST NEWS
The Everyday Heritage initiative celebrates and preserves working class histories
Off the back of the success of the first round of Everyday Heritage Grants in 2022, Historic England is funding 56 creative projects that honour the heritage of working-class England.
Universal announces long-awaited details of its Epic Universe, set to open in 2025
Universal has revealed it will be adding new Harry Potter attractions, alongside Super Nintendo and How to Train Your Dragon worlds to its Florida resort.
Heartbreak for Swedish theme park, Liseberg, as fire breaks out
A fire has destroyed part of the new water world, Oceana, at Liseberg in Sweden, and a construction worker has been reported missing.
Museum director apologises after comparing the city of Florence to a sex worker
Museum director Cecilie Hollberg has come under fire for comparing the city to a sex worker due to uncontrolled mass tourism.
Populous reveals plans for major e-sports arena in Saudi Arabia
Populous have unveiled their plans for a state-of-the-art e-sports arena, designed to stand as a central landmark in Qiddaya City’s gaming and e-sports district, Saudi Arabia.
Raby Castle reveals ambitious plans to become a major visitor destination
Raby Castle, known as one of the finest medieval fortifications in England, is nearing the end of an ambitious two-year renovation project.
Wake The Tiger launches new 1,000sq m expansion
Wake the Tiger, the Bristol-based immersive art experience, is set to open its 1,000sq m expansion on Friday 2 February.
Merlin teams up with Hasbro and Lego to create Peppa Pig experiences
Merlin Entertainments, the LEGO Group and Hasbro have teamed up to create Peppa Pig experiences.
Tate Modern and Frame collaborate on a mind/body experience
London boutique operator, Frame, has teamed up with the Tate Modern to offer two yin and sound yoga classes, following by a tour of the art gallery.
Elvis Presley Live is rolling out globally
Immersive entertainment specialists, Layered Reality, is creating a tribute to Elvis Presley featuring a concert experience with a life-sized digital Elvis.
Carmel Lewis takes top spot at BRC
Carmel Lewis has been appointed president at global experiential planning and design firm, BRC Imagination Arts, heralding a new era for the company.
Perth Museum to launch at Easter with rare Jacobite objects
Opening over Easter weekend in March 2024 after a £26.5m redevelopment project, Perth Museum will tell the story of Perth – Scotland’s first capital.
+ More news   
 
COMPANY PROFILES
IDEATTACK

IDEATTACK is a full-service planning and design company with headquarters in Los Angeles. [more...]
QubicaAMF UK

QubicaAMF is the largest and most innovative bowling equipment provider with 600 employees worldwi [more...]
instantprint

We’re a Yorkshire-based online printer, founded in 2009 by Adam Carnell and James Kinsella. [more...]
Polin Waterparks

Polin was founded in Istanbul in 1976. Polin has since grown into a leading company in the waterpa [more...]
+ More profiles  
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

08-08 May 2024

Hospitality Design Conference

Hotel Melià , Milano , Italy
10-12 May 2024

Asia Pool & Spa Expo

China Import & Export Fair Complex, Guangzhou, China
+ More diary  
 


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