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NEWS
Study shows virtual reality has significant effect on brain function
POSTED 26 Nov 2014 . BY Tom Anstey
Virtual reality headsets are becoming ever more popular in the attractions industry
Neurophysicists have discovered that the space-mapping neurons in the brain react differently when exposed to virtual reality (VR), with a study on rats showing VR makes a significant impact on the brain, though it is not yet known what effects this will have in future.

Published in the journal Nature Neuroscience, scientists studied the hippocampus – a region of the brain linked with diseases such as Alzheimer’s, stroke, depression, schizophrenia, epilepsy and post-traumatic stress disorder – and discovered that the same scene presented in both virtual reality and real life, presented completely different sets of neurological data.

For the study, researchers placed a small harness around rats and put them on a treadmill surrounded by a “virtual world” on large video screens — a virtual environment they described as “even more immersive than IMAX”. The rats were then introduced to a real room designed to look exactly like the virtual reality room with data for both circumstances measured.

In the virtual world, the rats’ hippocampal neurons appeared to be firing completely randomly, as if the neurons had no idea where the rat was — even though the rats seemed to behave perfectly normally in both the real and virtual worlds.

The study also showed that although the rats’ hippocampal neurons were highly active in the real-world environment, more than half of those neurons shut down in the virtual space. The difference separating the virtual world and the real space was that in VR, there was a lack of sounds and smells used by the brain to create a spatial map, using instead only visual landmarks to create that map.

“The pattern of activity in a brain region involved in spatial learning in the virtual world is completely different than when it processes activity in the real world,” said Mayank Mehta, professor of physics, neurology and neurobiology at the UCLA College and the study’s senior author. “Since so many people are using virtual reality, it is important to understand why there are such big differences.”
MORE NEWS
The Everyday Heritage initiative celebrates and preserves working class histories
Off the back of the success of the first round of Everyday Heritage Grants in 2022, Historic England is funding 56 creative projects that honour the heritage of working-class England.
Universal announces long-awaited details of its Epic Universe, set to open in 2025
Universal has revealed it will be adding new Harry Potter attractions, alongside Super Nintendo and How to Train Your Dragon worlds to its Florida resort.
Heartbreak for Swedish theme park, Liseberg, as fire breaks out
A fire has destroyed part of the new water world, Oceana, at Liseberg in Sweden, and a construction worker has been reported missing.
Museum director apologises after comparing the city of Florence to a sex worker
Museum director Cecilie Hollberg has come under fire for comparing the city to a sex worker due to uncontrolled mass tourism.
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NEWS
Study shows virtual reality has significant effect on brain function
POSTED 26 Nov 2014 . BY Tom Anstey
Virtual reality headsets are becoming ever more popular in the attractions industry
Neurophysicists have discovered that the space-mapping neurons in the brain react differently when exposed to virtual reality (VR), with a study on rats showing VR makes a significant impact on the brain, though it is not yet known what effects this will have in future.

Published in the journal Nature Neuroscience, scientists studied the hippocampus – a region of the brain linked with diseases such as Alzheimer’s, stroke, depression, schizophrenia, epilepsy and post-traumatic stress disorder – and discovered that the same scene presented in both virtual reality and real life, presented completely different sets of neurological data.

For the study, researchers placed a small harness around rats and put them on a treadmill surrounded by a “virtual world” on large video screens — a virtual environment they described as “even more immersive than IMAX”. The rats were then introduced to a real room designed to look exactly like the virtual reality room with data for both circumstances measured.

In the virtual world, the rats’ hippocampal neurons appeared to be firing completely randomly, as if the neurons had no idea where the rat was — even though the rats seemed to behave perfectly normally in both the real and virtual worlds.

The study also showed that although the rats’ hippocampal neurons were highly active in the real-world environment, more than half of those neurons shut down in the virtual space. The difference separating the virtual world and the real space was that in VR, there was a lack of sounds and smells used by the brain to create a spatial map, using instead only visual landmarks to create that map.

“The pattern of activity in a brain region involved in spatial learning in the virtual world is completely different than when it processes activity in the real world,” said Mayank Mehta, professor of physics, neurology and neurobiology at the UCLA College and the study’s senior author. “Since so many people are using virtual reality, it is important to understand why there are such big differences.”
MORE NEWS
The Everyday Heritage initiative celebrates and preserves working class histories
Off the back of the success of the first round of Everyday Heritage Grants in 2022, Historic England is funding 56 creative projects that honour the heritage of working-class England.
Universal announces long-awaited details of its Epic Universe, set to open in 2025
Universal has revealed it will be adding new Harry Potter attractions, alongside Super Nintendo and How to Train Your Dragon worlds to its Florida resort.
Heartbreak for Swedish theme park, Liseberg, as fire breaks out
A fire has destroyed part of the new water world, Oceana, at Liseberg in Sweden, and a construction worker has been reported missing.
Museum director apologises after comparing the city of Florence to a sex worker
Museum director Cecilie Hollberg has come under fire for comparing the city to a sex worker due to uncontrolled mass tourism.
Populous reveals plans for major e-sports arena in Saudi Arabia
Populous have unveiled their plans for a state-of-the-art e-sports arena, designed to stand as a central landmark in Qiddaya City’s gaming and e-sports district, Saudi Arabia.
Raby Castle reveals ambitious plans to become a major visitor destination
Raby Castle, known as one of the finest medieval fortifications in England, is nearing the end of an ambitious two-year renovation project.
+ More news   
 
COMPANY PROFILES
Alterface

Alterface’s Creative Division team is seasoned in concept and ride development, as well as storyte [more...]
iPlayCO

iPlayCo was established in 1999. [more...]
instantprint

We’re a Yorkshire-based online printer, founded in 2009 by Adam Carnell and James Kinsella. [more...]
DJW

David & Lynn Willrich started the Company over thirty years ago, from the Audio Visual Department [more...]
+ More profiles  
CATALOGUE GALLERY
+ More catalogues  
DIRECTORY
+ More directory  
DIARY

 

08-08 May 2024

Hospitality Design Conference

Hotel Melià , Milano , Italy
10-12 May 2024

Asia Pool & Spa Expo

China Import & Export Fair Complex, Guangzhou, China
+ More diary  
 


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Leisure Media
Tel: +44 (0)1462 431385

©Cybertrek 2024

ABOUT LEISURE MEDIA
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